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| {{HeroTabs}}
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| This page documents the full update history for {{HeroIcon|Bebop}}.
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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row
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| | update = {{Update link|June|30|2026}}
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| | changes =
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| * {{AbilityIcon|Hyper Beam}} cooldown increased from 105s to 120s. (Global ult change)
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| * {{AbilityIcon|Hyper Beam}} T1 reduced from -25s Cooldown to -20s. (Global ult change)
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|11|2026}}
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| | changes =
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| * {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%.
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| * Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the full 5s duration.
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| * {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively).
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|22|2026}}
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| | changes =
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| * Bullet damage per boon reduced from 0.139 to 0.115.
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| * {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30%.
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| * {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85.
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|30|2026}}
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| | changes =
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| * Reduced bullet damage growth by 10%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|10|2026}}
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| | changes =
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| * Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s.
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| * {{AbilityIcon|Sticky Bomb}} can now be self cast again, but it deals 20% damage to yourself.
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| * {{AbilityIcon|Sticky Bomb}} radius reduced from 10m to 8m.
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| * {{AbilityIcon|Grapple Arm}} now deals light melee damage (0.7 scaling).
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|25|2026}}
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| | changes =
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| * Base health regen increased from 1.5 to 2.5
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|21|2026}}
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| | changes =
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| [[Street Brawl]]:
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| * {{AbilityIcon|Hyper Beam}} duration from -4s to -5s
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * Hook can now be cancelled.
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| * {{Undocumented}} Updated sound effects for {{AbilityIcon|Grapple Arm}}
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| }}
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| {{Update history table/row
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| | update = {{Update link|February|4|2026}}
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| | changes =
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| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}} T3 heal reduced from 20% Missing Health to 17%.
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| * {{AbilityIcon|Sticky Bomb}} fuse timer increased from 3.0 to 3.5.
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| * {{AbilityIcon|Sticky Bomb}} radius reduced from 12m to 10m.
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| * {{AbilityIcon|Sticky Bomb}} hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01.
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| }}
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| {{Update history table/row
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| | update = {{Update link|February|2|2026}}
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| | changes =
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| * {{AbilityIcon|Sticky Bomb}} on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012.
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| * {{AbilityIcon|Sticky Bomb}} T3 duration increased from 3s to 5s.
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| * {{AbilityIcon|Sticky Bomb}} T3 now grants +20% Fire Rate.
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|30|2026}}
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| | changes =
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| * {{AbilityIcon|Exploding Uppercut}} T3 no longer grants +100% Ammo
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| * {{AbilityIcon|Exploding Uppercut}} T3 now also restores 20% of your Missing HP on enemy hero hit
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| * Fixed some bugs with {{AbilityIcon|Sticky Bomb}} tooltip
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| * {{AbilityIcon|Sticky Bomb}} stacks now diminish after 60 hits and 7 kills (rather than 100/10)
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| * {{AbilityIcon|Sticky Bomb}} now drops on the ground and continues counting down when dispelled
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| * {{AbilityIcon|Sticky Bomb}} can no longer be selfcast
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| * {{AbilityIcon|Sticky Bomb}} T2 increased from +70 Damage to +75
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| [[Street Brawl]]:
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| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s
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| }}
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| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|January|22|2026}} | | | update = October 27, 2024 |
| | changes =
| | | changes = |
| * {{Undocumented}} Removed the ability to cancel and refund cooldown of {{AbilityIcon|Hyper Beam}} during casting delay
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|30|2025}}
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| | changes =
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| * Stamina regeneration cooldown improved from 6s to 5.5s
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| * {{AbilityIcon|Sticky Bomb}} stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
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| * {{AbilityIcon|Sticky Bomb}} base damage increased from 70 to 80
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| * {{AbilityIcon|Sticky Bomb}} T2 increased from +60 to +70
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|29|2025}}
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| | changes =
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| * Stamina increased from 2 to 3
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| * Stamina regeneration cooldown increased from 4.55s to 6s
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| * Bebop Health per boon increased from +46 to +52
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| * {{AbilityIcon|Sticky Bomb}} base damage reduced from 100 to 75
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| * {{AbilityIcon|Sticky Bomb}} T2 damage reduced from 63 to 60
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| * {{AbilityIcon|Sticky Bomb}} Spirit Scaling increased from 1.1 to 1.5
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| * {{AbilityIcon|Sticky Bomb}} per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
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| * {{AbilityIcon|Sticky Bomb}} per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2025}}
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| | changes =
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| * Health growth reduced from 54 to 46.
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| * {{AbilityIcon|Exploding Uppercut}} cooldown increased from 19s to 22s.
