Editing Bebop/Update history

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{HeroTabs}}
{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Bebop}}.
{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{AbilityIcon|Hyper Beam}} cooldown increased from 105s to 120s. (Global ult change)
* {{AbilityIcon|Hyper Beam}} T1 reduced from -25s Cooldown to -20s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|June|11|2026}}
| changes =
* {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%.
* Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the full 5s duration.
* {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively).
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Bullet damage per boon reduced from 0.139 to 0.115.
* {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30%.
* {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Reduced bullet damage growth by 10%.
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s.
* {{AbilityIcon|Sticky Bomb}} can now be self cast again, but it deals 20% damage to yourself.
* {{AbilityIcon|Sticky Bomb}} radius reduced from 10m to 8m.
* {{AbilityIcon|Grapple Arm}} now deals light melee damage (0.7 scaling).
}}
{{Update history table/row
| update = {{Update link|March|25|2026}}
| changes =
* Base health regen increased from 1.5 to 2.5
}}
{{Update history table/row
| update = {{Update link|March|21|2026}}
| changes =
[[Street Brawl]]:
* {{AbilityIcon|Hyper Beam}} duration from -4s to -5s
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Hook can now be cancelled.
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Grapple Arm}}
}}
{{Update history table/row
| update = {{Update link|February|4|2026}}
| changes =
* {{AbilityIcon|Exploding Uppercut|l1=Uppercut}} T3 heal reduced from 20% Missing Health to 17%.
* {{AbilityIcon|Sticky Bomb}} fuse timer increased from 3.0 to 3.5.
* {{AbilityIcon|Sticky Bomb}} radius reduced from 12m to 10m.
* {{AbilityIcon|Sticky Bomb}} hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01.
}}
{{Update history table/row
| update = {{Update link|February|2|2026}}
| changes =
* {{AbilityIcon|Sticky Bomb}} on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012.
* {{AbilityIcon|Sticky Bomb}} T3 duration increased from 3s to 5s.
* {{AbilityIcon|Sticky Bomb}} T3 now grants +20% Fire Rate.
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* {{AbilityIcon|Exploding Uppercut}} T3 no longer grants +100% Ammo
* {{AbilityIcon|Exploding Uppercut}} T3 now also restores 20% of your Missing HP on enemy hero hit
* Fixed some bugs with {{AbilityIcon|Sticky Bomb}} tooltip
* {{AbilityIcon|Sticky Bomb}} stacks now diminish after 60 hits and 7 kills (rather than 100/10)
* {{AbilityIcon|Sticky Bomb}} now drops on the ground and continues counting down when dispelled
* {{AbilityIcon|Sticky Bomb}} can no longer be selfcast
* {{AbilityIcon|Sticky Bomb}} T2 increased from +70 Damage to +75
[[Street Brawl]]:
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* {{Undocumented}} Removed the ability to cancel and refund cooldown of {{AbilityIcon|Hyper Beam}} during casting delay
}}
{{Update history table/row
| update = {{Update link|December|30|2025}}
| changes =
* Stamina regeneration cooldown improved from 6s to 5.5s
* {{AbilityIcon|Sticky Bomb}} stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
* {{AbilityIcon|Sticky Bomb}} base damage increased from 70 to 80
* {{AbilityIcon|Sticky Bomb}} T2 increased from +60 to +70
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|December|29|2025}}
| update = {{Update link|December|29|2025}}
Line 125: Line 32:
* {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s.
* {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s.
* {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} cooldown reduced from 120s to 105s.
}}
{{Update history table/row
| update = {{Update link|August|18|2025}}
| changes =
* {{Undocumented}} Updated VO pass
}}
}}
{{Update history table/row
{{Update history table/row
Line 434: Line 336:
}}
}}


[[Category:Bebop|U]]
[[Category:Bebop]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)