Bebop: Difference between revisions

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* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]''
* Can target allies.
* Can be attached to allies.
* Can be attached to self by holding Alt-cast (mouse 3), dealing 20% self-damage on explode.
* Bombs instantly explode if the target dies.
* Bombs instantly explode if the target dies.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
* To get an "On Hero Kill" [[stack]], the enemy has to die within 12s of the bomb exploding.
* To get an "On Hero Kill" [[stack]], the enemy has to die within 12s of the bomb exploding.
* If the target enemy uses {{ItemIcon|Dispel Magic}}, the bomb is dropped on the ground and still explodes.
| ability4_notes=
| ability4_notes=
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.