Bebop: Difference between revisions

Vergir (talk | contribs)
m Abilities: remove erroneously partial states from some interactions
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* The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in.  
* The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in.  
* T1 damage bonus works by applying a unique debuff to the enemy, which can be shortened and cleansed.
* T1 damage bonus works by applying a unique debuff to the enemy, which can be shortened and cleansed.
* Though it does light melee damage, Grapple Arm triggers the full effects of {{ItemIcon|Spirit Snatch}} as if it was heavy melee damage. This interaction is specific to Spirit Snatch and may be unintentional.
* Though it does light melee damage, Grapple Arm triggers the effects of some items as if it does heavy melee damage ({{ItemIcon|Spirit Snatch}}, {{ItemIcon|Lifestrike}}), but not for others ({{ItemIcon|Crushing Fists}}). This is likely unintentional.
| interactions =
| interactions =
{{AbilityInteraction | interaction = debuff resist | text =  
{{AbilityInteraction | interaction = debuff resist | text =