Bebop/Sounds: Difference between revisionsGive feedback
No edit summary |
No edit summary |
||
| Line 56: | Line 56: | ||
=== '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] === | === '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] === | ||
Audio plays on Bebop after launching his hook | |||
{| class="wikitable" | |||
| colspan="2" |Hook Shot | |||
| colspan="2" |[[File:Bebop hook shoot.mp3]] | |||
|} | |||
Audio loops on the hook while traveling | |||
{| class="wikitable" | |||
| colspan="2" |Loop | |||
| colspan="2" |[[File:Proj mono lp.mp3]] | |||
|} | |||
If the hook connects, audio plays on the target unit | |||
{| class="wikitable" | |||
| colspan="2" |Impact Success | |||
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | |||
|} | |||
Yank sound plays on the target unit when Bebop pulls them | |||
{| class="wikitable" | |||
| colspan="2" |Yank | |||
| colspan="2" |[[File:Bebop hook yank.mp3]] | |||
|} | |||
Audio plays when the target unit arrives with Bebop | |||
{| class="wikitable" | |||
| colspan="2" |Target Arrived | |||
| colspan="2" |[[File:Bebop hook targetarrived.mp3]] | |||
|} | |||
=== '''<big>[https://deadlock.wiki/Bebop#(4)_Hyper_Beam Hyper Beam]</big>''' [[File:Hyper Beam.png|68x68px]] === | === '''<big>[https://deadlock.wiki/Bebop#(4)_Hyper_Beam Hyper Beam]</big>''' [[File:Hyper Beam.png|68x68px]] === | ||