Bebop: Difference between revisions

m BOT EDIT: replace name.png with name.svg
Abilities: Added when spirit is checked to bombs, if someone wants to tighten up the grammar/wording that would be appreciated, it fought me.
Line 35: Line 35:
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** EX: With the "+{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + {{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} ''[Upgrade]'' + 33*{{#invoke:Abilities|get_ability_prop|Sticky Bomb|Damage.Scale.Value}} ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
** EX: With the "+{{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + {{#invoke:Abilities|get_ability_upgrade_prop|Sticky Bomb|2|Damage}} ''[Upgrade]'' + 33*{{#invoke:Abilities|get_ability_prop|Sticky Bomb|Damage.Scale.Value}} ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
* Bombs deal damage based on Bebop's spirit power at cast time, so buffs/debuffs such as {{ItemIcon|Spirit Snatch}} apply only if they were active when the ability key was pressed.
* Can be attached to allies.
* Can be attached to allies.
* Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items.
* Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items.