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| * {{AbilityIcon|Chain Gang}} will snap slightly faster when target is out of LOS | | * {{AbilityIcon|Chain Gang}} will snap slightly faster when target is out of LOS |
| * {{AbilityIcon|Chain Gang}} pull consistency improved in complex terrain | | * {{AbilityIcon|Chain Gang}} pull consistency improved in complex terrain |
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| {{Update history table/row
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| | update = {{Update link|August|22|2025}}
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| |changes =
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| * Health regen increased from 2.5 to 3.0.
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| * Health per boon reduced from 44 to 43.
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| * {{AbilityIcon|Blasted}} bullet amp increased from 8% to 9%.
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| * {{AbilityIcon|Blasted}} increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50.
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| * {{AbilityIcon|Blasted}} reduced health boost spirit scaling from 0.9x to 0.8x.
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| * {{AbilityIcon|Blasted}} base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s.
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| * {{AbilityIcon|Blasted}} cooldown reduced from 30s to 27s.
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| * {{AbilityIcon|Blasted}} no longer gives bonus health from objectives.
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| * {{AbilityIcon|Chain Gang}} time to break LOS increased by 0.1s.
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |