Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.
0.01
Uppercut Damage
x0.524
80
Area Damage
14m
Landing Radius
15%Fire Rate Slow
x0.2
5sFire Rate Slow Duration
1
-10.5s Cooldown
2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +50% weapon damage for 12s
5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Notes
Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
Launched enemies cannot receive the area damage.
Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
Sticky Bomb
6m
12m
3s
18s
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +1.5% bomb damage for every enemy hero hurt. Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.
Hold to attach the Sticky Bomb to yourself.
x1.2
110
Damage
3s
Fuse Time
1
-8s Cooldown
2
+75 Damage
5
On Attach, target deals -30% less damage for 5s
Notes
Damage gain per stack is permanent for the rest of the game.
The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
Can target allies. Attaching to self or allies does not apply T3 debuff.
Can target self by using alt-cast functionality.
Bombs instantly explode if the target dies.
Also gains stacks for enemy heroes that die while a bomb is attached to them.
Hook
30m
23s
Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.
x2
10
Damage
1
Bebop deals 25% more weapon damage against hooked enemies for 10s
2
+30m Cast Range
5
-11.5s Cooldown
Notes
Hook damage is dealt after Bebop finishes reeling in the target.
Hyper Beam
11s
130s
Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.
x2.7
205
DPS
2.9m
Beam Width
On Hit:
25%
Movement Slow
70mBeam Length
1
-30s Cooldown
2
+100 DPS
5
Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero
Notes
Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
Hyper Beam has a short "cast time" before the laser is fully deployed and active.
Bebop levitates in the air during deployment time and also while the beam is active.
Cancelling Hyper Beam during the deployment time does not consume the cooldown.
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Bebop's current model is inherited from his original design in Neon Prime. His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of OathkeeperChapter 5D.
Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.