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Updated Calico Health scaling per level from new patch |
Gammaton32 (talk | contribs) changed scaling values to invoke |
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| Line 8: | Line 8: | ||
| no_sprint = true | | no_sprint = true | ||
| no_voice_actor = true | | no_voice_actor = true | ||
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{ | | max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{#invoke:HeroData|get_hero_scalar|hero_nano|Level|MaxHealth}} | ||
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0. | | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.11}} | ||
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{ | | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{#invoke:HeroData|get_hero_scalar|hero_nano|Level|LightMeleeDamage}} | ||
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{ | | heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{#invoke:HeroData|get_hero_scalar|hero_nano|Level|HeavyMeleeDamage}} | ||
}} | }} | ||