Bebop/Sounds: Difference between revisionsGive feedback
No edit summary |
No edit summary |
||
| Line 123: | Line 123: | ||
|Uppercutted | |Uppercutted | ||
|[[File:Uppercutted.mp3]] | |[[File:Uppercutted.mp3]] | ||
|} | |||
'''Audio plays when the target unit lands on the ground''' | |||
{| class="wikitable" | |||
|Stomp | |||
|[[File:Holliday a2 bounce pad stomp.mp3]] | |||
|} | |} | ||
Revision as of 22:10, 7 August 2025
List of sound effects for Bebop.
Weapon
Audio plays when Bebop prepares his laser
| Prepare |
Audio plays when his laser starts shooting
| Weapon Start |
Audio loops on Bebop when shooting his laser
| Weapon Loop |
Audio plays when Bebop hides his laser
| Pack Away |
Movement
Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Abilities
Audio plays on bebop after using the spell
| Uppercut |
Audio plays on the target unit after being hit
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
After being hit, an audio loops on the target unit while being airborne
| Uppercutted |
Audio plays when the target unit lands on the ground
| Stomp |
Audio plays on the target unit after attaching a bomb on them
| Attach |
Ticking sound loops on the attached target
| Loop |
Ticking sound becomes urgent on the last second before it explodes
| Urgent |
Audio plays when the bomb explodes
| Explode 01 | |
| Explode 02 |
Audio plays on Bebop after launching his hook
| Hook Shot |
Audio loops on the hook while traveling
| Loop |
If the hook connects, audio plays on the target unit
| Impact Success |
Yank sound plays on the target unit when Bebop pulls them
| Yank |
Audio plays when the target unit arrives to Bebop
| Target Arrived |
Audio plays on Bebop while preparing to shoot his Hyper Beam
| Prep Start |
Jazz sound plays while Bebop is preparing his Hyper Beam
| Prepare Jazz 01 | |||
| Prepare Jazz 02 |
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds
| Beam Loop | |
| Jazz Loop 01 | |
| Jazz Loop 02 | |
| Jazz Loop 03 | |
| Jazz Loop 04 | |
| Jazz Loop 05 | |
| Jazz Loop 06 | |
| Jazz Loop 07 | |
| Jazz Loop 08 |
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
| Beam End | |
| Jazz End 01 | |
| Jazz End 02 | |
| Jazz End 03 | |
| Jazz End 04 | |
| Jazz End 05 | |
| Jazz End 06 | |
| Jazz End 07 | |
| Jazz End 08 |