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| * {{AbilityIcon|Exploding Uppercut}} spirit scaling increased from 0.49 to 0.6.
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| * {{AbilityIcon|Sticky Bomb}} T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
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| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} DPS reduced from 190 to 160.
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| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} T2 increased from +90 to +120.
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| }}
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| {{Update history table/row
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| | update = {{Update link|September|4|2025}}
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| | changes =
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| * Weapon Range growth per boon increased from 1.2 to 1.5.
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| * Bullet damage growth per boon increased from 0.13 to 0.14.
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| * {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s.
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| * {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s.
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| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|August|18|2025}}
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| | changes =
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| * {{Undocumented}} Updated VO pass
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|29|2025}}
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| | changes =
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| * The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}.
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| * No longer has +10% Base Bullet Resistance.
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| * Now has +0.3% Bullet Resistance per Boon.
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| * {{AbilityIcon|Exploding Uppercut}} T2 reduced from +50% Weapon Damage to +40%.
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| * {{AbilityIcon|Exploding Uppercut}} T2 duration reduced from 12s to 9s.
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| * {{AbilityIcon|Grapple Arm}} T1 reduced from +25% Weapon Damage to +20%.
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| * {{AbilityIcon|Grapple Arm}} T1 duration reduced from 10s to 6s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|27|2025}}
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| | changes =
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| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} cooldown reduced from 130s to 110s.
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| * Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|l1=Hook}}.
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|8|2025}}
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| | changes =
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| * {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}}: Reworked code to reduce mispredicts.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only Bebop will hear the hook success sound now.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the hook sometimes not breaking when the target is stuck.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when Bebop rotated.
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| * {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces.
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| * {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls.
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| * {{Undocumented}} Hook renamed to {{AbilityIcon|Grapple Arm}}.
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| * {{Undocumented}} Hook no longer deals 10 spirit damage (2x spirit scaling).
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| * {{Undocumented}} {{AbilityIcon|Hyper Beam}} T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|17|2025}}
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| | changes =
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| * Base stamina reduced from 3 to 2.
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| * Base regen reduced from 3 to 1.5.
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| * No longer gains +1% Spirit Resist Per Boon.
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| }}
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| {{Update history table/row
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| | update = {{Update link|February|25|2025}}
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| | changes =
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| * Disjoints now break hook tracking.
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| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks out player movement until the top of the launch 'arc'.
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| * Bomb now favors applying to the Hook target for 0.25s after Hooking.
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| * Weapon changes to scale beam visual impact based on dps of weapon.
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| * {{AbilityIcon|Hyper Beam}} visual revision to starting point to hook up better to rest of beam.
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| * {{AbilityIcon|Hyper Beam}} now has updated ground effects.
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| * {{AbilityIcon|Sticky Bomb|l1=Sticky bomb}}{{sic}} and {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} effects revisions to help clarify damage areas.
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| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage.
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| * When {{HeroIcon|Bebop}} hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
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| * Fixed casting errors that would sometimes happen with {{AbilityIcon|Sticky Bomb}}.
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|27|2025}}
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| | changes =
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| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} air control lockout period reduced from 0.5s to 0.3s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|19|2025}}
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| | changes =
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} T1 reduced from 30% more weapon damage to 25%.
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| * {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50%.
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| * {{AbilityIcon|Sticky Bomb}} damage reduced from 120 to 110.
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| * {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75.
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|6|2024}}
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| | changes =
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| * Fixed {{HeroIcon|Bebop}}'s bomb damage growth not being reflected in the tooltip.
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| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s).
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} now shows a hero icon when you connect with a target.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} delay reduced when pulling allies.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} T1 now also improves melee damage.
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2024}}
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| | changes =
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| * Updated {{HeroIcon|Bebop}} VO: remaster pass and added some content.
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| * {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25%.
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| * {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} Cube).
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|7|2024}}
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| | changes =
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| * {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5%.
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| * {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4%.
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| * {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
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| * {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations).
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| * {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} damage reduced from 40 to 10.
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} damage now has spirit scaling of 2x.
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| * {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast.
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|1|2024}}
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| | changes =
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| * {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach (still gains 5% on target death).
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| }}
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| {{Update history table/row
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| | update = {{Update link|October|27|2024}}
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| | changes = | |
| * {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death. | | * {{AbilityIcon|Sticky Bomb}} stacks no longer decrease on death. |
| * {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by {{AbilityIcon|Sticky Bomb}} damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks). | | * {{AbilityIcon|Sticky Bomb}} now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks) |
| * {{AbilityIcon|Sticky Bomb}} damage per stack increased from 3% to 5%.
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| * {{AbilityIcon|Sticky Bomb}} spirit power damage scaling increased from 0.9 to 1.2.
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| * {{AbilityIcon|Sticky Bomb}} T1 improved from -7.5s to -8s.
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| * {{AbilityIcon|Sticky Bomb}} Sticky Bomb cooldown reduced from 19s to 18s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|October|24|2024}}
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| | changes =
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| * Bullet damage growth increased from 0.29 to 0.33.
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| * No longer gains 1% Bullet Resist per boon.
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| * Now gains 1% Spirit Resist per boon.
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| * {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up).
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| * {{AbilityIcon|Grapple Arm|l1=Hook}} now returns troopers 75% faster than normal.
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|October|11|2024}} | | | update = October 11, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks). | | * {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks). |
| * {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%). | | * {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%). |
| * {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death. | | * {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death. |
| * Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range. | | * Fixed some {{AbilityIcon|Hook}} bugs causing it to sometimes not grab heroes near cover but still in collision range. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} collision against troopers reduced to 12 (default is 33). | | * {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33). |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} no longer kills troopers (so you can bomb/uppercut/melee them). | | * {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them). |
| * {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s. | | * {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|October|10|2024}} | | | update = October 10, 2024 |
| | changes = | | | changes = |
| * Added new custom charge and light melee and parry animations for {{HeroIcon|Bebop}}.
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| * {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack. | | * {{AbilityIcon|Sticky Bomb}} growth increased from 2.5% to 4% per stack. |
| * {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death. | | * {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death. |
| * {{AbilityIcon|Sticky Bomb}} now has 15 max stacks. | | * {{AbilityIcon|Sticky Bomb}} now has 15 max stacks. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} range increased from 25m to 30m. | | * {{AbilityIcon|Hook}} range increased from 25m to 30m. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} now also hits enemy troopers, killing them instantly. | | * {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly. |
| * Fixed some cases where {{AbilityIcon|Grapple Arm|l1=Hook}} would grab players from around corners. | | * Fixed some cases where {{AbilityIcon|Hook}} would grab players from around corners. |
| * {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%. | | * {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25%. |
| * {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power. | | * {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power. |
| * {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s. | | * {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s. |
| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2). | | * {{AbilityIcon|Exploding Uppercut}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2). |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|September|26|2024}} | | | update = September 26, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 30m to 25m. | | * {{AbilityIcon|Hook}} range reduced from 30m to 25m. |
| * {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06. | | * {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|September|14|2024}} | | | update = September 14, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130. | | * {{AbilityIcon|Hyper Beam}} cooldown increased from 117 to 130. |
| * {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s. | | * {{AbilityIcon|Hyper Beam}} T1 reduced from -38s to -30s. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|September|12|2024}} | | | update = September 12, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} no longer roots your hero during cast time. | | * {{AbilityIcon|Exploding Uppercut}}{{sic}} no longer roots your hero during cast time. |
| * Can now keep firing if he jumps and his laser is already warmed up. | | * Can now keep firing if he jumps and his laser is already warmed up. |
| * Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. | | * Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 35m to 30m. | | * {{AbilityIcon|Hook}} range reduced from 35m to 30m. |
| * {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas). | | * {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas). |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|29|2024}} | | | update = August 29, 2024 |
| | changes = | | | changes = |
| * Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up. | | * Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up. |
| * Gun range increased from 30m to 32m. | | * Gun range increased from 30m to 32m. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | | * {{AbilityIcon|Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. |
| * {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry. | | * {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|15|2024}} | | | update = August 15, 2024 |
| | changes = | | | changes = |
| * Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring. | | * Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring. |
| * Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}. | | * Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}. |
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| * Base Bullet Resist increased from 0% to 10%. | | * Base Bullet Resist increased from 0% to 10%. |
| * Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max). | | * Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max). |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 40m to 35m. | | * {{AbilityIcon|Hook}} range reduced from 40m to 35m. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} T2 increased from +25m to +30m. | | * {{AbilityIcon|Hook}} T2 increased from +25m to +30m. |
| * {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction. | | * {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction. |
| * {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m. | | * {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|1|2024}} | | | update = August 1, 2024 |
