List of sound effects for Billy.
Weapon
Firing
Billy's weapon consists of 3 audios that play simultaneously
| Fire Main 01
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| Fire Main 02
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| Fire Main 03
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| Fire Main 04
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| Fire Main 05
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| Fire Main 06
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| Fire Mech 01
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| Fire Mech 02
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| Fire Mech 03
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| Fire Mech 04
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| Fire Mech 05
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| Fire Mech 06
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| Fire Tail 01
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| Fire Tail 02
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| Fire Tail 03
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| Fire Tail 04
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| Fire Tail 05
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| Fire Tail 06
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The first bullet Billy shoots uses a slightly different audio
| Fire First 01
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| Fire First 02
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| Fire First 03
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| Fire First 04
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| Fire First 05
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| Fire First 06
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The last bullet Billy shoots also uses an unique sound
Reloading
Audio plays when Billy reloads
| Start 01
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| Start 02
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| Start 03
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Movement
Billy's movement consists of 2 audios that play simultaneously, footsteps and foley sounds (shares same sounds with Shiv)
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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| Foley 09
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| Foley 10
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| Foley 11
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| Foley 12
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| Foley 13
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| Foley 14
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| Foley 15
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Abilities
Audio plays when casting the spell
Audio plays if Billy hangs in the air for a moment before slamming
Audio plays when Billy dives to slam the ground
Audio plays on the slam
| Explosion 01
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| Explosion 02
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| Explosion 03
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Audio briefly plays in the area of the slam
Audio plays when casting the spell
Audio plays when Billy starts charging
Audio plays if the charge connects with an enemy hero
| Impact 01
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| Impact 02
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| Impact 03
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Passively, If Billy melees an enemy unit he gets ammo, audio plays if Billy gets ammo with a light melee
Audio plays if Billy gets ammo with a heavy melee
This spell also has an active, briefly before casting the active, an audio plays
| Delay 01
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| Delay 02
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| Delay 03
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Audio plays when casting the active
Audio loops on Billy throughout the duration of the active
Audio plays when the active expires
Audio plays when casting the spell
Audio loops on Billy throughout the duration of the spell
Audio plays on every enemy hero chained
| Mod Start 01
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| Mod Start 02
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| Mod Start 03
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A timer audio starts playing before Billy pulls on the chains
Audio plays when the chains expire
| Expire 01
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| Expire 02
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| Expire 03
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Audio plays when Billy pulls the chained enemies towards him