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[[File:Boon counter.png|thumb|Boon counter HUD icon.|159x159px]]
'''Levels''' in ''Deadlock'' are a signification of how many total [[souls]] a hero has gathered. Levels increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's level is most appropriately referred to by the number of souls they've gathered, which is displayed at all times for all players.[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a power increase.|thumb|Level up notification for 4,500 souls gathered. Rewards an '''ability point''' and a '''power increase'''.]]
[[File:Boon portrait.png|thumb|Infernus at boon level 1.]]
[[File:Level up.png|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
'''Boons''' in ''[[Deadlock]]'' indicate the player's power level over the course of the match. Players gain boons by gathering {{Souls}} [[Souls]], which unlocks [[Ability Points]] and increases their [[Weapon Damage]], [[Melee Damage]], [[Health]] and [[Spirit Power]]. The soul count is always visible to all players under their portrait, and the boon level can be seen in the soul container icon next to the player's soul count, and over the player's portrait by pressing Tab. The soul container fills up as the player collects souls, indicating how close they are to the next boon.
 
The maximum Boon level is '''{{#invoke:SoulUnlock|get_max|PowerIncrease}}'''.


== Leveling Up ==
== Leveling Up ==
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls and grants [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''[[Ability]] Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''[[Ability Points]]'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.8k}}.
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of '''ability unlocks''' [[File:Ability_unlock_icon.png|30px]], '''ability points''', and '''power increases (Boons)''' [[File:Boon_icon.png|30px]]. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability.
 
If the player gathers enough [[Unsecured Souls]] to level up but then loses those souls, they will remain at their last unlocked level but lose progress towards the next level equivalent to the dropped souls.
 
After the maximum level, players still gain "levels" in the HUD for every {{Souls|{{DataProp|Convar|citadel_player_gold_per_level_postmax}}}} souls, but don't receive any additional boons.


=== Reward breakdown ===
== Level Up Rewards ==
All heroes level up at the same souls-gathered thresholds, in the following pattern:
All heroes level up at the same souls-gathered thresholds. The following table details the rewards given at each threshold.
* Every level-up grants a boon.
{| class="wikitable defaultcenter" style="text-align:center"
* Levels 0, 2, 4 and 7 grant an ability unlock. Every other level grants an ability point (up to {{#invoke:SoulUnlock|get_max|AbilityPoints}}).
|+Level Up Rewards
!Souls
!Ability
Unlock
!Ability
Point
!Power
Increase
|-
|{{Souls|0}}
|{{Tick}}
|
|
|-
|{{Souls|400}}
|{{Tick}}
|{{Tick}}
|
|-
|{{Souls|800}}
|
|{{Tick}}
|
|-
|{{Souls|1.2k}}
|
|
|{{Tick}}
|-
|{{Souls|1.5k}}
|{{Tick}}
|
|
|-
|{{Souls|2.2k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|3k}}
|{{Tick}}
|
|
|-
|{{Souls|3.5k}}
|
|{{Tick}}
|
|-
|{{Souls|4.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|5.2k}}
|
|{{Tick}}
|
|-
|{{Souls|6k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|7.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|8k}}
|
|{{Tick}}
|
|-
|{{Souls|9k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|9.7k}}
|
|{{Tick}}
|
|-
|{{Souls|10.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|12k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|13k}}
|
|
|{{Tick}}
|-
|{{Souls|14k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|15k}}
|
|
|{{Tick}}
|-
|{{Souls|16k}}
|
|{{Tick}}
|
|-
|{{Souls|18k}}
|
|{{Tick}}
|
|-
|{{Souls|20k}}
|
|{{Tick}}
|
|}
Level up rewards continue to be granted at the following soul thresholds, each one granting an ability point: 22k, 24k, 27k, 30k, 33k, 36k, 39k, 42k, 45k, 48k. The total amount of ability points available on the level up track is twenty-seven. Note that this is not enough points to unlock every ability tier which requires thirty-two ability points.


