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{{plink|Bullet Damage}} is a stat that [[heroes]] start with | {{plink|Bullet Damage}} is a stat that [[heroes]] start with and can obtain more through [[items]]. | ||
A permanent Bullet Damage buff can be obtained from [[Golden Statue]]s. | |||
Values referenced from [[Hero Comparison Table]]. | Values referenced from [[Hero Comparison Table]]. | ||
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* {{HeroIcon|Drifter}}'s spreadshot weapon has the exception of always dealing the same amount of damage to a target, regardless of how many bullets hit per shot. | * {{HeroIcon|Drifter}}'s spreadshot weapon has the exception of always dealing the same amount of damage to a target, regardless of how many bullets hit per shot. | ||
{{#invoke:HeroDataArrays|heroBulletDamageTable}} | {{#invoke:HeroDataArrays|heroBulletDamageTable}} | ||
{| class="wikitable sortable mw-collapsible" style="text-align: center" | |||
|+Base Alt-Fire Bullet Damage Stats | |||
!Hero | |||
!Starting | |||
!Added per Boon | |||
!At Max Boon | |||
|- | |||
| style="text-align: left" |{{PageRef|name=Shiv}} | |||
|{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}} | |||
| +{{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamage|no_template=true}} | |||
|{{#expr:{{#invoke:HeroData|get_alt_fire_var|Shiv|BulletDamage}}+({{#invoke:HeroData|get_hero_scalar|Shiv|Level|BulletDamage|no_template=true}}*{{#invoke:SoulUnlock|get_max|PowerIncrease}})round1}} | |||
|- | |||
| style="text-align: left" |{{PageRef|name=Viscous}} | |||
|{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}} | |||
| +{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire|no_template=true}} | |||
|{{#expr:{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}+({{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire|no_template=true}}*{{#invoke:SoulUnlock|get_max|PowerIncrease}})}} | |||
|- | |||
| style="text-align: left" |{{PageRef|name=Yamato}} | |||
|{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}} | |||
| +{{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamageAltFire|no_template=true}} | |||
|{{#expr:{{#invoke:HeroData|get_alt_fire_var|Yamato|BulletDamage}}+({{#invoke:HeroData|get_hero_scalar|Yamato|Level|BulletDamageAltFire|no_template=true}}*{{#invoke:SoulUnlock|get_max|PowerIncrease}})round1}} | |||
|} | |||
{{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | ||
{{Stats}} | {{Stats}} | ||