Build-Up: Difference between revisions

Jump to navigation Jump to search
clarify wording for counters
Heroes: updated and added icons
Line 30: Line 30:
Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers.
Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers.


* {{HeroIcon|Infernus}} — [[Infernus#Abilities|Afterburn]]: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks.
* {{HeroIcon|Infernus}} — {{AbilityIcon|Afterburn}}: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks.
* {{HeroIcon|Mina}} — [[Mina#Abilities|Love Bites]]: triggers a Spirit damage proc. Melee attacks do not contribute to build-up.
* {{HeroIcon|Mina}} — {{AbilityIcon|Love Bites}}: triggers a Spirit damage proc. Melee attacks do not contribute to build-up.
* {{HeroIcon|Silver}} — {{AbilityIcon|Slam Fire}} (Tier 3): deals bonus damage if all 3 shots hit the same target.
 
Note: {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} appears visually as a Build-Up, but it's actually a stacking effect, as the effect is applied over time.


==Counters==
==Counters==