Billy/Sounds: Difference between revisions

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== Movement ==
== Movement ==
'''Billy's movement consists of 2 audios that play simultaneously, footsteps and foley sounds <small>(shares same sounds with Shiv)</small>'''
{| class="wikitable"
{| class="wikitable"
|
|Footstep 01
|
|[[File:Shiv_footstep_01.mp3]]
|-
|Footstep 02
|[[File:Shiv_footstep_02.mp3]]
|-
|Footstep 03
|[[File:Shiv_footstep_03.mp3]]
|-
|Footstep 04
|[[File:Shiv_footstep_04.mp3]]
|-
|Footstep 05
|[[File:Shiv_footstep_05.mp3]]
|-
|Footstep 06
|[[File:Shiv_footstep_06.mp3]]
|-
|Footstep 07
|[[File:Shiv_footstep_07.mp3]]
|-
|Footstep 08
|[[File:Shiv_footstep_08.mp3]]
|-
|Footstep 09
|[[File:Shiv_footstep_09.mp3]]
|-
|Footstep 10
|[[File:Shiv_footstep_10.mp3]]
|-
|Footstep 11
|[[File:Shiv_footstep_11.mp3]]
|-
|Footstep 12
|[[File:Shiv_footstep_12.mp3]]
|-
|Footstep 13
|[[File:Shiv_footstep_13.mp3]]
|-
|Footstep 14
|[[File:Shiv_footstep_14.mp3]]
|-
|Footstep 15
|[[File:Shiv_footstep_15.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Shiv_movement_foley_short_01.mp3]]
|-
|Foley 02
|[[File:Shiv_movement_foley_short_02.mp3]]
|-
|Foley 03
|[[File:Shiv_movement_foley_short_03.mp3]]
|-
|Foley 04
|[[File:Shiv_movement_foley_short_04.mp3]]
|-
|Foley 05
|[[File:Shiv_movement_foley_short_05.mp3]]
|-
|Foley 06
|[[File:Shiv_movement_foley_short_06.mp3]]
|-
|Foley 07
|[[File:Shiv_movement_foley_short_07.mp3]]
|-
|Foley 08
|[[File:Shiv_movement_foley_short_08.mp3]]
|-
|Foley 09
|[[File:Shiv_movement_foley_short_09.mp3]]
|-
|Foley 10
|[[File:Shiv_movement_foley_short_10.mp3]]
|-
|Foley 11
|[[File:Shiv_movement_foley_short_11.mp3]]
|-
|Foley 12
|[[File:Shiv_movement_foley_short_12.mp3]]
|-
|Foley 13
|[[File:Shiv_movement_foley_short_13.mp3]]
|-
|Foley 14
|[[File:Shiv_movement_foley_short_14.mp3]]
|-
|Foley 15
|[[File:Shiv_movement_foley_short_15.mp3]]
|}
|}


Line 136: Line 225:
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Punkgoat sigil slam cast delay 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Punkgoat sigil slam cast delay 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Punkgoat sigil slam cast delay 03.mp3]]
|}
|}
'''Audio plays if Billy hangs in the air for a moment before slamming'''
'''Audio plays if Billy hangs in the air for a moment before slamming'''
{| class="wikitable"
{| class="wikitable"
|Hang
|Hang
|
|[[File:Punkgoat sigil slam hang.mp3]]
|}
|}
'''Audio plays when Billy dives to slam the ground'''
'''Audio plays when Billy dives to slam the ground'''
{| class="wikitable"
{| class="wikitable"
|Dive
|Dive
|
|[[File:Punkgoat sigil slam dive.mp3]]
|}
|}
'''Audio plays on the slam'''
'''Audio plays on the slam'''
{| class="wikitable"
{| class="wikitable"
|Explosion 01
|Explosion 01
|
|[[File:Punkgoat sigil slam explosion 01.mp3]]
|-
|-
|Explosion 02
|Explosion 02
|
|[[File:Punkgoat sigil slam explosion 02.mp3]]
|-
|-
|Explosion 03
|Explosion 03
|
|[[File:Punkgoat sigil slam explosion 03.mp3]]
|}
|}
'''Audio briefly plays in the area of the slam'''
'''Audio briefly plays in the area of the slam'''
{| class="wikitable"
{| class="wikitable"
|Earthy Loop
|Earthy Loop
|
|[[File:Travel earthy lp.mp3]]
|}
|}