The following table details the rewards given at each threshold. Every player starts the game with {{souls|{{DataProp|Convar|citadel_player_starting_gold|value}}}} at level 0.
== Power Increases ==
 
<!--See [[Module:SoulUnlock]]'s write_table function-->
{{#invoke:SoulUnlock|write_table}}
 
== Ability Points ==
[[Ability Point|Ability points]] are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability.
 
== Boon Rewards ==
<span id="Boon"></span>
<span id="Boon"></span>
[[File:Power_increase.png|234x234px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
[[File:Power_increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base [[Melee attack|melee damage]], and +27 base health.|thumb|Haze's power increase profile.]]
'''Boon Rewards''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
Power increases serve to increase the base attributes of the hero. [[Level]] occasionally grant Power Increases. The base attributes that are improved by power increases are: base bullet damage, base [[Melee attack|melee damage]], and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.


The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as {{HeroIcon|Dynamo}}'s [[bullet resist]].
As there are 11 Power Increases, if the base starting level is 1, then the max level is 12.
<br>[[File:Boon_icon.png|70px]]
{{clear}}
{{clear}}


== Boon Scaling ==
== Power Increase Tables ==
Some [[Abilities]] and [[Items]] have boon scaling properties, indicated by a green arrow and the hero's icon. Boon scaling properties increase based on the player's boon level.
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="14" |Base bullet damage based in PI
|-
! rowspan="2" |Hero
! rowspan="2" |Base Bullet Damage
(Full shot)
! rowspan="2" |PI (Full shot)
! colspan="11" |Souls collected
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|{{HeroIcon|Abrams}}
|42,12 = [4,68/pellet] [9 pellets]
| +2,88 = [+0,32/pellet] [9 pellets]
|45,00
|47,88
|50,76
|53,64
|56,52
|59,40
|62,28
|65,16
|68,04
|70,92
|73,80
|-
|{{HeroIcon|Bebop}}
|5,30
| +0,37
|5,67
|6,04
|6,41
|6,78
|7,15
|7,52
|7,89
|8,26
|8,63
|9,00
|9,37
|-
|{{HeroIcon|Dynamo}}
|13,00
| +0,9
|13,90
|14,80
|15,70
|16,60
|17,50
|18,40
|19,30
|20,20
|21,10
|22,00
|22,90
|-
|{{HeroIcon|Grey Talon}}
|22,00
| +1,8
|23,80
|25,60
|27,40
|29,20
|31,00
|32,80
|34,60
|36,40
|38,20
|40,00
|41,80
|-
|{{HeroIcon|Haze}}
|5,60
| +0,28
|5,88
|6,16
|6,44
|6,72
|7,00
|7,28
|7,56
|7,84
|8,12
|8,40
|8,68
|-
|{{HeroIcon|Infernus}}
|6,60
| +0,36
|6,96
|7,32
|7,68
|8,04
|8,40
|8,76
|9,12
|9,48
|9,84
|10,20
|10,56
|-
|{{HeroIcon|Ivy}}
|4,50
| +0,5
|5,00
|5,50
|6,00
|6,50
|7,00
|7,50
|8,00
|8,50
|9,00
|9,50
|10,00
|-
|{{HeroIcon|Kelvin}}
|21,00
| +1,2
|22,20
|23,40
|24,60
|25,80
|27,00
|28,20
|29,40
|30,60
|31,80
|33,00
|34,20
|-
|{{HeroIcon|Lady Geist}}
|25,00
| +2,1
|27,10
|29,20
