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Gammaton32 (talk | contribs) →Heroes: added mirage |
Gammaton32 (talk | contribs) →Heroes: formatting |
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Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers. | Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers. | ||
* {{HeroIcon|Infernus}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}}: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks. | ||
* {{HeroIcon|Mina}} | * {{HeroIcon|Mina}}'s {{AbilityIcon|Love Bites}}: triggers a Spirit damage proc. Melee attacks do not contribute to build-up. | ||
* {{HeroIcon|Mirage}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}: builds up stacks by shooting the target at certain intervals, triggering a Spirit damage proc either when the timer runs out, when max stacks are reached, or when detonated by Mirage. Builds up with any amount of bullet damage. | ||
* {{HeroIcon|Silver}} | * {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus damage if all 3 shots hit the same target. | ||
Note: {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time. | Note: {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time. | ||