Line 175: Line 264:
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Punkgoat rising ram cast delay.mp3]]
|}
|}
'''Audio plays when Billy starts charging'''
'''Audio plays when Billy starts charging'''
{| class="wikitable"
{| class="wikitable"
|Charge
|Charge
|
|[[File:Punkgoat rising ram cast.mp3]]
|}
|}
'''Audio plays if the charge connects with an enemy hero'''
'''Audio plays if the charge connects with an enemy hero'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
|
|[[File:Punkgoat rising ram impact 01.mp3]]
|-
|-
|Impact 02
|Impact 02
|
|[[File:Punkgoat rising ram impact 02.mp3]]
|-
|-
|Impact 03
|Impact 03
|
|[[File:Punkgoat rising ram impact 03.mp3]]
|}
|}
=== {{AbilityIcon|Blasted}} ===
=== {{AbilityIcon|Blasted}} ===
Line 197: Line 286:
{| class="wikitable"
{| class="wikitable"
|Refill Light
|Refill Light
|
|[[File:Punkgoat blasted refill light.mp3]]
|}
|}
'''Audio plays if Billy gets ammo with a heavy melee'''
'''Audio plays if Billy gets ammo with a heavy melee'''
{| class="wikitable"
{| class="wikitable"
|Refill Heavy
|Refill Heavy
|
|[[File:Punkgoat blasted refill heavy.mp3]]
|}
|}
'''This spell also has an active, briefly before casting the active, an audio plays'''
'''This spell also has an active, briefly before casting the active, an audio plays'''
{| class="wikitable"
{| class="wikitable"
|Delay 01
|Delay 01
|
|[[File:Punkgoat blasted cast delay 01.mp3]]
|-
|-
|Delay 02
|Delay 02
|
|[[File:Punkgoat blasted cast delay 02.mp3]]
|-
|-
|Delay 03
|Delay 03
|
|[[File:Punkgoat blasted cast delay 03.mp3]]
|}
|}
'''Audio plays when casting the active'''
'''Audio plays when casting the active'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Punkgoat blasted cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Punkgoat blasted cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Punkgoat blasted cast 03.mp3]]
|}
|}
'''Audio loops on Billy throughout the duration of the active'''  
'''Audio loops on Billy throughout the duration of the active'''  
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Punkgoat blasted lp.mp3]]
|}
|}
'''Audio plays when the active expires'''
'''Audio plays when the active expires'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
|
|[[File:Punkgoat blasted expire.mp3]]
|}
|}
=== {{AbilityIcon|Chain Gang}} ===
=== {{AbilityIcon|Chain Gang}} ===
Line 240: Line 329:
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Punkgoat tether cast.mp3]]
|}
|}
'''Audio loops on Billy throughout the duration of the spell'''
'''Audio loops on Billy throughout the duration of the spell'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Punkgoat tether mod lp.mp3]]
|}
|}
'''Audio plays on every enemy hero chained'''
'''Audio plays on every enemy hero chained'''
{| class="wikitable"
{| class="wikitable"
|Mod Start 01
|Mod Start 01
|
|[[File:Punkgoat tether mod start 01.mp3]]
|-
|-
|Mod Start 02
|Mod Start 02
|
|[[File:Punkgoat tether mod start 02.mp3]]
|-
|-
|Mod Start 03
|Mod Start 03
|
|[[File:Punkgoat tether mod start 03.mp3]]
|}
|}
'''A timer audio starts playing before Billy pulls on the chains'''
'''A timer audio starts playing before Billy pulls on the chains'''
{| class="wikitable"
{| class="wikitable"
|Timer
|Timer
|
|[[File:Punkgoat tether timer.mp3]]
|}
|}
'''Audio plays when the chains expire'''
'''Audio plays when the chains expire'''
{| class="wikitable"
{| class="wikitable"
|Expire 01
|Expire 01
|
|[[File:Punkgoat tether mod expire 01.mp3]]
|-
|-
|Expire 02
|Expire 02
|
|[[File:Punkgoat tether mod expire 02.mp3]]
|-
|-
|Expire 03
|Expire 03
|
|[[File:Punkgoat tether mod expire 03.mp3]]
|}
|}
'''Audio plays when Billy pulls the chained enemies towards him'''
'''Audio plays when Billy pulls the chained enemies towards him'''
{| class="wikitable"
{| class="wikitable"
|Pull
|Pull
|
|[[File:Punkgoat tether pull.mp3]]
|}{{Sounds navbox}}
|}
[[Category:Sounds]]
 
[[Category:Billy]]
== Emotes ==
'''''Billy's voice lines that play in specific situations.'''''
 
