Update:March 6, 2026Give feedback
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| Updates | ||
|---|---|---|
| ← February 17, 2026 | March 6, 2026 | March 7, 2026 → |
Source: Gameplay Update - 03-06-2026
General
General
- Can now jump during slide
- Dash jump grants a very brief period with increased air control (30% for 0.25s)
- Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
- Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
- Guardians bounty increased from 1000 to 1500
- Walkers bounty increased from 3500 to 4000
- Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
- Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Base Guardians bounty from 750 to 1000
- Shrines bounty increased from 0 to 2000
- Mid Boss base bounty increased from 2000 to 3000
- Mid Boss base HP increased from 11900 to 13000
- Mid Boss global announcement health threshold reduced from 70% to 50%
- Mid Boss now has 35% Debuff Resistance
- Rejuv drop duration reduced from 7s to 6s
- Rejuv duration no longer refreshes when hitting a crystal later
- Minimap now indicates if the Urn is a favored, neutral or unfavored
- Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Added "0 Way" veils underneath the Shrine platforms in each base
- Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
- Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
- Move speed diminishing ramp now occurs around 11m rather than 10m
- Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
- Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
Items
- Added new T1 Spirit Item: Golden Goose Egg
- Extended Magazine: Weapon Damage increased from +6% to +8%
- High-Velocity Rounds: No longer grants +5% Fire Rate
- High-Velocity Rounds: Now grants +8% Weapon Damage
- High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
- Long Range: Fall-off Range increased from +4% to +8%
- Active Reload: You can now reload while already full when carrying this item
- Opening Rounds: Spirit Power increased from +8 to +10
- Opening Rounds: Weapon Damage increased from +40% to +45%
- Swift Striker: Fire Rate increased from 18% to 20%
- Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0
- Split Shot: Cooldown reduced from 32s to 24s
- Split Shot: Now supports custom count and angles per hero
- Split Shot: Enabled for Celeste (3 at 70 degrees)
- Backstabber: Renamed to Stalker
- Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
- Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
- Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%
- Weakening Headshot: Bonus health increased from +50 to +60
- Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%
- Ballistic Enchantment: Range reduced from 30% to 25%
- Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%
- Hunter's Aura: Solo hero multiplier reduced from 3x to 2x
- Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%
- Hunter's Aura: Fire Rate Reduction increased from -11% to -14%
- Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
- Weighted Shots: No longer grants +16% Spirit Resist
- Weighted Shots: Now grants -0.5m Move Speed
- Weighted Shots: No longer grants -30% Bullet Velocity
- Weighted Shots: Debuff Resist increased from 16% to 18%
- Weighted Shots: Weapon Damage increased from 35% to 40%
- Weighted Shots: Stamina Reduction reduced from -20% to -14%
- Express Shot: Ammo consumed changed from -30% to 2 Ammo
- Blood Tribute: No longer has healing reduction
- Blood Tribute: Self damage increased from 40 to 50
- Spirit Rend: Cooldown reduced from 2.2s to 2s
- Spirit Rend: Spirit Lifesteal increased from 8% to 12%
- Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
- Frenzy: Base Fire Rate increased from 8% to 10%
- Frenzy: Base Spirit Resist increased from 10% to 15%
- Frenzy: Conditional Fire Rate reduced from 28% to 25%
- Frenzy: Conditional Spirit Resist reduced from 30% to 20%
- Spiritual Overflow: Spirit Power increased from 30 to 40
- Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
- Extra Health: Increased from 185 to 210
- Enduring Speed: Fixed slow resistance interaction with dash slows
- Restorative Locket: Range increased from 30m to 35m
- Restorative Locket: Max stamina regen increased from 3 to 4
- Restorative Locket: Now always restores at least 1 stamina
- Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Return Fire: Bullet Damage Returned reduced from 60% to 50%
- Weapon Shielding: Damage threshold increased from 150 to 250
- Weapon Shielding: Cooldown reduced from 45s to 35s
- Bullet Resilience: Low Health threshold increased from 40% to 50%
- Bullet Resilience: Low Health resistance reduced from 22% to 15%
- Spirit Resilience: Low Health threshold increased from 40% to 50%
- Spirit Resilience: Low Health resistance reduced from 22% to 15%
- Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon
- Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
- Majestic Leap: Barrier increased from 140 to 200
- Trophy Collector: Souls per minute increased from 22 to 25
- Dispel Magic: Cooldown reduced from 50s to 40s
- Fortitude: Time to regen reduced from 13s to 10s
- Spellbreaker: High instant damage reduction reduced from -75% to -65%
- Diviner's Kevlar: Cooldown reduced from 64s to 40s
- Inhibitor: Damage Penalty reduced from -35% to -30%
- Inhibitor: Weapon Damage bonus increased from +22% to +25%
- Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
- Colossus: Active now grants you an additional +30% Melee Damage
- Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
- Mystic Regeneration: Health bonus increased from +40 to +50
- Mystic Regeneration: Duration increased from 5s to 6s
- Rusted Barrel: Cooldown reduced from 20s to 16s
- Arcane Surge: Spirit Power increased from +15 to +20
- Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
- Slowing Hex: Projectile speed increased from 53m/s to 80m/s
- Slowing Hex: Cooldown reduced from 30s to 27s
- Suppressor: Debuff duration increased from 4s to 5s
- Spirit Sap: Spirit Power loss increased from -24 to -30
- Spirit Sap: Cooldown reduced from 32s to 18s
- Decay: Healing Reduction increased from -45% to -50%
- Silence Wave: Damage spirit scaling increased from 0.6 to 1.0
- Silence Wave: Cooldown reduced from 35s to 30s
- Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
- Radiant Regeneration: Health bonus increased from +65 to +90
- Radiant Regeneration: Duration increased from 5s to 6s
- Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
- Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%
- Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25
- Torment Pulse: No longer hits sleeping enemies to avoid waking them up
- Disarming Hex: Cooldown reduced from 20s to 16s
- Magic Carpet: Duration increased from 8s to 12s
- Magic Carpet: Bonus health increased from 75 to 125
- Ethereal Shift: Cooldown reduced from 45s to 35s
- Cursed Relic: Damage penalty increased from -8% to -10%
- Vortex Web: Now has a unit target option where it will vacuum enemies around that target
Heroes
- Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
- Abrams: Siphon Life DPS reduced from 29 to 22
- Abrams: Siphon Life range reduced from 10m to 7.5m
- Abrams: Siphon Life is now circular rather than just in front of him
- Abrams: Siphon Life range no longer increases with Spirit Power
- Abrams: Siphon Life visual range FX fixed to show larger than default radius values
- Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80%
- Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40%
- Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6
- Abrams: Siphon Life T1 increased from -19s to -20s
- Abrams: Siphon Life T3 now also increases radius by +3.5m
- Abrams: Siphon Life T3 DPS reduced from 20 to 18
- Abrams: Shoulder Charge damage reduced from 37 to 30
- Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s
- Abrams: Should Charge[sic] spirit scaling reduced from 1.9 to 1.4
- Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
- Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
- Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s
- Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
- Abrams: Infernal Resilience T2 increased from +150 Health to +200
- Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance
- Abrams: Seismic Impact is a little faster to target the location when rising
- Abrams: Seismic Impact damage increase from 75 to 100
- Abrams: Seismic Impact now allows you to use items during it
- Abrams: Seismic Impact radius reduced from 10.5m to 9m
- Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
- Abrams: Seismic Impact T3 now also increases radius by 6m
- Apollo: Fixed Riposte not leaving the ground when started on the ground
- Apollo: Riposte no longer triggers from trooper or neutral damage
- Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed
- Apollo: Flawless Advance now gets interrupted by stun and sleep
- Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
- Apollo: Itani Lo Sahn's hit width no longer scales with radius increases
- Bebop: Hook can now be canceled
- Billy: Bashdown radius reduced from 4.5m to 4m
- Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
- Billy: Bashdown T3 now also reduces charge time by 2s
- Billy: Rising Ram damage reduced from 55 to 40
- Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9
- Billy: Rising Ram cooldown reduced by 50% on impact
- Billy: Rising Ram charge duration reduced from 0.51s to 0.3s
- Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
- Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
- Billy: Rising Ram T3 increased from 6.5% Max Health to 8%
- Billy: Blasted spirit scaling reduced from 0.8 to 0.6
- Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- Billy: Blasted passive no longer reduces enemy fire rate by -14%
