Bebop: Difference between revisions

m Updated ammo count to match the in-game value.
m Added reload time and bullet velocity values.
Line 1: Line 1:
{{Infobox hero
{{Infobox hero
| name           = Bebop
| name = Bebop
| art             = Bebop full.png
| art = Bebop full.png
| card           = Bebop card.png
| card = Bebop card.png
| summary         = Hooks an enemy for a knockout combo
| summary = Hooks an enemy for a knockout combo
| description     = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| dps             = 66
| dps = 66
| bullet_damage   = 5.3
| bullet_damage = 5.3
| ammo           = 66
| ammo = 66
| bullets_per_sec = 12.5
| bullets_per_sec = 12.5
| light_melee     = 69
| light_melee = 69
| heavy_melee     = 116
| heavy_melee = 116
| max_health     = 650
| max_health = 650
| health_regen   = 3
| health_regen = 3
| bullet_resist   = 10
| bullet_resist = 10
| spirit_resist   = 0
| spirit_resist = 0
| move_speed     = 6.2
| move_speed = 6.2
| sprint_speed   = 3
| sprint_speed = 3
| stamina         = 3
| stamina = 3
| increase1_value = 0.37
| increase1_value = 0.37
| increase1_stat = Base Bullet Damage
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase2_stat = Base Melee Damage
| increase3_value = 41
| increase3_value = 41
| increase3_stat = Base Health
| increase3_stat = Base Health
| increase4_value = 2%
| increase4_value = 2%
| increase4_stat = Bullet Resist
| increase4_stat = Bullet Resist
| increase5_value = 2.5m
| increase5_value = 2.5m
| increase5_stat = Weapon Range
| increase5_stat = Weapon Range
| range           = 22m → 51m
| range = 22m → 51m
| weapon_name     = Humble Pie
| weapon_name = Humble Pie
| reload_time = 2.35
| bullet_velocity = 508
}}
}}