Bebop: Difference between revisionsGive feedback
Added notes on how hyper beam deals 75% dmg in the purple circle are and how hyper beam has 25% dmg penalty at close (< ~9m) range. |
→Abilities: Added mechanics notes to all abilities. |
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| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s | | upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s | ||
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip | | upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip | ||
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Notes: | |||
• Uppercuts all enemies within around 2-3m of Bebop. | |||
• Uppercutted enemies cannot receive the area damage. | |||
• Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | |||
}} | }} | ||
|-|[2] Sticky Bomb= | |-|[2] Sticky Bomb= | ||
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| upgrade2= '''+80''' Damage | | upgrade2= '''+80''' Damage | ||
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds. | | upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds. | ||
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Notes: | |||
• Damage gain per hero hit is permanent for the rest of the game. | |||
}} | }} | ||
|-|[3] Hook= | |-|[3] Hook= | ||
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| upgrade2= '''+30m''' Cast Range | | upgrade2= '''+30m''' Cast Range | ||
| upgrade3= '''-12s''' Cooldown | | upgrade3= '''-12s''' Cooldown | ||
------------------------------ | |||
Notes: | |||
• Hook damage is dealt after Bebop finishes reeling in the target. | |||
}} | }} | ||
|-|[4] Hyper Beam= | |-|[4] Hyper Beam= | ||
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| upgrade2= '''+100''' DPS | | upgrade2= '''+100''' DPS | ||
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero | | upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero | ||
--------------------------- | --------------------------- | ||
Notes: | |||
• Hyper Beam deals 75% damage to enemies within ~9m of Bebop. | • Hyper Beam deals 75% damage to enemies within ~9m of Bebop. | ||
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}} | }} | ||
</tabber> | </tabber> | ||
== Background == | == Background == | ||