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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Billy}}.
{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
| update = {{Update link|August|12|2026}}
| changes =
* Base health regen reduced from 2.5 to 2.0.
* {{AbilityIcon|Rising Ram}} T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s".
* {{AbilityIcon|Chain Gang}} spirit scaling reduced from 1 to 0.7.
}}
{{Update history table/row
| update = {{Update link|July|28|2026}}
| changes =
* {{AbilityIcon|Rising Ram}} T3 reduced from 8% Max Health to 7%.
}}
{{Update history table/row
| update = {{Update link|July|9|2026}}
| changes =
* {{AbilityIcon|Rising Ram}} T3 spirit scaling reduced from 0.035 to 0.03.
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* Bullet damage per boon reduced by 10%.
* {{AbilityIcon|Bashdown}} melee scaling reduced from 1.1 to 0.9.
* {{AbilityIcon|Bashdown}} T3 reduced from 60% Heavy Melee damage to 50%.
* {{AbilityIcon|Rising Ram}} T3 Max HP Damage reduced from 10% to 8%.
* {{AbilityIcon|Rising Ram}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power).
* {{AbilityIcon|Chain Gang}} cooldown increased from 150s to 175s. (Global ult change)
* {{AbilityIcon|Chain Gang}} T2 reduced from -50s Cooldown to -40s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Health per boon increased from +48 to +59.
* Bullet damage per boon reduced from 0.165 to 0.142.
* {{AbilityIcon|Rising Ram}} cooldown increased from 30s to 32s.
* {{AbilityIcon|Rising Ram}} T2 increased from +0.3s Duration to +0.4s.
* {{AbilityIcon|Rising Ram}} T3 increased from -10s Cooldown to -13s.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* {{AbilityIcon|Rising Ram}} T3 now also reduces cooldown by 10s.
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* {{AbilityIcon|Bashdown}} T3 increased from -2s Charge Time to -3s.
* {{AbilityIcon|Rising Ram}} T3 damage increased from 8% to 10%.
}}
{{Update history table/row
| update = {{Update link|March|21|2026}}
| changes =
* {{AbilityIcon|Rising Ram}} now uses a break-off angle when grounded, allowing upward movement if looking up enough.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Bashdown}} radius reduced from 4.5m to 4m.
* {{AbilityIcon|Bashdown}} T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius".
* {{AbilityIcon|Bashdown}} T3 now also reduces charge time by 2s.
* {{AbilityIcon|Rising Ram}} damage reduced from 55 to 40.
* {{AbilityIcon|Rising Ram}} damage spirit scaling increased from 1.7 to 1.9.
* {{AbilityIcon|Rising Ram}} cooldown reduced by 50% on impact.
* {{AbilityIcon|Rising Ram}} charge duration reduced from 0.51s to 0.3s.
* {{AbilityIcon|Rising Ram}} T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s".
* {{AbilityIcon|Rising Ram}} T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration".
* {{AbilityIcon|Rising Ram}} T3 increased from 6.5% Max Health to 8%.
* {{AbilityIcon|Blasted}} spirit scaling reduced from 0.8 to 0.6.
* {{AbilityIcon|Blasted}} active duration no longer slows down the decay when doing bullet damage (melee still extends it though).
* {{AbilityIcon|Blasted}} passive no longer reduces enemy fire rate by -14%.
* {{AbilityIcon|Blasted}} tooltip simplified.
* {{AbilityIcon|Blasted}} T3 now also increases spirit scaling by +0.6.
* {{AbilityIcon|Chain Gang}} radius reduced from 13m to 12m.
* {{AbilityIcon|Chain Gang}} no longer grants +15% Spirit and Bullet Resist.
* {{AbilityIcon|Chain Gang}} cooldown increased from 125s to 150s.
* {{AbilityIcon|Chain Gang}} T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist".
* {{AbilityIcon|Chain Gang}} T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown".
