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[[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]] | [[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]] | ||
'''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab | '''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. | ||
The maximum Boon level is | The maximum Boon level is {{#invoke:SoulUnlock|get_max|PowerIncrease}}. | ||
== Leveling Up == | == Leveling Up == | ||
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls and grants [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''[[Ability]] Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''[[Ability Points]]'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3. | '''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls and grants [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''[[Ability]] Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''[[Ability Points]]'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.6k}}. | ||
=== Reward breakdown === | === Reward breakdown === | ||
All heroes level up at the same souls-gathered thresholds, in the following pattern: | All heroes level up at the same souls-gathered thresholds, in the following pattern: | ||
* Every level-up grants a boon. | * Every level-up grants a boon. | ||
* Levels 0, 2, 4 and | * Levels 0, 2, 4 and 6 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}). | ||
The following table details the rewards given at each threshold | The following table details the rewards given at each threshold. | ||
<!--See [[Module:SoulUnlock]]'s write_table function--> | <!--See [[Module:SoulUnlock]]'s write_table function--> | ||
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== Boon Rewards == | == Boon Rewards == | ||
<span id="Boon"></span> | <span id="Boon"></span> | ||
[[File:Power_increase.png| | [[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]] | ||
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward. | '''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward. | ||
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]]. | The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]]. | ||
{{clear}} | {{clear}} | ||
== Boon Tables == | == Boon Tables == | ||
''See also [[Hero | ''See also [[Hero Attributes Table]] for dynamic boon stats.''{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | ||
{{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}} | ||