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| Latest revision | Your text | ||
| Line 379: | Line 379: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| | | | ||
|} | |} | ||
'''Audio plays when Celeste gains her shield''' | '''Audio plays when Celeste gains her shield''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Mod Start | |Mod Start | ||
| | | | ||
|} | |} | ||
'''Audio loops while her shield is up''' | '''Audio loops while her shield is up''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Loop | |Guard Loop | ||
| | | | ||
|} | |} | ||
'''Audio plays when her shield receives damage''' | '''Audio plays when her shield receives damage''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Cracking | |Guard Cracking | ||
| | | | ||
|} | |} | ||
'''If enough damage is received, the shield will explode''' | '''If enough damage is received, the shield will explode''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Explode | |Guard Explode | ||
| | | | ||
|} | |} | ||
'''The explosion will release a projectile''' | '''The explosion will release a projectile''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Proj Loop | |Proj Loop | ||
| | | | ||
|} | |} | ||
'''If the projectile hits an enemy, a sound will play''' | '''If the projectile hits an enemy, a sound will play''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Proj Impact 01 | |Proj Impact 01 | ||
| | | | ||
|- | |- | ||
|Proj Impact 02 | |Proj Impact 02 | ||
| | | | ||
|- | |- | ||
|Proj Impact 03 | |Proj Impact 03 | ||
| | | | ||
|} | |} | ||
'''Audio plays if the shield expires instead''' | '''Audio plays if the shield expires instead''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Guard Expired | |Guard Expired | ||
| | | | ||
|} | |} | ||