Bebop: Difference between revisions

Abilities: redundant note
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* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
| ability2_notes=
| ability2_notes=
* Damage gain per stack is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''