| | changes = | | | changes = |
| * Bullet Resistance growth per boon increased from 2% to 2.5%. | | * Bullet Resistance growth per boon increased from 2% to 2.5%. |
| * {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies. | | * {{AbilityIcon|Sticky Bomb}} now prioritizes enemies over allies. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|23|2024}} | | | update = July 23, 2024 |
| | changes = | | | changes = |
| * Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs. | | * Fixed a recent issue with {{HeroIcon|Bebop}} gun not using lag compensation correctly when hitting orbs. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|18|2024}} | | | update = July 18, 2024 |
| | changes = | | | changes = |
| * Base HP regen increased from 1 to 2.5. | | * Base HP regen increased from 1 to 2.5. |
| * No longer has 24% base bullet resistance. | | * No longer has 24% base bullet resistance. |
| * Now gains +2% Bullet Resistance per boon (happens 11 times). | | * Now gains +2% Bullet Resistance per boon (happens 11 times). |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} speed reduced from 3000 to 2850. | | * {{AbilityIcon|Hook}} speed reduced from 3000 to 2850. |
| * {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m. | | * {{AbilityIcon|Exploding Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m. |
| * Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}}'s momentum. | | * Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut}}{{sic}}'s momentum. |
| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. | | * {{AbilityIcon|Hyper Beam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. |
| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2. | | * {{AbilityIcon|Hyper Beam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2. |
| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T2 increased from +120 to +140. | | * {{AbilityIcon|Hyper Beam}}{{sic}} T2 increased from +120 to +140. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|11|2024}} | | | update = July 11, 2024 |
| | changes = | | | changes = |
| * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|4|2024}} | | | update = July 4, 2024 |
| | changes = | | | changes = |
| | * {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut}}{{sic}}). |
| * Base HP regen reduced from 2 to 1. | | * Base HP regen reduced from 2 to 1. |
| * {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m. | | * {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|27|2024}} | | | update = June 27, 2024 |
| | changes = | | | changes = |
| * Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm|l1=Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name. | | * Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|20|2024}} | | | update = June 20, 2024 |
| | changes = | | | changes = |
| * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|l1=MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb). | | * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb). |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} hitbox reduced from 36 inches to 33. | | * {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33. |
| * {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s. | | * {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|13|2024}} | | | update = June 13, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120. | | * {{AbilityIcon|Sticky Bomb}} base damage reduced from 130 to 120. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} grab radius reduced from 40 inches to 36. | | * {{AbilityIcon|Hook}} grab radius reduced from 40 inches to 36. |
| * {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%. | | * {{AbilityIcon|Hyper Beam}} movement and dash slow increased from 30% to 40%. |
| * {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220. | | * {{AbilityIcon|Hyper Beam}} DPS increased from 210 to 220. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|6|2024}} | | | update = June 6, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes. | | * {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|30|2024}} | | | update = May 30, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m. | | * {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.7m to 2.9m. |
| * Base bullet armor increased from 20% to 24%. | | * Base bullet armor increased from 20% to 24%. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|23|2024}} | | | update = May 23, 2024 |
| | changes = | | | changes = |
| * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}). | | * Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. {{HeroIcon|Bebop}} {{AbilityIcon|Sticky Bomb}}). |
| * {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm. | | * {{AbilityIcon|Sticky Bomb}} T3 changed from Silence to Disarm. |
| * Improved {{AbilityIcon|Grapple Arm|l1=Hook}} hitbox detection to not grab targets that are behind cover. | | * Improved {{AbilityIcon|Hook}} hitbox detection to not grab targets that are behind cover. |
| * {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} width increased from 2.5m to 2.7m. | | * {{AbilityIcon|Hyper Beam}}{{sic}} width increased from 2.5m to 2.7m. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|16|2024}} | | | update = May 16, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation. | | * {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation. |
| * {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s. | | * {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|10|2024}} | | | update = May 10, 2024 |
| | changes = | | | changes = |
| * No longer has an innate +15% Spirit Resist. | | * No longer has an innate +15% Spirit Resist. |
| * Now has innate +20% Bullet Resist. | | * Now has innate +20% Bullet Resist. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} cooldown reduced from 27s to 22s. | | * {{AbilityIcon|Hook}} cooldown reduced from 27s to 22s. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} T3 reduced from -15s to -12s Cooldown. | | * {{AbilityIcon|Hook}} T3 reduced from -15s to -12s Cooldown. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} Speed increased from 2700 to 3000. | | * {{AbilityIcon|Hook}} Speed increased from 2700 to 3000. |
| * {{AbilityIcon|Grapple Arm|l1=Hook}} Return Speed increased from 1800 to 2200. | | * {{AbilityIcon|Hook}} Return Speed increased from 1800 to 2200. |
| * {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210. | | * {{AbilityIcon|Hyper Beam}} DPS increased from 180 to 210. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|3|2024}} | | | update = May 3, 2024 |
| | changes = | | | changes = |
| * Weapon no longer has horizontal/vertical recoil. | | * Weapon no longer has horizontal/vertical recoil. |
| }} | | }} |
| }} | | }} |
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| [[Category:Bebop|U]]
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| [[Category:Hero changelogs]] | | [[Category:Hero changelogs]] |