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Cleodoesart1 (talk | contribs) m →Gallery: Added typography for non-English languages to gallery |
m Sticky Bomb notes: update some numbers and add a wall of text on how stacks work. |
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| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* The | * Bomb(s) instantly explode if the target dies. | ||
* The permanent bonus damage is applied after all upgrades and Spirit Scaling. Formula: <code>((Base dmg + Upgrade + Spirit Scaling) * stacks multiplier)</code>. EX: With the T2 ("+{{DataProp|Sticky Bomb|Upgrades.2.Damage}} Damage") upgrade, stacks giving +9% damage, and 33 Spirit; Sticky Bomb will deal 245 damage <code>((110 ''[Base]'' + {{DataProp|Sticky Bomb|Upgrades.2.Damage}} ''[Upgrade]'' + 33*{{DataProp|Sticky Bomb|Damage.Scale.Value}} ''[Spirit Scaling]'') * 1.09 ''[Stack Multiplier]'')</code> | |||
* Bomb damage is based on Bebop's spirit power at cast time, so buffs/debuffs such as {{ItemIcon|Spirit Snatch}} apply only if they are active when the bomb is attached. | * Bomb damage is based on Bebop's spirit power at cast time, so buffs/debuffs such as {{ItemIcon|Spirit Snatch}} apply only if they are active when the bomb is attached. | ||
* Can be attached to allies. | * Can be attached to allies. | ||
* Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items. | * Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items. | ||
* If the target enemy uses a [[Status_Effects#Purge|purge effect]] (e.g. {{ItemIcon|Dispel Magic}}), the bomb is dropped on the ground but still detonates. | |||
* Permanent bonus damage stacking notes: | |||
** The game keeps track of two independent counters: hit stacks and kill stacks. These are not shown anywhere in UI. | |||
*If the target enemy uses a [[Status_Effects#Purge|purge effect]] (e.g. {{ItemIcon|Dispel Magic}}), the bomb is dropped on the ground but still detonates. | ** A hit stack is gained every time a hero is hit by a bomb. A kill stack is gained whenever a hero hit by a bomb in the last {{DataProp|Sticky Bomb|KillCheckWindow}} seconds dies. | ||
** If enemy hero dies while a bomb is attached to them, it gives one hit stack and one kill stack to Bebop. It may give additional stacks if the explosion hits/kills other heroes. | |||
** Stacking two bombs via {{ItemIcon|Echo Shard}} gives two hit stacks and possibly one kill stack. | |||
** Whenever hit stack count reaches {{DataProp|Sticky Bomb|OnHitDiminish}}, then every hit starts giving only 1/2 of a hit stack. Likewise, when kill stack count reaches {{DataProp|Sticky Bomb|OnKillDiminish}}, every kill starts giving 1/2 of a kill stack. This also applies to stacks gained upon target death. | |||
** For calculating total damage bonus the game uses following formula: <code>(HitStacks*({{DataProp|Sticky Bomb|BonusDamagePctPerPlayerHit}}+{{DataProp|Sticky Bomb|BonusDamagePctPerPlayerHit.Scale}}*SP)) + (KillStacks*({{DataProp|Sticky Bomb|BonusDamagePctPerPlayerKilled}}+{{DataProp|Sticky Bomb|BonusDamagePctPerPlayerKilled.Scale}}*SP))</code>. The result is % damage bonus applied to the bomb and is the number shown on the UI. | |||
** Since SP determines damage for each stack and doesn't affect gaining stacks, it can be said that Spirit Power applies retroactively to already gained stacks. This can be observed by purchasing e.g. {{ItemIcon|Boundless Spirit}} and seeing the number above ability icon increase by itself. | |||
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