Build-Up

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Revision as of 19:27, 28 April 2026 by Vergir (talk | contribs) (Reordered counters to go from more buildup-specific (plated armor) to more abstract (damage immunity).)
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Build-up is a mechanic that causes bullets to accumulate a status effect over multiple hits.

Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by damage falloff, dropping to as low as 10% of its base value at maximum range.

Build-up is a related but distinct mechanic from Stacks. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%.

Items

Items with Build-up apply their percentage to the target through bullet hits. The build-up meter decays if the enemy does not receive any new stacks for 2 seconds, at a rate of 20% per second. Melee attacks count as 1 shot for build-up purposes. Each item's build-up per shot varies by hero, as it is affected by the hero's weapon fire rate and clip size; the exact percentages can be found on each item's page.

List of items that use Build-up
Name Effect on Trigger
Slowing Bullets Movement Slow
Weighted Shots Movement Slow
Silencer Silence
Inhibitor Damage Reduction and Healing Reduction
Toxic Bullets Bleed (Spirit Damage over time)
Spiritual Overflow* Fire Rate, Spirit Power and Ability Duration

* Spiritual Overflow is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target.

Heroes

Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers.

  • Infernus' Afterburn: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks.
  • Mina's Love Bites: triggers a Spirit damage proc. Melee attacks do not contribute to build-up.
  • Mirage's Djinn's Mark: builds up stacks by shooting the target at certain intervals, triggering a Spirit damage proc either when the timer runs out, when max stacks are reached, or when detonated by Mirage. Builds up with any amount of bullet damage.
  • Silver's Slam Fire (Tier 3): deals bonus damage if all 3 shots hit the same target.

Note: Graves' Essence Theft appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time.

Counters

Several items and abilities can mitigate or counter build-up effects:

Notes:

  • Metal Skin, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.
  • Return Fire does not build up effects against the attacker.