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Punkgoat effort general 01.mp3]]
|-
|Effort 02
|[[File:Punkgoat effort general 02.mp3]]
|-
|Effort 03
|[[File:Punkgoat effort general 03.mp3]]
|-
|Effort 04
|[[File:Punkgoat effort general 04.mp3]]
|-
|Effort 05
|[[File:Punkgoat effort general 05.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Punkgoat effort dash 01.mp3]]
|-
|Dash 02
|[[File:Punkgoat effort dash 02.mp3]]
|-
|Dash 03
|[[File:Punkgoat effort dash 03.mp3]]
|-
|Dash 04
|[[File:Punkgoat effort dash 04.mp3]]
|-
|Dash 05
|[[File:Punkgoat effort dash 05.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Punkgoat effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Punkgoat effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Punkgoat effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Punkgoat effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Punkgoat effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Punkgoat effort melee small 06.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Punkgoat effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Punkgoat effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Punkgoat effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Punkgoat effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Punkgoat effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Punkgoat effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Punkgoat effort melee big 07.mp3]]
|}
 
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Punkgoat pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Punkgoat pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Punkgoat pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Punkgoat pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Punkgoat pain small 05.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Punkgoat pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Punkgoat pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Punkgoat pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Punkgoat pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Punkgoat pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Punkgoat pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Punkgoat pain big 07.mp3]]
|}
'''Audio plays when Billy is killed.'''
{| class="wikitable"
|Death 01
|[[File:Punkgoat pain death 01.mp3]]
|-
|Death 02
|[[File:Punkgoat pain death 02.mp3]]
|-
|Death 03
|[[File:Punkgoat pain death 03.mp3]]
|-
|Death 04
|[[File:Punkgoat pain death 04.mp3]]
|-
|Death 05
|[[File:Punkgoat pain death 05.mp3]]
|-
|Death 06
|[[File:Punkgoat pain death 06.mp3]]
|}
'''Audio plays when Billy takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Punkgoat pain low health warning 01.mp3]]
|-
|Warning 02
|[[File:Punkgoat pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Punkgoat pain low health warning 03.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Punkgoat pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Punkgoat pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Punkgoat pain akira laser 03.mp3]]
|}
 
{{Sounds navbox}}
 
[[Category:Billy|S]]

Latest revision as of 17:37, 25 August 2026

List of sound effects for Billy.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Billy's weapon consists of 3 audios that play simultaneously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Main 06
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Mech 06
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05
Fire Tail 06

The first bullet Billy shoots uses a slightly different audio

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05
Fire First 06

The last bullet Billy shoots also uses an unique sound

Fire First 01

Reloading

[edit | edit source]

Audio plays when Billy reloads

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

[edit | edit source]

Billy's movement consists of 2 audios that play simultaneously, footsteps and foley sounds (shares same sounds with Shiv)

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Abilities

[edit | edit source]

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays if Billy hangs in the air for a moment before slamming

Hang

Audio plays when Billy dives to slam the ground

Dive

Audio plays on the slam

Explosion 01
Explosion 02
Explosion 03

Audio briefly plays in the area of the slam

Earthy Loop

Audio plays when casting the spell

Cast

Audio plays when Billy starts charging

Charge

Audio plays if the charge connects with an enemy hero

Impact 01
Impact 02
Impact 03

Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee

Refill Light

Audio plays if Billy gets ammo with a heavy melee

Refill Heavy

This spell also has an active, briefly before casting the active, an audio plays

Delay 01
Delay 02
Delay 03

Audio plays when casting the active

Cast 01
Cast 02
Cast 03

Audio loops on Billy throughout the duration of the active

Loop

Audio plays when the active expires

Expire

Audio plays when casting the spell

Cast

Audio loops on Billy throughout the duration of the spell

Loop

Audio plays on every enemy hero chained

Mod Start 01
Mod Start 02
Mod Start 03

A timer audio starts playing before Billy pulls on the chains

Timer

Audio plays when the chains expire

Expire 01
Expire 02
Expire 03

Audio plays when Billy pulls the chained enemies towards him

Pull

Emotes

[edit | edit source]

Billy's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07

Audio plays when Billy is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06

Audio plays when Billy takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03