Bebop: Difference between revisionsGive feedback
No edit summary |
Gammaton32 (talk | contribs) →Abilities: updated |
||
| Line 31: | Line 31: | ||
| ability4_notes= | | ability4_notes= | ||
* Deals 50% damage to objectives. | * Deals 50% damage to objectives. | ||
* Bebop stays in the air during deployment time and also while the beam is active. | |||
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam. | * Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam. | ||
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles. | * Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles. | ||
| Line 36: | Line 37: | ||
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m. | * This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m. | ||
* Hyper Beam has a short "cast time" before the laser is fully deployed and active. | * Hyper Beam has a short "cast time" before the laser is fully deployed and active. | ||
}} | }} | ||