- Billy: Blasted tooltip simplified
- Billy: Blasted T3 now also increases spirit scaling by +0.6
- Billy: Chain Gang radius reduced from 13m to 12m
- Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist
- Billy: Chain Gang cooldown increased from 125s to 150s
- Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
- Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
- Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
- Billy: Chain Gang T3 no longer grants +90 damage
- Billy: Chain Gang T3 now also increases the radius by +5m
- Calico: Bullets no longer have gravity
- Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
- Calico: Gloom Bombs changed so the first grenade always lands in the middle
- Calico: Gloom Bombs projectile sticky radius increased from 10 to 15
- Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s
- Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
- Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes
- Calico: Leaping Slash can now dash vertically, even while on the ground
- Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
- Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
- Calico: Leaping Slash radius reduced from 4.5m to 4m
- Calico: Ava can no longer manipulate movement if meleeing while midair
- Calico: Ava now uses healthbar modifier style for duration
- Calico: Ava fixed camera not being centered around Ava
- Calico: Ava melee attack delay reduced from 0.4s to 0.0s
- Calico: Ava melee attack cooldown increased from 0.75 to 0.85
- Calico: Ava melee attack now goes the way you are looking
- Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
- Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
- Calico: Ava cooldown reduced from 45s to 30s
- Calico: Ava duration reduced from 16s to 15s
- Calico: Ava T1 duration increased from +14s to 15s
- Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
- Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
- Calico: Return To Shadows now allows for some vertical flight movement during channel
- Calico: Return To Shadows now has new channel bar
- Calico: Return to Shadows T2 reduced from 67.5 Damage to 65
- Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
- Celeste: Gravity reduced from -20% to -28% (less gravity)
- Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
- Celeste: Shining Wonder bounce range reduced from 17m to 15m
- Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s
- The Doorman: Gun now pierces through targets at 50% reduced damage
- The Doorman: Call Bell time between charges increased from 4s to 6s
- The Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
- The Doorman: Call Bell explosion damage increased from 55 to 85
- The Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
- The Doorman: Call Bell T1 increased from +2m to +2.5m
- The Doorman: Call Bell T2 no longer has Impact Damage
- The Doorman: Call Bell T2 Explosion Damage increased from 40 to 75
- The Doorman: Call Bell T2 now increases spirit scaling by +0.6
- The Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
- The Doorman: Doorway now has a timer icon above the ability
- The Doorman: Doorway T1 duration increased from +10s to +15s
- The Doorman: Doorway T2 barrier duration increased from 8s to 12s
- The Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
- The Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
- The Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
- The Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m
- The Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
- The Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
- The Doorman: Hotel Guest cast range increased from 6m to 7m
- The Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
- The Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
- The Doorman: Hotel Guest now supports instant cast settings
- The Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
- The Doorman: Hotel Guest cost of stay damage reduced from 150 to 75
- The Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125
- The Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
- The Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
- The Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
- Drifter: Rend damage range reduced from 18m to 16m
- Drifter: Rend cooldown increased from 13s to 16s
- Drifter: Rend damage spirit scaling increased from 1.4 to 1.8
- Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- Drifter: Rend T1 bonus damage increased from +32 to +40
- Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
- Drifter: Stalker's Mark duration reduced from 6s to 5s
- Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
- Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
- Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
- Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
- Drifter: Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
- Drifter: Eternal Night now makes the targets be considered as isolated
- Drifter: Eternal Night Sprint reduced from +3m to +2m
- Drifter: Eternal Night no longer has 7 spirit damage proc
- Drifter: Eternal Night cooldown increased from 120s to 125s
- Drifter: Eternal Night duration reduced from 7s to 6.5s
- Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
- Drifter: Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
- Drifter: Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
- Dynamo: Bullet damage increased from 12.2+0.44 to 12.6+0.5
- Dynamo: Kinetic Pulse cooldown increased from 22s to 26s
- Dynamo: Kinetic Pulse damage increased from 90 to 115
- Dynamo: Kinetic Pulse range reduced from 20m to 16m
- Dynamo: Kinetic Pulse range no longer increases with spirit scaling
- Dynamo: Kinetic Pulse spirit scaling increased from 1.7 to 2.1
- Dynamo: Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
- Dynamo: Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
- Dynamo: Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
- Dynamo: Quantum Entanglement no longer grants +26% Fire Rate
- Dynamo: Quantum Entanglement no longer reloads ammo
- Dynamo: Quantum Entanglement base ability now restores 1 stamina
- Dynamo: Quantum Entanglement ally distance increased from 10m to 13m
- Dynamo: Quantum Entanglement range increased from 9m to 10m
- Dynamo: Quantum Entanglement T1 increased from +4m Range to +6m
- Dynamo: Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
- Dynamo: Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
- Dynamo: Rejuvenating Aurora cooldown increased from 45s to 48s
- Dynamo: Rejuvenating Aurora now has a 1s linger on allies
- Dynamo: Rejuvenating Aurora now lets you jump while using it
- Dynamo: Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
- Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s
- Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s
- Dynamo: Singularity no longer does 1.5% Max Health DPS
- Dynamo: Singularity DPS increased from 40 to 75
- Dynamo: Singularity DPS spirit scaling increased from 0.19 to 0.28
- Dynamo: Singularity T3 increased from 4% Max Health DPS to 5.5%
- Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
- Graves: Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
- Graves: Grasping Hands cooldown reduced from 38s to 34s
- Graves: Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
- Graves: Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
- Haze: Spirit per boon reduced from 1.1 to 0.5
- Haze: Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
- Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling
- Haze: Sleep Dagger cooldown increased from 26s to 30s
- Haze: Sleep Dagger Sleep duration reduced from 3s to 2.75s
- Haze: Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
- Haze: Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
- Haze: Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
- Haze: Smoke Bomb cooldown increased from 30s to 33s
- Haze: Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
- Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed
- Haze: Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
- Haze: Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
- Haze: Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
- Haze: Smoke Bomb T3 now also grants +1 Charge
- Haze: Fixation reduced from +0.2 Weapon Damage per stack to +0.18
- Haze: Fixation T1 spirit scaling increased from 0.37 to 0.8
- Haze: Fixation T1 reduced from +50 Spirit Damage to +40
- Haze: Fixation T3 increased from +0.12 Weapon Damage to +0.14
- Haze: Bullet Dance Fire Rate bonus reduced from 30% to 20%
- Haze: Bullet Dance base ability now has 60% Evasion
- Haze: Bullet Dance duration spirit scaling increased from 0.06 to 0.08
- Haze: Bullet Dance Bonus Bullet Damage reduced from 10 to 7
- Haze: Bullet Dance T1 increased from +4 Bullet Damage to +7
- Haze: Bullet Dance T2 now also increases Fire Rate by +10%
- Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion
- Haze: Bullet Dance T3 now also fires at an additional target
- Infernus: Napalm damage reduced from 46 to 40
- Infernus: Napalm damage spirit scaling increased from 0.3 to 0.6
- Infernus: Napalm amplified damage taken reduced from 20% to 16%
- Infernus: Napalm T2 lifesteal increased from 10% to 15%
- Infernus: Flame Dash DPS spirit scaling increased from 0.8 to 1.0
- Infernus: Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
- Infernus: Flame Dash T2 DPS reduced from +27 to +20
- Infernus: Flame Dash T2 DPS now also increases trail duration by 1s
- Infernus: Flame Dash T3 no longer reduces cooldown by 15s
- Infernus: Flame Dash T3 now also grants +1 Charge
- Infernus: Flame Dash T3 time between charges reduced from 20s to 14s
- Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy)
- Infernus: Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
- Infernus: Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
- Infernus: Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
- Infernus: Concussive Combustion cast now causes camera to move back a bit
- Infernus: Concussive Combustion delay increased from 3s to 3.25s
- Infernus: Concussive Combustion radius reduced from 13m to 12m
- Infernus: Concussive Combustion cooldown increased from 140s to 165s
- Infernus: Concussive Combustion damage reduced from 150 to 125
- Infernus: Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
- Infernus: Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
- Infernus: Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
- Ivy: Now has -10% Gravity
- Ivy: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
- Ivy: Kudzu Bomb renamed to Entangling Thorns
- Ivy: Entangling Thorns Recharge Time reduced from 8s to 5s
- Ivy: Entangling Thorns spirit scaling reduced from 0.65 to 0.55
- Ivy: Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
- Ivy: Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
- Ivy: Watcher's Covenant renamed to Kudzu Connection
- Ivy: Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18
- Ivy: Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
- Ivy: Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
- Ivy: Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
- Ivy: Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
- Ivy: Stone Form cooldown increased from 37s to 40s
- Ivy: Stone Form damage spirit scaling reduced from 1.5 to 0.8
- Ivy: Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
- Ivy: Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
- Ivy: Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
- Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
- Ivy: Air Drop spirit damage scaling reduced from 2.3 to 1.0
- Ivy: Air Drop Cooldown reduced from 100s to 65s
- Ivy: Air Drop duration increased from 16s to 21s
- Ivy: Air Drop base/max speed increased from 11/18m to 10/22m
- Ivy: Air Drop bomb radius increased from 14m to 20m
- Ivy: Air Drop buff duration reduced from 12s to 8s
- Ivy: Air Drop ally cast range increased from 14m to 18m
- Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping
- Ivy: Air Drop bomb no longer has a fast explode expanding behavior
- Ivy: Air Drop bomb no longer causes a knockup
- Ivy: Air Drop bomb no longer slows on explode by default
- Ivy: Air Drop bomb no longer provides barrier by default
- Ivy: Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
- Ivy: Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
- Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
- Kelvin: Frost Grenade now impacts on Ice Path
- Kelvin: Frost Grenade radius reduced from 6.5m to 6m
- Kelvin: Frost Grenade cooldown increased from 20s to 30s
- Kelvin: Frost Grenade now comes with 2 charges
- Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
- Kelvin: Frost Grenade no longer has -40% Stamina regen reduction
- Kelvin: Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
- Kelvin: Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
- Kelvin: Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
- Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space
- Kelvin: Ice Path cooldown increased from 46s to 50s
- Kelvin: Ice Path incline/decline speed increased
- Kelvin: Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
- Kelvin: Ice Path T2 increased from -17s Cooldown to -20s
- Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path
- Kelvin: Arctic Beam visual clarity on VFX improved
- Kelvin: Arctic Beam now lets you cast Frost Grenade and items while using it
- Kelvin: Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%
- Kelvin: Arctic Beam Max Slow reduced from -40% to -20%
- Kelvin: Arctic Beam spirit scaling reduced from 0.8 to 0.5
- Kelvin: Arctic Beam cooldown increased from 25s to 28s
- Kelvin: Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
- Kelvin: Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
- Kelvin: Arctic Beam T3 now also reduces cooldown by 13s
- Kelvin: Frozen Shelter can now be canceled first without canceling Ice Beam
- Kelvin: Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
- Kelvin: Frozen Shelter duration reduced from 5.25s to 5s
- Kelvin: Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
- Kelvin: Frozen Shelter T2 increased from +1s to +1.5s
- Kelvin: Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
- Lady Geist: Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
- Lady Geist: Essence Bomb radius reduced from 9m to 7m
- Lady Geist: Essence Bomb cooldown reduced from 14.5s to 14s
- Lady Geist: Essence Bomb T1 increased from -4s to -5s
- Lady Geist: Essence Bomb T2 also increases radius by +2m
- Lady Geist: Life Drain cooldown increased from 30s to 34s
- Lady Geist: Life Drain break range reduced from 30m to 28m
- Lady Geist: Life Drain T1 DPS increased from +16.2 to +18
- Lady Geist: Life Drain T2 duration increased from +2s to +2.5s
- Lady Geist: Life Drain T3 charges increased from +1 to +2
- Lady Geist: Life Drain T3 now also increases spirit scaling by +0.3
- Lady Geist: Soul Exchange cast time reduced from 0.2s to 0.1s
- Lady Geist: Soul Exchange post cast hold time reduced from 0.7s to 0.2s
- Lady Geist: Soul Exchange T1 cooldown increased from -35s to -60s
- Lady Geist: Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
- Lady Geist: Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
- Lash: Increased Sparkles
- Lash: Fixed Ground Strike against players brought down from mid air not doing damage
- Lash: Grapple T2 weapon damage increased from +6 to +7
- Lash: Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
- Lash: Flog cooldown increased from 24s to 26s
- Lash: Flog Attack Angle no longer increases with Spirit Power
- Lash: Flog heal vs heroes reduced from 60% to 50%
- Lash: Flog T2 increased from -12s Cooldown to -16s
- Lash: Flog T2 now also reduces Fire Rate by 30%
- Lash: Flog T3 no longer reduces Fire Rate
- Lash: Flog T3 damage reduced from +86 to +80
- Lash: Flog T3 now also increases Attack Angle by 40 and Heal by +20%
- Lash: Fixed Death Slam camera sometimes being obstructed
- Lash: Death Slam throw distance no longer scales with Spirit Power (was 0.3)
- Lash: Death Slam cooldown increased from 145s to 150s
- Lash: Death Slam T1 throw distance increased from +8m to +12m
- Lash: Death Slam T2 cooldown increased from -25s to -40s
- Lash: Death Slam T3 now also increases cast range by +10m
- McGinnis: Stamina speed bucket 3 to 2
- McGinnis: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
- McGinnis: Mini Turret duration increased from 24s to 35s
- McGinnis: Mini Turret base health and health growth reduced by 40%
- McGinnis: Mini Turrets initial fading resist start value increased from 60% to 80%
- McGinnis: Mini Turrets now have 35% melee resist
- McGinnis: Mini Turret tracking, angle and projectile speeds significantly improved
- McGinnis: Mini Turret on the minimap now flash/turn red when they are attacking
- McGinnis: Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
- McGinnis: Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
- McGinnis: Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
- McGinnis: Medicinal Specter duration no longer scales with spirit power
- McGinnis: Medicinal Specter radius no longer scales with spirit power
- McGinnis: Medicinal Specter regen now scales with spirit power (+0.3)
- McGinnis: Medicinal Specter cooldown increased from 48s to 50s
- McGinnis: Medicinal Specter no longer provides +15% Stamina Recovery
- McGinnis: Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
- McGinnis: Medicinal Specter T2 increased from -17s Cooldown to -20s
- McGinnis: Medicinal Specter T2 now also increases Stamina Recovery by +100%
- McGinnis: Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
- McGinnis: Medicinal Specter T3 now also increases radius by 3m
- McGinnis: Medicinal Specter T3 now also increases duration by 1s
- McGinnis: Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
- McGinnis: Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
- McGinnis: Spectral Wall min range reduced from 6m to 5m
- McGinnis: Spectral Wall applies it's slow to enemies it passes through while being summoned
- McGinnis: Spectral Wall T1 no longer drains 1 stamina
- McGinnis: Spectral Wall T1 Damage Amp increased from 15% to 20%
- McGinnis: Spectral Wall T2 also increases wall duration by +2s
- McGinnis: Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
- McGinnis: Heavy Barrage duration reduced from 13s to 8s
- McGinnis: Heavy Barrage minimum range reduced from 9m to 8.5m
- McGinnis: Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
- McGinnis: Heavy Barrage T1 move slow reduced from 40% to 30%
- McGinnis: Heavy Barrage T1 dash slow increased from 20% to 30%
- McGinnis: Heavy Barrage T1 slow duration reduced from 2s to 1.5s
- McGinnis: Heavy Barrage T2 cooldown reduction increased from -45s to -55s
- McGinnis: Heavy Barrage T2 now also increases duration by 6s
- McGinnis: Heavy Barrage T3 damage increased from +21 to +25
- McGinnis: Heavy Barrage T3 spirit scaling from +0.2 to +0.25
- McGinnis: Heavy Barrage T3 now also increases explosion radius by 2m
- Mina: Stamina cooldown increased from 3.9s to 4.2s
- Mina: Rake cooldown increased from 10s to 16s
- Mina: Rake hero hit missing health as damage increased from 3% to 5%
- Mina: Rake heal per kill reduced from 30 to 25
- Mina: Rake heal per kill spirit scaling reduced from 0.43 to 0.3
- Mina: Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
- Mina: Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
- Mina: Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
- Mina: Sanguine Retreat cast range reduced 10m to 9m
- Mina: Sanguine Retreat recast window increased from 3s to 3.5s
- Mina: Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
- Mina: Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
- Mina: Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"
- Mina: Love Bites Cooldown increased from 8s to 10s
- Mina: Love Bites damage reduced from 6 to 4
- Mina: Love Bites damage spirit scaling increased from 0.06 to 0.09
- Mina: Love Bites bonus damage reduced from 55 to 45
- Mina: Love Bites bonus damage spirit scaling increased from 1.6 to 1.85
- Mina: Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
- Mina: Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45
- Mina: Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
- Mina: Nox Nostra cooldown increased from 115s to 130s
- Mina: Nox Nostra damage reduced from 6 to 5.6
- Mina: Nox Nostra T1 increased from +1.8 to +2.2
- Mina: Nox Nostra T2 cooldown increased from -40s to -55s
- Mirage: Bullet damage reduced from 15.2+0.5 to 14.8+0.3
- Mirage: Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
- Mirage: Fire Scarabs collision and model size increased a bit
- Mirage: Fire Scarabs base charges reduced from 4 to 2
- Mirage: Fire Scarabs spirit scaling reduced from 1.0 to 0.8
- Mirage: Fire Scarabs now immediately steal the health from the target
- Mirage: Fire Scarabs Max Health steal increased from 45 to 70
- Mirage: Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
- Mirage: Fire Scarabs cooldown increased from 40s to 45s
- Mirage: Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
- Mirage: Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"
- Mirage: Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
- Mirage: Fire Scarabs no longer has a reduced effect against non-heroes
- Mirage: Tornado renamed to Dust Devil
- Mirage: Dust Devil lift duration reduced from 1.0s to 0.4s
- Mirage: Dust Devil spirit scaling reduced from 0.7 to 0.3
- Mirage: Dust Devil now slows affected enemies by 30% for 3s
- Mirage: Dust Devil bullet evasion duration increased from 3.5s to 4s
- Mirage: Dust Devil bullet evasion increased from 25% to 30%
- Mirage: Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
- Mirage: Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
- Mirage: Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
- Mirage: Djinn's Mark cooldown increased from 2.6s to 3s
- Mirage: Djinn's Mark multiplier duration increased from 4.5s to 5s
- Mirage: Djinn's Mark reveal duration increased from 3s to 6s
- Mirage: Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
- Mirage: Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
- Mirage: Djinn's Mark T2 increased from +8.1 Damage to +20
- Mirage: Djinn's Mark T3 cooldown increased from -0.75s to -1s
- Mirage: Djinn's Mark T3 now also stuns for 0.5s at max stacks
- Mirage: Traveler cooldown reduced from 155s to 145s
- Mirage: Traveler can now be cast while on the zipline
- Mirage: Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
- Mirage: Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
- Mirage: Traveler no longer grants +2m Move Speed and +26% Fire Rate
- Mirage: Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
- Mirage: Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier for 12s"
- Mirage: Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
- Mo & Krill: Scorn damage reduced from 56 to 50
- Mo & Krill: Scorn radius reduced from 10m to 9m
- Mo & Krill: Scorn spirit scaling increased from 0.42 to 0.75
- Mo & Krill: Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
- Mo & Krill: Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
- Mo & Krill: Burrow now lets you enter the tunnels
- Mo & Krill: Burrow cooldown increased from 37s to 40s
- Mo & Krill: Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
- Mo & Krill: Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
- Mo & Krill: Burrow T3 increased from +2 m/s Move Speed to +4
- Mo & Krill: Burrow T3 increased from -19s Cooldown to -20s
- Mo & Krill: Sand Blast cooldown reduced from 42s to 40s
- Mo & Krill: Sand Blast duration reduced from 3s to 2.5s
- Mo & Krill: Sand Blast range reduced from 35m to 25m
- Mo & Krill: Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
- Mo & Krill: Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
- Mo & Krill: Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
- Mo & Krill: Combo cooldown increased from 90s to 150s
- Mo & Krill: Combo DPS increased from 35 to 60
- Mo & Krill: Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
- Mo & Krill: Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
- Mo & Krill: Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
- Paige: Conjure Dragon renamed to Bookwyrm
- Paige: Bookwyrm fixed initial location not starting where you click it
- Paige: Bookwyrm cooldown increased from 30s to 33s
- