Bebop: Difference between revisions

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Abilities: Bomb self damage type is Spirit and can be mitigated
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** EX: With the "+{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + {{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} ''[Upgrade]'' + 33*{{#invoke:Abilities|get_ability_prop|Sticky Bomb|Damage.Scale.Value}} ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
** EX: With the "+{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + {{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} ''[Upgrade]'' + 33*{{#invoke:Abilities|get_ability_prop|Sticky Bomb|Damage.Scale.Value}} ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
* Can be attached to allies.
* Can be attached to allies.
* Can be attached to self by holding Alternate cast, dealing 20% self-damage on explode.
* Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items.
* Bombs instantly explode if the target dies.
* Bombs instantly explode if the target dies.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.