|31,30
|33,40
|35,50
|37,60
|39,70
|41,80
|43,90
|46,00
|48,10
|-
|{{HeroIcon|Lash}}
|10,00
| +0,9
|10,90
|11,80
|12,70
|13,60
|14,50
|15,40
|16,30
|17,20
|18,10
|19,00
|19,90
|-
|{{HeroIcon|McGinnis}}
|7,15
| +0,44
|7,59
|8,03
|8,47
|8,91
|9,35
|9,79
|10,23
|10,67
|11,11
|11,55
|11,99
|-
|{{HeroIcon|Mo & Krill}}
|14,40 = [3,6/pellet] [4 pellets]
| +1 = [+0,25/pellet] [4 pellets]
|15,40
|16,40
|17,40
|18,40
|19,40
|20,40
|21,40
|22,40
|23,40
|24,40
|25,40
|-
|{{HeroIcon|Paradox}}
|7,20
| +0,42
|7,62
|8,04
|8,46
|8,88
|9,30
|9,72
|10,14
|10,56
|10,98
|11,40
|11,82
|-
|{{HeroIcon|Pocket}}
|35,00 = [5/pellet] [7 pellets]
| +2,8 = [+0,4/pellet] [7 pellets]
|37,80
|40,60
|43,40
|46,20
|49,00
|51,80
|54,60
|57,40
|60,20
|63,00
|65,80
|-
|{{HeroIcon|Seven}}
|11,50
| +0,76
|12,26
|13,02
|13,78
|14,54
|15,30
|16,06
|16,82
|17,58
|18,34
|19,10
|19,86
|-
|{{HeroIcon|Shiv}}
|34,20 = [5,7/pellet] [6 pellets]
| +2,4 = [+0,4/pellet] [6 pellets]
|36,60
|39,00
|41,40
|43,80
|46,20
|48,60
|51,00
|53,40
|55,80
|58,20
|60,60
|-
|{{HeroIcon|Vindicta}}
|13,00
| +1
|14,00
|15,00
|16,00
|17,00
|18,00
|19,00
|20,00
|21,00
|22,00
|23,00
|24,00
|-
|{{HeroIcon|Viscous}}
|13,00
| +1,1
|14,10
|15,20
|16,30
|17,40
|18,50
|19,60
|20,70
|21,80
|22,90
|24,00
|25,10
|-
|{{HeroIcon|Warden}}
|19,80
| +1,2
|21,00
|22,20
|23,40
|24,60
|25,80
|27,00
|28,20
|29,40
|30,60
|31,80
|33,00
|-
|{{HeroIcon|Wraith}}
|5,50
| +0,48
|5,98
|6,46
|6,94
|7,42
|7,90
|8,38
|8,86
|9,34
|9,82
|10,30
|10,78
|-
|{{HeroIcon|Yamato}}
|28,25 = [5,65/pellet] [5 pellets]
| +2,5 = [+0,5/pellet] [5 pellets]
|30,75
|33,25
|35,75
|38,25
|40,75
|43,25
|45,75
|48,25
|50,75
|53,25
|55,75
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="14" |Base health based on PI
|-
! rowspan="2" |Hero
! rowspan="2" |Base Health
! rowspan="2" |PL increase
! colspan="11" |Souls collected
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|{{HeroIcon|Abrams}}
|600 HP
| +32 HP
|632
|664
|696
|728
|760
|792
|824
|856
|888
|920
|952
|-
|{{HeroIcon|Bebop}}
|650 HP
| +41 HP
|691
|732
|773
|814
|855
|896
|937
|978
|1019
|1060
|1101
|-
|{{HeroIcon|Dynamo}}
|650 HP
| +44 HP
|694
|738
|782
|826
|870
|914
|958
|1002
|1046
|1090
|1134
|-
|{{HeroIcon|Grey Talon}}
|550 HP
| +27 HP
|577
|604
|631
|658
|685
|712
|739
|766
|793
|820
|847
|-
|{{HeroIcon|Haze}}
|500 HP
| +27 HP
|527
|554
|581
|608
|635
|662
|689
|716
|743
|770
|797
|-
|{{HeroIcon|Infernus}}
|600 HP
| +33 HP
|633
|666
|699
|732
|765
|798
|831
|864
|897
|930
|963
|-
|{{HeroIcon|Ivy}}
|550 HP
| +35 HP
|585
|620
|655
|690
|725
|760
|795
|830
|865
|900
|935
|-
|{{HeroIcon|Kelvin}}
|600 HP
| +50 HP
|650
|700
|750
|800
|850
|900
|950
|1000
|1050
|1100
|1150
|-
|{{HeroIcon|Lady Geist}}
|650 HP
| +41 HP
|691
|732
|773
|814
|855
|896
|937
|978
|1019
|1060
|1101
|-
|{{HeroIcon|Lash}}
|550 HP
| +42 HP
|592
|634
|676
|718
|760
