Bebop: Difference between revisionsGive feedback
Updated bebop changes |
→Abilities: clarified notes on hyper beam area damage mechanics and penalty damage area |
||
| Line 71: | Line 71: | ||
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | * The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | ||
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]'' | ** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]'' | ||
* Can target allies. | |||
* Can target self by using alt-cast functionality. | |||
}} | }} | ||
|-|(3) Hook= | |-|(3) Hook= | ||
| Line 100: | Line 102: | ||
| upgrade2 = '''+100''' DPS | | upgrade2 = '''+100''' DPS | ||
| upgrade3 = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero | | upgrade3 = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero | ||
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam. | |||
* Hyper Beam | * Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles. | ||
* Hyper Beam | * Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage. | ||
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m. | |||
}} | }} | ||
</tabber> | </tabber> | ||