Bebop: Difference between revisions

Korvo (talk | contribs)
Added notes on how hyper beam deals 75% dmg in the purple circle are and how hyper beam has 25% dmg penalty at close (< ~9m) range.
Korvo (talk | contribs)
Abilities: Added mechanics notes to all abilities.
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| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
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Notes:
• Uppercuts all enemies within around 2-3m of Bebop.
• Uppercutted enemies cannot receive the area damage.
• Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}
}}
|-|[2] Sticky Bomb=
|-|[2] Sticky Bomb=
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| upgrade2= '''+80''' Damage
| upgrade2= '''+80''' Damage
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds.  
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds.  
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Notes:
• Damage gain per hero hit is permanent for the rest of the game.
}}
}}
|-|[3] Hook=
|-|[3] Hook=
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| upgrade2= '''+30m''' Cast Range
| upgrade2= '''+30m''' Cast Range
| upgrade3= '''-12s''' Cooldown  
| upgrade3= '''-12s''' Cooldown  
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Notes:
• Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|[4] Hyper Beam=
|-|[4] Hyper Beam=
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| upgrade2= '''+100''' DPS
| upgrade2= '''+100''' DPS
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero


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Notes:


• Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
• Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
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}}
}}
</tabber>
</tabber>


== Background ==
== Background ==