Bebop: Difference between revisions

Rhysk (talk | contribs)
Abilities: Adding notes to Sticky Bomb. Data for bomb damage scaling: https://i.imgur.com/Bf3INEb.png
Rhysk (talk | contribs)
m Abilities: Standardizing lists to use "*" instead of bullet point, removing extra newline between listed items
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Notes:
Notes:


Uppercuts all enemies within around 2-3m of Bebop.
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.


• Uppercutted enemies cannot receive the area damage.
• Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
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|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
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Notes:
Notes:


Hook damage is dealt after Bebop finishes reeling in the target.
* Hook damage is dealt after Bebop finishes reeling in the target.
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|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
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Notes:
Notes:


Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
 
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.


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