Bebop: Difference between revisions

Abilities: moved item interactions to interactions section
Abilities: correction
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* The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in.  
* The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in.  
* T1 damage bonus works by applying a unique debuff to the enemy, which can be shortened and cleansed.
* T1 damage bonus works by applying a unique debuff to the enemy, which can be shortened and cleansed.
* The melee damage counts as heavy melee allowing items such as {{ItemIcon|Spirit Snatch}} to receive their full effect.
* Though it does light melee damage, Grapple Arm triggers the full effects of {{ItemIcon|Spirit Snatch}} as if it was heavy melee damage. This interaction is specific to Spirit Snatch and may be unintentional.
| interactions =
| interactions =
{{AbilityInteraction | interaction = debuff resist | state = partial | text =  
{{AbilityInteraction | interaction = debuff resist | state = partial | text =