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Bebop

From The Deadlock Wiki
Bebop
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Weapon:
"Humble Pie"

BASE STATS

Weapon Stats
Damage Per Second: 59.6
Bullet Damage: 4.77 +0.2
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 63 +2.67
Heavy Melee: 116 +4.92
Falloff Range: 20m → 51m
Max Range: 32+2m
Vitality Stats
Health:

800 +87

Health Regen:

1.5

Bullet Resist:

10%

Move Speed:

6.6m/s

Sprint Speed:

4.5m/s

Stamina:

2

Information
Voice Actor: JB Blanc
Release Date: April 16, 2024
Voice Lines: Bebop/Quotes
Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities[edit | edit source]

Exploding Uppercut








Cooldown 21s

Deal melee damage to nearby enemies and send them flying back.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.

Melee Damage#Abilitiesx1

63

Uppercut Damage

Spirit Power#Spirit Power Scalingx0.524

80

Area Damage

14m

Landing Radius

'%  Fire Rate  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown
Ability Point 2
On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s
Ability Point 5
On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip
Notes
  • Uppercut's base damage is equal to light melee damage.
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb


Cast Range 6m

Radius 12m


Duration 3s



Cooldown 18s

Attach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Holdto attach the Sticky Bomb to yourself.

Spirit Power#Spirit Power Scalingx1.12

110

Damage

3s

Fuse Time
On Hero Hit:

1.5%

Sticky Bomb Damage
On Hero Kill:

4%

Sticky Bomb Damage
Ability Point 1
-8s Cooldown
Ability Point 2
+75 Damage
Ability Point 5
On Attach: -30% Outgoing Damage for 5s
Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal 244.81 damage (110 [Base] + 75 [Upgrade] + 33*1.2 [Spirit scaling]) * 1.09 [Stack Multiplier]
  • Can target allies. Attaching to self or allies does not apply T3 debuff.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

Grapple Arm


Cast Range 30m






Cooldown 23s

Launch out a mechanical hand that grabs the first character it hits, reeling them in.

Grapple Arm can be used on allies.

30m

Cast Range
Ability Point 1
Bebop deals 25% more weapon damage against hooked enemies for 10s
Ability Point 2
+30m Cast Range
Ability Point 5
-11.5s Cooldown
Notes
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Channel Time 11s







Cooldown 130s

Channel a powerful torrent of energy that deals spirit damage and applies slow.

Spirit Power#Spirit Power Scalingx2.51

205

Damage Per Second
On Hit:

25%

Move Speed

70m  Beam Length

2.9m  Beam Width

Ability Point 1
-30s Cooldown
Ability Point 2
+100 Damage Per Second
Ability Point 5
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
Notes
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 51m
60 Damage Per Second
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons.

Update history[edit | edit source]

Main article: Update history
Update Changes

May 8, 2025

  • (Undocumented) Hook renamed to Grapple Arm.
  • (Undocumented) Hook no longer deals 10 x2 spirit damage.
  • Exploding Uppercut: Fixed missing uppercut hero impact sound.
  • Hook: Reworked code to reduce mispredicts.
  • Hook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
  • Hook: Fixed the hook sometimes not breaking when the target is stuck.
  • Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
  • Hyper Beam: Effect revisions for projections on vertical surfaces.
  • Hyper Beam: Fixed damaging enemies through thin walls.

April 17, 2025

  • Base stamina reduced from 3 to 2
  • Base regen reduced from 3 to 1.5
  • No longer gains +1% Spirit Resist Per Boon

February 25, 2025

  • Disjoints now break Hook tracking.
  • Uppercut now only locks out player movement until the top of the launch 'arc'.
  • Sticky Bomb now favors applying to the Hook target for 0.25s after Hooking.
  • Weapon changes to scale beam visual impact based on dps of weapon.
  • Hyper Beam visual revision to starting point to hook up better to rest of beam.
  • Hyper Beam now has updated ground effects.
  • Sticky Bomb and Uppercut effects revisions to help clarify damage areas.
  • Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
  • When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
  • Fixed casting errors that would sometimes happen with Sticky Bomb.

Background[edit | edit source]

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Lore[edit | edit source]

Bebop wants to retire from fighting in the Bear Pit once he gets his wish to save Miss Shelly from her illness.[1]

Character interactions[edit | edit source]

  • Bebop has an ongoing feud with Lash.[2][3][4] Bebop once won a fight against Lash.[5]
  • Mo & Krill watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.[6]
  • Vyper is a fan of Lash and dislikes Bebop.[7][8]

Gallery[edit | edit source]

Trivia[edit | edit source]

Hyper Beam Jazz SFX
  • Bebop's current model is inherited from his original design in Neon Prime. His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
  • Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.

See also[edit | edit source]

References[edit | edit source]

  1. Bebop and Krill conversation, Bebop and Wraith conversation
  2. Lash's in-game voice line - "Reason number 87 I'm better than Bebop: He's Bebop."
  3. Lash's in-game voice line - "Fear... is for lesser men. And Bebop."
  4. Lash's in-game voice line - "Oh, Bebop got in your head, didn't he?"
  5. Lash and Wraith conversation
  6. Bebop conversations
  7. Vyper's in-game voice line - "I'm just gonna say it: Lash is awesome, and he kicked Bebop's ass."
  8. Vyper's in-game voice line - "When are you gonna get the message, Bebop? You suck!"
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