Bebop: Difference between revisions

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Abilities: updated
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| ability4_notes=
| ability4_notes=
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
* Bebop stays in the air during deployment time and also while the beam is active.
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
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* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
* Bebop levitates in the air during deployment time and also while the beam is active.
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.
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