Bebop: Difference between revisions

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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM)
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The mechanical son of a widowed junkyard attendant, Bebop and Ms. Shelly live together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Ms. Shelly falls ill, Bebop is forced into illegal activities to pay for her medicine, doing whatever he can to save his creator.
The mechanical son of a widowed junkyard attendant, Bebop and Ms. Shelly live together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Ms. Shelly falls ill, Bebop is forced into illegal activities to pay for her medicine, doing whatever he can to save his creator.
== Weapon ==
{{WeaponCard|key=hero_bebop}}Bebop's weapon has a unique "Max Range" stat (not to be confused with [[Falloff Range]]). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with [[Boon|boons]]. It also has a short wind-up time to start shooting. The gun can also be wound-up by zooming with right-click.


== Abilities ==
== Abilities ==
{{Ability tabs
 
| name=Bebop
=== Exploding Uppercut ===
| ability1_notes=
 
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.  
{{AbilitySection
| hero_name  = Bebop
| ability_num = 1
| notes      =
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
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* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
| ability2_notes=
}}
 
=== Sticky Bomb ===
 
{{AbilitySection
| hero_name  = Bebop
| ability_num = 2
| notes      =
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
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* Can be attached to self by holding Alternate cast, dealing 20% self-damage on explode.
* Can be attached to self by holding Alternate cast, dealing 20% self-damage on explode.
* Bombs instantly explode if the target dies.
* Bombs instantly explode if the target dies.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
* Also gains stacks for enemy heroes that die while a bomb is attached to them.
* To get an "On Hero Kill" [[stack]], the enemy has to die within 12s of the bomb exploding.
* To get an "On Hero Kill" [[stack]], the enemy has to die within 12s of the bomb exploding.
* If the target enemy uses {{ItemIcon|Dispel Magic}}, the bomb is dropped on the ground and still explodes.
* If the target enemy uses {{ItemIcon|Dispel Magic}}, the bomb is dropped on the ground and still explodes.
| ability4_notes=
}}
 
=== Grapple Arm ===
 
{{AbilitySection
| hero_name  = Bebop
| ability_num = 3
}}
 
=== Hyper Beam ===
 
{{AbilitySection
| hero_name  = Bebop
| ability_num = 4
| notes      =
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
* Bebop stays in the air during deployment time and also while the beam is active.
* Bebop stays in the air during deployment time and also while the beam is active.
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* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
}}
}}
== Weapon ==
{{WeaponCard|key=hero_bebop}}Bebop's weapon has a unique "Max Range" stat (not to be confused with [[Falloff Range]]). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with [[Boon|boons]]. It also has a short wind-up time to start shooting. The gun can also be wound-up by zooming with right-click.


== Background ==
== Background ==