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[[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]] | [[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]] | ||
'''Boons''' in ''[[Deadlock]]'' | '''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players. | ||
The maximum | The maximum level of Boons is {{#invoke:SoulUnlock|get_max|PowerIncrease}}. | ||
== Leveling Up == | == Leveling Up == | ||
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls and | '''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''Ability Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''Ability Points'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.6k}}. | ||
=== Reward breakdown === | === Reward breakdown === | ||
All heroes level up at the same souls-gathered thresholds, in the following pattern: | All heroes level up at the same souls-gathered thresholds, in the following pattern: | ||
* Every level-up grants a boon. | * Every level-up grants a boon. | ||
* Levels 0, 2, 4 and | * Levels 0, 2, 4 and 6 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}). | ||
The following table details the rewards given at each threshold | The following table details the rewards given at each threshold. | ||
<!--See [[Module:SoulUnlock]]'s write_table function--> | <!--See [[Module:SoulUnlock]]'s write_table function--> | ||
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== Ability Points == | == Ability Points == | ||
Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. | |||
== Boon Rewards == | == Boon Rewards == | ||
<span id="Boon"></span> | <span id="Boon"></span> | ||
[[File:Power_increase.png| | [[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]] | ||
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward. | '''Boon Rewards''' or '''Power Increases''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward. | ||
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as | The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]]. | ||
{{clear}} | {{clear}} | ||
== Boon Tables == | == Boon Tables == | ||
{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | |||
{{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}} | ||