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[[File:Boon counter.png|thumb|Boon counter HUD icon.|159x159px]]
[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a boon.|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
[[File:Boon portrait.png|thumb|Infernus at boon level 1.]]
'''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players.
[[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
'''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. The soul container fills up as the player collects souls, indicating how close they are to the next boon.
 
The maximum Boon level is '''{{#invoke:SoulUnlock|get_max|PowerIncrease}}'''.


== Leveling Up ==
== Leveling Up ==
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls and grants [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''[[Ability]] Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''[[Ability Points]]'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.8k}}.
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''Ability Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''Ability Points'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.4k}}.
 
If the player gathers enough [[Unsecured Souls]] to level up but then loses those souls, they will remain at their last unlocked level but lose progress towards the next level equivalent to the dropped souls.
 
After the maximum level, players still gain "levels" in the HUD for every {{Souls|{{DataProp|Convar|citadel_player_gold_per_level_postmax}}}} souls, but don't receive any additional boons.


=== Reward breakdown ===
=== Reward breakdown ===
All heroes level up at the same souls-gathered thresholds, in the following pattern:
All heroes level up at the same souls-gathered thresholds, in the following pattern:
* Every level-up grants a boon.
* Every level-up grants a boon.
* Levels 0, 2, 4 and 7 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}).
* Levels 0, 1, 4 and 6 grant an ability unlock.
* Every other level grants an ability point (up to 29).


The following table details the rewards given at each threshold. Every player starts the game with {{souls|{{DataProp|Convar|citadel_player_starting_gold|value}}}} at level 0.
The following table details the rewards given at each threshold.


<!--See [[Module:SoulUnlock]]'s write_table function-->
<!--See [[Module:SoulUnlock]]'s write_table function-->
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== Ability Points ==
== Ability Points ==
[[Ability Point|Ability points]] are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability.
Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing 3 points to unlock the last tier of the 4th ability. Additional ability points can be gained by delivering the [[Soul Urn]].
 
== Boons Rewards ==
== Boon Rewards ==
<span id="Boon"></span>
<span id="Boon"></span>
[[File:Power_increase.png|234x234px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
[[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
'''Boon Rewards''' or '''Power Increases''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.


The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]].
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]].
{{clear}}


== Boon Scaling ==
The maximum number of Boons is 32.{{clear}}
Some [[Abilities]] and [[Items]] have boon scaling properties, indicated by a green arrow and the hero's icon. Boon scaling properties increase based on the player's boon level.


== Boon Tables ==
== Boon Tables ==
''See also [[Hero Comparison Table]] for dynamic boon stats.''{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
{{#invoke:LevelTables|write_multishot_stats}}
Weapons with alt-fire:
* {{HeroIcon|Shiv}}: 2 ammo consumed
* {{HeroIcon|Viscous}}: 5 ammo consumed
* {{HeroIcon|Yamato}}: 3 ammo consumed
 
Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.
 
Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).
 
Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).
 
{{#invoke:LevelTables|write_power_increase_table|BulletDamage}}


{{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|MaxHealth}}


{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage}}


{{#invoke:LevelTables|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|HeavyMeleeDamage}}


{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|TechPower}}


{{Navbox gameplay}}
{{Navbox gameplay}}
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