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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | | {{Main|Bebop/Update history|l1=Update history}} |
| |- style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
| |
| |'''Changes'''
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| |-
| |
| |[[Update: September 14, 2024]]
| |
| | - {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 117 → <u>130</u>.
| |
| - {{AbilityIcon|Hyper Beam|Size=20}} T1 Reduced: -38s → <u>-30s</u>.
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| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} End radius Reduced: 5m → <u>4m</u>.
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| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Slow Reduced: 40% → <u>30%</u>.
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| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} DPS Reduced: 220 → <u>205</u>.
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| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} DPS Spirit scaling Reduced: {{Ss|3}} → <u>{{Ss|2.7}}</u>.
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| |-
| |
| |[[Update:September 12, 2024|Update: September 12, 2024]]
| |
| | {{AbilityIcon|Exploding Uppercut|Size=20}} No longer roots your hero during cast time.
| |
| - Bebop can now keep firing if he jumps and his laser is already warmed up.
| |
| | |
| - Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
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| | |
| - {{AbilityIcon|Hook|Size=20}} Range Reduced: 35m → <u>30m</u>.
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| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Now does splash damage around a 5m area the beam connects to on the ground (''can be used to fish heroes out of cover in some areas'').
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| |-
| |
| |[[Update: August 29, 2024]]
| |
| | - Fixed Bebop being able to sprint while his gun is spun up. | |
| - Gun range Increased: 30m → <u>32m</u>.
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} Now targets enemies by default. Use Alt Cast (MMB) to hook allies only.
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| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Can now be cancelled by using parry.
| |
| |-
| |
| |[[Update: August 15, 2024]]
| |
| | - Fixed {{AbilityIcon|Sticky Bomb|Size=20}} Sometimes misfiring.
| |
| - Improved visibility of AOE around Bebop while casting {{AbilityIcon|Hyper Beam|Size=20}}.
| |
| | |
| - Gun range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> (''58m Max'').
| |
| | |
| - Speed while shooting Reduced: 55% → <u>70%</u>.
| |
| | |
| - Base regen Increased: 2.5 → <u>3</u>.
| |
| | |
| - Base bullet resist Increased: 0% → <u>10%</u>.
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| | |
| - Bullet resist per boon Reduced: 2.5% → <u>1.6%</u> (''Same overall Bullet Resist at Max'').
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} Range Reduced: 40m → <u>35m</u>.
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} T2 Increased: +25m → <u>+30m</u>.
| |
| | |
| - {{AbilityIcon|Exploding Uppercut|Size=20}} Now has a slight angle limitation to prevent straight-up direction.
| |
| | |
| - {{AbilityIcon|Exploding Uppercut|Size=20}} Radius Increased: 10m → <u>14m</u>.
| |
| | |
| - {{AbilityIcon|Exploding Uppercut|Size=20}} T1 Cooldown Increased: -10s → <u>-11s</u>.
| |
| | |
| - Fixed {{AbilityIcon|Hook|Size=20}} Through veils sometimes not working.
| |
| | |
| - {{AbilityIcon|Sticky Bomb|Size=20}} Radius Increased: 10m → <u>12m</u>.
| |
| | |
| - {{AbilityIcon|Sticky Bomb|Size=20}} Can now be self-cast using Alt cast hotkey.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} T2 Reduced: +140 → <u>+100</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.4}} → <u>{{Ss|3.0}}</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Turn rate Improved by <u>10%</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Nearby radius Increased: 4.5m → <u>5m</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Nearby damage now does <u>25%</u> less than the full amount.
| |
| |-
| |
| |[[Update: August 1, 2024]]
| |
| | - Bullet resistance growth per boon Increased: 2% → <u>2.5%</u>.
| |
| - {{AbilityIcon|Sticky Bomb|Size=20}} Now prioritizes enemies over allies.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Duration now scales with spirit {{Ss|0.08}}.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.2}} → <u>{{Ss|2.4}}</u>.
| |
| |-
| |
| |[[Update: July 23, 2024]]
| |
| | - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.
| |
| |-
| |
| |[[Update: July 18, 2024]]
| |
| | - Base HP Regen Increased: 1 → <u>2.5</u>.
| |
| - No longer has 24% base bullet resist.
| |
| | |
| - Now gains <u>+2%</u> bullet resist per boon (''up to 11 times'').
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} Speed Reduced: 3000 → <u>2850</u>.
| |
| | |
| - {{AbilityIcon|Exploding Uppercut|Size=20}} Horizontal distance knockback on enemy heroes Reduced: 25m → <u>20m</u>.
| |
| | |
| - Fixed enemies being able to cancel {{AbilityIcon|Exploding Uppercut|Size=20}} momentum with heavy melee.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|1.96}} → <u>{{Ss|2.2}}</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} T2 Increased: +120 → <u>+140</u>.
| |
| |-
| |
| |[[Update: July 4, 2024]]
| |
| | - Base HP regen Reduced: 2 → <u>1</u>.
| |
| - {{AbilityIcon|Hyper Beam|Size=20}} Cast range Increased: 60m → <u>70m</u>.
| |
| |-
| |
| |[[Update: June 27, 2024]]
| |
| | - Fixed a bug where pinging Bebop's {{AbilityIcon|Hook|Size=20}} and {{AbilityIcon|Sticky Bomb|Size=20}} abilities would call the wrong ability name.
| |
| |-
| |
| |[[Update: June 20, 2024]]
| |
| | - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb'').
| |
| - {{AbilityIcon|Hook|Size=20}} Hitbox Reduced: 36 → <u>33 Inches</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 100s → <u>110s</u>.
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| |-
| |
| |[[Update: June 13, 2024]]
| |
| | - {{AbilityIcon|Sticky Bomb|Size=20}} Base damage Reduced: 130 → <u>120</u>.
| |
| - {{AbilityIcon|Hook|Size=20}} Grab radius Reduced: 40 → <u>36 (''Inches'')</u>.
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| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Movement & dash slow Increased: 30% → <u>40%</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 210 → <u>220</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Tracking speed Increased by <u>10%</u>.
| |
| |-
| |
| |[[Update: June 6, 2024]]
| |
| | - {{AbilityIcon|Hyper Beam|Size=20}} Slow now effects stamina dashes.
| |
| |-
| |
| |[[Update: May 30, 2024]]
| |
| | - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.7m → <u>2.9m</u>.
| |
| - Base bullet resist Increased: 20% → <u>24%</u>.
| |
| |-
| |
| |[[Update: May 23, 2024]]
| |
| | - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. {{AbilityIcon|Sticky Bomb|Size=20}}'').
| |
| - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Changed from silence to <u>disarm</u>.
| |
| | |
| - Improved {{AbilityIcon|Hook|Size=20}} Hitbox to not grab targets behind cover.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.5m → <u>2.7m</u>.
| |
| |-
| |
| |[[Update: May 16, 2024]]
| |
| | - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Now applies silence on cast instead of on detonation.
| |
| - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Silence duration Reduced: 5s → <u>3.5s</u>.
| |
| | |
| - {{AbilityIcon|Sticky Bomb|Size=20}} Now uses a new instant cast mechanism. A valid target indicator will appear when in range.
| |
| |-
| |
| |[[Update: May 10, 2024]]
| |
| | - No longer has +15% base spirit resist.
| |
| - Now has <u>+20%</u> base bullet resist.
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} Cooldown Reduced: 27s → <u>22s</u>.
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} T3 Cooldown Reduced: -15s → <u>-12s</u>.
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} Speed Increased: 2700 → <u>3000</u>.
| |
| | |
| - {{AbilityIcon|Hook|Size=20}} Return speed Increased: 1800 → <u>2200</u>.
| |
| | |
| - {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 180 → <u>210</u>.
| |
| |-
| |
| |[[Update: May 3, 2024]]
| |
| | - Weapon no longer has horizontal & vertical recoil.
| |
| |}
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| == Trivia == | | == Trivia == |