Bebop: Difference between revisionsGive feedback
Jump to navigation
Jump to search
No edit summary |
Kittyking101 (talk | contribs) |
||
| Line 32: | Line 32: | ||
== Abilities == | == Abilities == | ||
{{Ability card | {{Ability card | ||
|name=Exploding Uppercut | | name=Exploding Uppercut | ||
|description=Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies. | | key= 1 | ||
|cooldown= 20s | | description=Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies. | ||
|upgrade1= -11s Cooldown | | cooldown= 20s | ||
|upgrade2= On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s | | effect1= '''Uppercut Damage:''' 0 | ||
|upgrade3= On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip | | effect2= '''Area Damage:''' 80 {{ss|0.5}} | ||
| effect3= '''Landing Radius:''' 14m | |||
| upgrade1= '''-11s''' Cooldown | |||
| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s | |||
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip | |||
}} | }} | ||
{{Ability card | |||
| name= Sticky Bomb | |||
| key= 2 | |||
| description=Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit. You can cast Sticky Bomb on yourself using M3. | |||
| cooldown= 18s | |||
| range= 6m | |||
| radius= 12m | |||
| effect1= '''Damage:''' 120 {{ss|0.9}} | |||
| effect2= '''Fuse Time:''' 3s | |||
| upgrade1= '''-8s''' Cooldown | |||
| upgrade2= '''+80''' Damage | |||
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds. | |||
}} | |||
{{Ability card | |||
| name= Hook | |||
| key= 3 | |||
| description=Launch out a hook that '''grabs and reels in''' the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing. | |||
| cooldown= 22s | |||
| range= 35m | |||
| effect1= '''Damage:''' 40 | |||
| upgrade1= Bebop deals '''30% more bullet damage''' against hooked enemies for 10s | |||
| upgrade2= '''+30m''' Cast Range | |||
| upgrade3= '''-12s''' Cooldown | |||
}} | |||
{{Ability card | |||
| name= Hyper Beam | |||
| key= 4 | |||
| description=Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam. | |||
| duration= 8s {{ss|0.08}} | |||
| cooldown= 110s | |||
| effect1= '''DPS:''' 220 {{ss|3}} | |||
| effect2= '''Beam Width:''' 2.9m | |||
| effect3= '''Movement Slow:''' 40% (on hit) | |||
| effect4= '''Beam Length:''' 70m | |||
| upgrade1= '''-40s''' Cooldown | |||
| upgrade2= '''+100''' DPS | |||
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero | |||
}} | |||
== Background == | == Background == | ||