|802
|844
|886
|928
|970
|1012
|-
|{{HeroIcon|McGinnis}}
|550 HP
| +41 HP
|592
|634
|676
|718
|760
|802
|844
|886
|928
|970
|1012
|-
|{{HeroIcon|Mo & Krill}}
|700 HP
| +44 HP
|744
|788
|832
|876
|920
|964
|1008
|1052
|1096
|1140
|1184
|-
|{{HeroIcon|Paradox}}
|550 HP
| +40 HP
|590
|630
|670
|710
|750
|790
|830
|870
|910
|950
|990
|-
|{{HeroIcon|Pocket}}
|550 HP
| +31 HP
|581
|612
|643
|674
|705
|736
|767
|798
|829
|860
|891
|-
|{{HeroIcon|Seven}}
|550 HP
| +31 HP
|581
|612
|643
|674
|705
|736
|767
|798
|829
|860
|891
|-
|{{HeroIcon|Shiv}}
|600 HP
| +35 HP
|635
|670
|705
|740
|775
|810
|845
|880
|915
|950
|985
|-
|{{HeroIcon|Vindicta}}
|550 HP
| +20 HP
|570
|590
|610
|630
|650
|670
|690
|710
|730
|750
|770
|-
|{{HeroIcon|Viscous}}
|550 HP
| +38 HP
|588
|626
|664
|702
|740
|778
|816
|854
|892
|930
|968
|-
|{{HeroIcon|Warden}}
|550 HP
| +45 HP
|595
|640
|685
|730
|775
|820
|865
|910
|955
|1000
|1045
|-
|{{HeroIcon|Wraith}}
|550 HP
| +31 HP
|581
|612
|643
|674
|705
|736
|767
|798
|829
|860
|891
|-
|{{HeroIcon|Yamato}}
|500 HP
| +31 HP
|531
|562
|593
|624
|655
|686
|717
|748
|779
|810
|841
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="14" |Light Melee Damage based on PI
|-
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |PL increase
! colspan="11" |Souls collected
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|All Heroes
|63
| rowspan="2" | +3.4
| colspan="1" |66,4
| colspan="1" |69,8
| colspan="1" |73,2
| colspan="1" |76,6
| colspan="1" |80
| colspan="1" |83,4
| colspan="1" |86,8
| colspan="1" |90,2
| colspan="1" |93,6
| colspan="1" |97
| colspan="1" |100,4
|-
|{{HeroIcon|Yamato}}
|69
|72,4
|75,8
|79,2
|82,6
|86
|89,4
|92,8
|96,2
|99,6
|103
|106,4
|}
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="14" |Heavy Melee Damage based on PI
|-
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |PL increase
! colspan="11" |Souls collected
|-
!{{souls|1.2K}}
!{{souls|2.2K}}
!{{souls|4.5K}}
!{{souls|6K}}
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|All Heroes
|116
| rowspan="2" | +3.4
| colspan="1" |119,4
| colspan="1" |122,8
| colspan="1" |126,2
| colspan="1" |129,6
| colspan="1" |133
| colspan="1" |136,4
| colspan="1" |139,8
| colspan="1" |143,2
| colspan="1" |146,6
| colspan="1" |150
| colspan="1" |153,4
|-
|{{HeroIcon|Yamato}}
|128
|131,4
|134,8
|138,2
|141,6
|145
|148,4
|151,8
|155,2
|158,6
|162
|165,4
|}


== Boon Tables ==
== Ability Points ==
''See also [[Hero Comparison Table]] for dynamic boon stats.''{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.
 
[[Category:Game mechanics]]
{{#invoke:LevelTables|write_power_increase_table|MaxHealth|title=Base Health based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
 
{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
 
{{Navbox gameplay}}
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