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| {{HeroTabs}} | | {{HeroTabs}} |
| This page documents the full update history for {{HeroIcon|Billy}}.
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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row
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| | update = {{Update link|August|12|2026}}
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| | changes =
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| * Base health regen reduced from 2.5 to 2.0.
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| * {{AbilityIcon|Rising Ram}} T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s".
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| * {{AbilityIcon|Chain Gang}} spirit scaling reduced from 1 to 0.7.
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|28|2026}}
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| | changes =
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| * {{AbilityIcon|Rising Ram}} T3 reduced from 8% Max Health to 7%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|9|2026}}
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| | changes =
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| * {{AbilityIcon|Rising Ram}} T3 spirit scaling reduced from 0.035 to 0.03.
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|30|2026}}
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| | changes =
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| * Bullet damage per boon reduced by 10%.
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| * {{AbilityIcon|Bashdown}} melee scaling reduced from 1.1 to 0.9.
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| * {{AbilityIcon|Bashdown}} T3 reduced from 60% Heavy Melee damage to 50%.
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| * {{AbilityIcon|Rising Ram}} T3 Max HP Damage reduced from 10% to 8%.
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| * {{AbilityIcon|Rising Ram}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power).
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| * {{AbilityIcon|Chain Gang}} cooldown increased from 150s to 175s. (Global ult change)
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| * {{AbilityIcon|Chain Gang}} T2 reduced from -50s Cooldown to -40s. (Global ult change)
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|22|2026}}
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| | changes =
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| * Health per boon increased from +48 to +59.
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| * Bullet damage per boon reduced from 0.165 to 0.142.
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| * {{AbilityIcon|Rising Ram}} cooldown increased from 30s to 32s.
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| * {{AbilityIcon|Rising Ram}} T2 increased from +0.3s Duration to +0.4s.
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| * {{AbilityIcon|Rising Ram}} T3 increased from -10s Cooldown to -13s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|30|2026}}
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| | changes =
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| * {{AbilityIcon|Rising Ram}} T3 now also reduces cooldown by 10s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|10|2026}}
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| | changes =
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| * {{AbilityIcon|Bashdown}} T3 increased from -2s Charge Time to -3s.
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| * {{AbilityIcon|Rising Ram}} T3 damage increased from 8% to 10%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|21|2026}}
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| | changes =
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| * {{AbilityIcon|Rising Ram}} now uses a break-off angle when grounded, allowing upward movement if looking up enough.
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * {{AbilityIcon|Bashdown}} radius reduced from 4.5m to 4m.
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| * {{AbilityIcon|Bashdown}} T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius".
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| * {{AbilityIcon|Bashdown}} T3 now also reduces charge time by 2s.
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| * {{AbilityIcon|Rising Ram}} damage reduced from 55 to 40.
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| * {{AbilityIcon|Rising Ram}} damage spirit scaling increased from 1.7 to 1.9.
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| * {{AbilityIcon|Rising Ram}} cooldown reduced by 50% on impact.
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| * {{AbilityIcon|Rising Ram}} charge duration reduced from 0.51s to 0.3s.
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| * {{AbilityIcon|Rising Ram}} T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s".
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| * {{AbilityIcon|Rising Ram}} T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration".
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| * {{AbilityIcon|Rising Ram}} T3 increased from 6.5% Max Health to 8%.
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| * {{AbilityIcon|Blasted}} spirit scaling reduced from 0.8 to 0.6.
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| * {{AbilityIcon|Blasted}} active duration no longer slows down the decay when doing bullet damage (melee still extends it though).
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| * {{AbilityIcon|Blasted}} passive no longer reduces enemy fire rate by -14%.
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| * {{AbilityIcon|Blasted}} tooltip simplified.
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| * {{AbilityIcon|Blasted}} T3 now also increases spirit scaling by +0.6.
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| * {{AbilityIcon|Chain Gang}} radius reduced from 13m to 12m.
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| * {{AbilityIcon|Chain Gang}} no longer grants +15% Spirit and Bullet Resist.
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| * {{AbilityIcon|Chain Gang}} cooldown increased from 125s to 150s.
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| * {{AbilityIcon|Chain Gang}} T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist".
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| * {{AbilityIcon|Chain Gang}} T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown".
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| * {{AbilityIcon|Chain Gang}} T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
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| * {{AbilityIcon|Chain Gang}} T3 no longer grants +90 damage.
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| * {{AbilityIcon|Chain Gang}} T3 now also increases the radius by +5m.
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|30|2026}}
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| | changes =
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| * Bullet damage growth reduced from 0.18 to 0.165.
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| * {{AbilityIcon|Blasted}} Amp increased from 9% to 10%.
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| * {{AbilityIcon|Blasted}} Melee Bonus Health reduced from 80 to 70.
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| * {{AbilityIcon|Blasted}} Melee Bonus Health spirit scaling increased from 0.7 to 0.8.
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| * {{AbilityIcon|Chain Gang}} damage reduced from 150 to 120.
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| * {{AbilityIcon|Chain Gang}} now always goes on full cooldown after interruption.
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|30|2025}}
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| | changes =
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| * Base bullet damage reduced from 6.79 to 6.3
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|16|2025}}
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| | changes =
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| * Health regen reduced from 3 to 2.5.
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| * {{AbilityIcon|Blasted}} non-player effectiveness reduced from 35% to 25%.
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| * {{AbilityIcon|Blasted}} light melee effectiveness reduced from 50% to 40%.
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| * {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS.
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|3|2025}}
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| | changes =
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| * {{AbilityIcon|Blasted}} no longer works against Sinner's Sacrifice
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| * {{AbilityIcon|Blasted}} Max Health melee spirit scaling reduced from 0.78 to 0.7
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| * {{AbilityIcon|Chain Gang}} will now break slightly faster when target is out of LOS
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| * {{AbilityIcon|Chain Gang}} can no longer be broken by mantling
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2025}}
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| | changes =
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| * {{AbilityIcon|Rising Ram}} T2 increased from +25% Weapon Damage to +35%.
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| * {{AbilityIcon|Rising Ram}} T3 increased from 6% Max Health as spirit damage to 6.5%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|October|2|2025}}
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| | changes =
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| * Add footsteps to {{HeroIcon|Billy}}'s out of combat run animations
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| * Base move speed reduced from 7.3 to 7.1
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| * {{AbilityIcon|Blasted}} T1 movespeed increased from +1.75 to +2.25m
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| }}
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| {{Update history table/row
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| | update = {{Update link|September|4|2025}}
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| | changes =
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| * Base health from 730 to 740.
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| * {{AbilityIcon|Rising Ram}} cooldown decreased from 33s to 30s.
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| }}
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| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|28|2025}} | | | update = {{Update link|August|28|2025}} |
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| }} | | }} |
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| [[Category:Billy|U]] | | [[Category:Billy]] |
| [[Category:Hero changelogs]] | | [[Category:Hero changelogs]] |