Bebop/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
Audio plays when Bebop prepares his laser
'''Audio plays when Bebop prepares his laser'''
{| class="wikitable"
{| class="wikitable"
|Prepare
|Prepare
|[[File:Bebop primaryweapon prepare.mp3]]
|[[File:Bebop primaryweapon prepare.mp3]]
|}
|}
Audio plays when his laser starts shooting
'''Audio plays when his laser starts shooting'''
{| class="wikitable"
{| class="wikitable"
|Weapon Start
|Weapon Start
|[[File:Bebop primaryweapon start.mp3]]
|[[File:Bebop primaryweapon start.mp3]]
|}
|}
Audio loops on Bebop when shooting his laser
'''Audio loops on Bebop when shooting his laser'''
{| class="wikitable"
{| class="wikitable"
|Weapon Loop
|Weapon Loop
|[[File:Bebop primaryweapon loop.mp3]]
|[[File:Bebop primaryweapon loop.mp3]]
|}
|}
Audio plays when Bebop hides his laser
'''Audio plays when Bebop hides his laser'''
{| class="wikitable"
{| class="wikitable"
|Pack Away
|Pack Away
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== Movement ==
== Movement ==
Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound
'''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound'''
{| class="wikitable"
{| class="wikitable"
|Footstep 01
|Footstep 01
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=== {{AbilityIcon|Exploding Uppercut}} ===
=== {{AbilityIcon|Exploding Uppercut}} ===
Audio plays on bebop after using the spell
'''Audio plays on bebop after using the spell'''
{| class="wikitable"
{| class="wikitable"
|Uppercut
|Uppercut
|[[File:Bebop uppercut 01.mp3]]
|[[File:Bebop uppercut 01.mp3]]
|}
|}
Audio plays on the target unit after being hit
'''Audio plays on the target unit after being hit'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
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|[[File:Impact 03.mp3]]
|[[File:Impact 03.mp3]]
|}
|}
After being hit, an audio loops on the target unit while being airborne
'''After being hit, an audio loops on the target unit while being airborne'''
{| class="wikitable"
{| class="wikitable"
|Uppercutted
|Uppercutted
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=== {{AbilityIcon|Sticky Bomb}} ===
=== {{AbilityIcon|Sticky Bomb}} ===
Audio plays on the target unit after attaching a bomb on them
'''Audio plays on the target unit after attaching a bomb on them'''
{| class="wikitable"
{| class="wikitable"
|Attach
|Attach
|[[File:Bebop stickybomb attach.mp3]]
|[[File:Bebop stickybomb attach.mp3]]
|}
|}
Ticking sound loops on the attached target
'''Ticking sound loops on the attached target'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Loop
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
|}
|}
Ticking sound becomes urgent on the last second before it explodes
'''Ticking sound becomes urgent on the last second before it explodes'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Urgent
| colspan="2" |Urgent
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
|}
|}
Audio plays when the bomb explodes
'''Audio plays when the bomb explodes'''
{| class="wikitable"
{| class="wikitable"
|Explode 01
|Explode 01
|[[File:Explode 01.mp3]]
|[[File:Bebop explode 01.mp3]]
|-
|-
|Explode 02
|Explode 02
|[[File:Explode 02.mp3]]
|[[File:Bebop explode 02.mp3]]
|}
|}


=== {{AbilityIcon|Grapple Arm}} ===
=== {{AbilityIcon|Grapple Arm}} ===
Audio plays on Bebop after launching his hook
'''Audio plays on Bebop after launching his hook'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Hook Shot
| colspan="2" |Hook Shot
| colspan="2" |[[File:Bebop hook shoot.mp3]]
| colspan="2" |[[File:Bebop hook shoot.mp3]]
|}
|}
Audio loops on the hook while traveling
'''Audio loops on the hook while traveling'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Loop
| colspan="2" |[[File:Proj mono lp.mp3]]
| colspan="2" |[[File:Proj mono lp.mp3]]
|}
|}
If the hook connects, audio plays on the target unit
'''If the hook connects, audio plays on the target unit'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Impact Success
| colspan="2" |Impact Success
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
|}
|}
Yank sound plays on the target unit when Bebop pulls them
'''Yank sound plays on the target unit when Bebop pulls them'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Yank
| colspan="2" |Yank
| colspan="2" |[[File:Bebop hook yank.mp3]]
| colspan="2" |[[File:Bebop hook yank.mp3]]
|}
|}
Audio plays when the target unit arrives to Bebop
'''Audio plays when the target unit arrives to Bebop'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Target Arrived
| colspan="2" |Target Arrived
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=== {{AbilityIcon|Hyper Beam}} ===
=== {{AbilityIcon|Hyper Beam}} ===
Audio plays on Bebop while preparing to shoot his Hyper Beam
'''Audio plays on Bebop while preparing to shoot his Hyper Beam'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Prep Start
| colspan="2" |Prep Start
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
|}
|}
Jazz sound plays while Bebop is preparing his Hyper Beam
'''Jazz sound plays while Bebop is preparing his Hyper Beam'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Prepare Jazz 01
| colspan="2" |Prepare Jazz 01
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| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
|}
|}
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds
'''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds'''
{| class="wikitable"
{| class="wikitable"
|Beam Loop
|Beam Loop
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|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|}
|}
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
'''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds'''
{| class="wikitable"
{| class="wikitable"
|Beam End
|Beam End