* {{AbilityIcon|Chain Gang}} T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
* {{AbilityIcon|Chain Gang}} T3 no longer grants +90 damage.
* {{AbilityIcon|Chain Gang}} T3 now also increases the radius by +5m.
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* Bullet damage growth reduced from 0.18 to 0.165.
* {{AbilityIcon|Blasted}} Amp increased from 9% to 10%.
* {{AbilityIcon|Blasted}} Melee Bonus Health reduced from 80 to 70.
* {{AbilityIcon|Blasted}} Melee Bonus Health spirit scaling increased from 0.7 to 0.8.
* {{AbilityIcon|Chain Gang}} damage reduced from 150 to 120.
* {{AbilityIcon|Chain Gang}} now always goes on full cooldown after interruption.
}}
{{Update history table/row
| update = {{Update link|December|30|2025}}
| changes =
* Base bullet damage reduced from 6.79 to 6.3
}}
{{Update history table/row
| update = {{Update link|December|16|2025}}
| changes =
* Health regen reduced from 3 to 2.5.
* {{AbilityIcon|Blasted}} non-player effectiveness reduced from 35% to 25%.
* {{AbilityIcon|Blasted}} light melee effectiveness reduced from 50% to 40%.
* {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS.
}}
{{Update history table/row
| update = {{Update link|December|3|2025}}
| changes =
* {{AbilityIcon|Blasted}} no longer works against Sinner's Sacrifice
* {{AbilityIcon|Blasted}} Max Health melee spirit scaling reduced from 0.78 to 0.7
* {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS
* {{AbilityIcon|Chain Gang}} can no longer be broken by mantling
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* {{AbilityIcon|Rising Ram}} T2 increased from +25% Weapon Damage to +35%.
* {{AbilityIcon|Rising Ram}} T3 increased from 6% Max Health as spirit damage to 6.5%.
}}
{{Update history table/row
| update = {{Update link|October|2|2025}}
| changes =
* Add footsteps to {{HeroIcon|Billy}}'s out of combat run animations
* Base move speed reduced from 7.3 to 7.1
* {{AbilityIcon|Blasted}} T1 movespeed increased from +1.75 to +2.25m
}}
{{Update history table/row
| update = {{Update link|September|4|2025}}
| changes =
* Base health from 730 to 740.
* {{AbilityIcon|Rising Ram}} cooldown decreased from 33s to 30s.
}}
{{Update history table/row
| update = {{Update link|August|28|2025}}
|changes =
* {{AbilityIcon|Bashdown}} melee scaling increased from 1x to 1.1x
* {{AbilityIcon|Bashdown}} spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
* {{AbilityIcon|Bashdown}} impact center is now slightly closer to {{HeroIcon|Billy}}
* {{AbilityIcon|Chain Gang}} will snap slightly faster when target is out of LOS
* {{AbilityIcon|Chain Gang}} pull consistency improved in complex terrain
}}
{{Update history table/row
| update = {{Update link|August|22|2025}}
|changes =
* Health regen increased from 2.5 to 3.0.
* Health per boon reduced from 44 to 43.
* {{AbilityIcon|Blasted}} bullet amp increased from 8% to 9%.
* {{AbilityIcon|Blasted}} increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50.
* {{AbilityIcon|Blasted}} reduced health boost spirit scaling from 0.9x to 0.8x.
* {{AbilityIcon|Blasted}} base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s.
* {{AbilityIcon|Blasted}} cooldown reduced from 30s to 27s.
* {{AbilityIcon|Blasted}} no longer gives bonus health from objectives.
* {{AbilityIcon|Chain Gang}} time to break LOS increased by 0.1s.
}}
{{Update history table/row
| update = {{Update link|August|20|2025}}
| changes =
* Added to the game.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|May|8|2025}}
| update = {{Update link|May|8|2025}}
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}}
}}


[[Category:Billy|U]]
[[Category:Punkgoat]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]
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