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| * {{AbilityIcon|Shining Wonder}} damage increased by 10%. | | * {{AbilityIcon|Shining Wonder}} damage increased by 10%. |
| * {{Undocumented}} {{AbilityIcon|Shining Wonder}} cooldown increased from 140s to 160s. | | * {{Undocumented}} {{AbilityIcon|Shining Wonder}} cooldown increased from 140s to 160s. |
| * {{Undocumented}} {{AbilityIcon|Shining Wonder}} T3 reduced from -35s Cooldown from -30s. | | * {{Undocumented}} {{AbilityIcon|Shining Wonder}} T3 reduced from -35s Cooldown to -30s. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
Revision as of 11:04, 3 July 2026
This page documents the full update history for
Celeste.
| Update
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Changes
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June 30, 2026
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May 22, 2026
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- Improved hero's hitboxes (easier to hit).
- Stamina cooldown increased from 4.5s to 5s.
Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage".
Shining Wonder T2 increased from +50 Damage to +70.
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April 30, 2026
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- Bullet cycle time reduced from 0.65 to 0.58.
Shining Wonder radius increased from 14m to 15.5m.
Shining Wonder damage increased from 120 to 135.
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April 10, 2026
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- Base health reduced from 790 to 700.
- Health per boon reduced from 47 to 45.
- No longer has negative base bullet resistance.
- Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon.
- Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps).
Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47.
Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34.
Light Eater debuff duration reduced from 12s to 8s.
Light Eater debuff duration now scales with spirit (0.05).
Dazzling Trick Barrier reduced from 120 to 100.
Dazzling Trick T2 Barrier reduced from +100 to +80.
Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%.
Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73.
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March 25, 2026
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- Base regen reduced from 2 to 1.
Dazzling Trick T3 silence duration reduced from +2s to +1.5s.
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March 21, 2026
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- Bullet/Melee resistance reduced from -6% to -8%.
- Gun now has falloff 22m->60m.
- Bullet damage increased from 18+0.6 to 22+0.7.
Light Eater spirit scaling increased from 0.23 to 0.28.
Dazzling Trick no longer grants +1m Move Speed.
Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m.
Radiant Daggers spirit scaling increased from 0.42 to 0.56.
Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage".
Radiant Daggers T3 fire rate increased from 6% to 7%.
Shining Wonder range reduced from 15m to 14m.
Shining Wonder T3 reduced from +10 Max Bounces to +8.
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March 10, 2026
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- Gravity from 28% to 25% (was 20% previous patch).
- Air Control increased from 38% to 44% (was 50% previous patch).
Light Eater on hit damage reduced from 25 to 20.
Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8.
Shining Wonder no longer refunds half cooldown on miss.
Shining Wonder linger time reduced from 3.25s to 3s.
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March 6, 2026
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- Gravity reduced from -20% to -28% (less gravity)
- Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
Shining Wonder bounce range reduced from 17m to 15m.
Shining Wonder linger duration reduced from 4.5s to 3.25s.
- Can now buy
Split Shot (3 at 70 degrees).
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February 13, 2026
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- Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
- Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon.
Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction.
Radiant Daggers base damage reduced from 60 to 55.
Radiant Daggers CD increased by 3s (moved to T2)
Shining Wonder bounce speed reduced a bit.
Shining Wonder air glide now falls faster after a short period.
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February 12, 2026
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February 10, 2026
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Street Brawl:
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February 9, 2026
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Street Brawl:
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