Bebop: Difference between revisionsGive feedback
→Abilities: Adding notes to Sticky Bomb. Data for bomb damage scaling: https://i.imgur.com/Bf3INEb.png |
m →Abilities: Standardizing lists to use "*" instead of bullet point, removing extra newline between listed items |
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Notes: | Notes: | ||
* Uppercuts all enemies within around 2-3m of Bebop. | |||
* Uppercutted enemies cannot receive the area damage. | |||
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | |||
}} | }} | ||
|-|(2) Sticky Bomb= | |-|(2) Sticky Bomb= | ||
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Notes: | Notes: | ||
* Hook damage is dealt after Bebop finishes reeling in the target. | |||
}} | }} | ||
|-|(4) Hyper Beam= | |-|(4) Hyper Beam= | ||
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Notes: | Notes: | ||
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop. | |||
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground. | |||
}} | }} | ||