Build-Up: Difference between revisions

Counters: wording
Vergir (talk | contribs)
m Reordered counters to go from more buildup-specific (plated armor) to more abstract (damage immunity).
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==Counters==
==Counters==
Several items and abilities can mitigate or counter build-up effects:
Several items and abilities can mitigate or counter build-up effects:
 
* {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects.
* Abilities that makes the player [[Status Effect#Invincibility|immune to damage]], such as {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}.
* Abilities and items that [[Status Effect#Disarm|disarm]] the enemy or reduce their [[fire rate]], such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}, {{ItemIcon|Disarming Hex}} and {{ItemIcon|Juggernaut}}.
* {{ItemIcon|Dispel Magic}} removes any existing build-up applied to the player.
* {{ItemIcon|Dispel Magic}} removes any existing build-up applied to the player.
* {{ItemIcon|Counterspell}} prevents build-up when activated.
* Items providing [[Debuff Resist]] reduce the lingering duration of build-up as well as the duration of already triggered effects.
* Items providing [[Debuff Resist]] reduce the lingering duration of build-up as well as the duration of already triggered effects.
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}}
** {{ItemIcon|Blood Tribute}}
** {{ItemIcon|Blood Tribute}}
** {{ItemIcon|Weighted Shots}}
** {{ItemIcon|Weighted Shots}}
* {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects.
* {{ItemIcon|Counterspell}} prevents trigger effect if used when build-up crosses 100% threshold, but otherwise does not prevent build-up from stacking.
* Abilities and items that [[Status Effect#Disarm|disarm]] the enemy or reduce their [[fire rate]], such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}, {{ItemIcon|Disarming Hex}} and {{ItemIcon|Juggernaut}}.
* Abilities that makes the player [[Status Effect#Invincibility|immune to damage]], such as {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} or {{ItemIcon|Ethereal Shift}}, will also prevent any build-up on the player.


Notes:  
Notes: