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Zombie1444 (talk | contribs) →Abilities: Added when spirit is checked to bombs, if someone wants to tighten up the grammar/wording that would be appreciated, it fought me. |
Gammaton32 (talk | contribs) →Abilities: wording |
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* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | * The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | ||
** EX: With the "+{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + {{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} ''[Upgrade]'' + 33*{{#invoke:Abilities|get_ability_prop|Sticky Bomb|Damage.Scale.Value}} ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]'' | ** EX: With the "+{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + {{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} ''[Upgrade]'' + 33*{{#invoke:Abilities|get_ability_prop|Sticky Bomb|Damage.Scale.Value}} ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]'' | ||
* | * Bomb damage is based on Bebop's spirit power at cast time, so buffs/debuffs such as {{ItemIcon|Spirit Snatch}} apply only if they are active when the bomb is attached. | ||
* Can be attached to allies. | * Can be attached to allies. | ||
* Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items. | * Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items. | ||
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| notes = | | notes = | ||
* The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in. | * The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in. | ||
* T1 damage bonus works by applying a unique debuff to the enemy. This debuff can be shortened (e.g. {{ItemIcon|Debuff Reducer}}) and cleansed (e.g. {{ItemIcon|Dispel Magic}}) | * T1 damage bonus works by applying a unique debuff to the enemy. This debuff can be shortened (e.g. {{ItemIcon|Debuff Reducer}}) and cleansed (e.g. {{ItemIcon|Dispel Magic}}). | ||
* Damaging the grapple in flight will cause ability to despawn | * Damaging the grapple in flight will cause ability to despawn. | ||
}} | }} | ||