Bebop: Difference between revisionsGive feedback
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- {{AbilityIcon|Hyper Beam|Size=20}} Nearby damage now does <u>25%</u> less than the full amount. | - {{AbilityIcon|Hyper Beam|Size=20}} Nearby damage now does <u>25%</u> less than the full amount. | ||
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|Update: August 1, 2024 | |[[Update: August 1, 2024]] | ||
| - Bullet resistance growth per boon Increased: 2% → <u>2.5%</u>. | | - Bullet resistance growth per boon Increased: 2% → <u>2.5%</u>. | ||
- {{AbilityIcon|Sticky Bomb|Size=20}} Now prioritizes enemies over allies. | - {{AbilityIcon|Sticky Bomb|Size=20}} Now prioritizes enemies over allies. | ||
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- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.2}} → <u>{{Ss|2.4}}</u>. | - {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.2}} → <u>{{Ss|2.4}}</u>. | ||
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|Update: July 23, 2024 | |[[Update: July 23, 2024]] | ||
| - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs. | | - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs. | ||
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|Update: July 18, 2024 | |[[Update: July 18, 2024]] | ||
| - Base HP Regen Increased: 1 → <u>2.5</u>. | | - Base HP Regen Increased: 1 → <u>2.5</u>. | ||
- No longer has 24% base bullet resist. | - No longer has 24% base bullet resist. | ||
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- {{AbilityIcon|Hyper Beam|Size=20}} T2 Increased: +120 → <u>+140</u>. | - {{AbilityIcon|Hyper Beam|Size=20}} T2 Increased: +120 → <u>+140</u>. | ||
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|Update: July 4, 2024 | |[[Update: July 4, 2024]] | ||
| - Base HP regen Reduced: 2 → <u>1</u>. | | - Base HP regen Reduced: 2 → <u>1</u>. | ||
- {{AbilityIcon|Hyper Beam|Size=20}} Cast range Increased: 60m → <u>70m</u>. | - {{AbilityIcon|Hyper Beam|Size=20}} Cast range Increased: 60m → <u>70m</u>. | ||
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|Update: June 27, 2024 | |[[Update: June 27, 2024]] | ||
| - Fixed a bug where pinging Bebop's {{AbilityIcon|Hook|Size=20}} and {{AbilityIcon|Sticky Bomb|Size=20}} abilities would call the wrong ability name. | | - Fixed a bug where pinging Bebop's {{AbilityIcon|Hook|Size=20}} and {{AbilityIcon|Sticky Bomb|Size=20}} abilities would call the wrong ability name. | ||
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|Update: June 20, 2024 | |[[Update: June 20, 2024]] | ||
| - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb''). | | - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb''). | ||
- {{AbilityIcon|Hook|Size=20}} Hitbox Reduced: 36 → <u>33 Inches</u>. | - {{AbilityIcon|Hook|Size=20}} Hitbox Reduced: 36 → <u>33 Inches</u>. | ||
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- {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 100s → <u>110s</u>. | - {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 100s → <u>110s</u>. | ||
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|Update: June 13, 2024 | |[[Update: June 13, 2024]] | ||
| - {{AbilityIcon|Sticky Bomb|Size=20}} Base damage Reduced: 130 → <u>120</u>. | | - {{AbilityIcon|Sticky Bomb|Size=20}} Base damage Reduced: 130 → <u>120</u>. | ||
- {{AbilityIcon|Hook|Size=20}} Grab radius Reduced: 40 → <u>36 (''Inches'')</u>. | - {{AbilityIcon|Hook|Size=20}} Grab radius Reduced: 40 → <u>36 (''Inches'')</u>. | ||
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- {{AbilityIcon|Hyper Beam|Size=20}} Tracking speed Increased by <u>10%</u>. | - {{AbilityIcon|Hyper Beam|Size=20}} Tracking speed Increased by <u>10%</u>. | ||
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|Update: June 6, 2024 | |[[Update: June 6, 2024]] | ||
| - {{AbilityIcon|Hyper Beam|Size=20}} Slow now effects stamina dashes. | | - {{AbilityIcon|Hyper Beam|Size=20}} Slow now effects stamina dashes. | ||
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|Update: May 30, 2024 | |[[Update: May 30, 2024]] | ||
| - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.7m → <u>2.9m</u>. | | - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.7m → <u>2.9m</u>. | ||
- Base bullet resist Increased: 20% → <u>24%</u>. | - Base bullet resist Increased: 20% → <u>24%</u>. | ||
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|Update: May 23, 2024 | |[[Update: May 23, 2024]] | ||
| - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. {{AbilityIcon|Sticky Bomb|Size=20}}''). | | - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. {{AbilityIcon|Sticky Bomb|Size=20}}''). | ||
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Changed from silence to <u>disarm</u>. | - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Changed from silence to <u>disarm</u>. | ||
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- {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.5m → <u>2.7m</u>. | - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.5m → <u>2.7m</u>. | ||
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|Update: May 16, 2024 | |[[Update: May 16, 2024]] | ||
| - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Now applies silence on cast instead of on detonation. | | - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Now applies silence on cast instead of on detonation. | ||
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Silence duration Reduced: 5s → <u>3.5s</u>. | - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Silence duration Reduced: 5s → <u>3.5s</u>. | ||
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- {{AbilityIcon|Sticky Bomb|Size=20}} Now uses a new instant cast mechanism. A valid target indicator will appear when in range. | - {{AbilityIcon|Sticky Bomb|Size=20}} Now uses a new instant cast mechanism. A valid target indicator will appear when in range. | ||
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|Update: May 10, 2024 | |[[Update: May 10, 2024]] | ||
| - No longer has +15% base spirit resist. | | - No longer has +15% base spirit resist. | ||
- Now has <u>+20%</u> base bullet resist. | - Now has <u>+20%</u> base bullet resist. | ||
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- {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 180 → <u>210</u>. | - {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 180 → <u>210</u>. | ||
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|Update: May 3, 2024 | |[[Update: May 3, 2024]] | ||
| - Weapon no longer has horizontal & vertical recoil. | | - Weapon no longer has horizontal & vertical recoil. | ||
|} | |} | ||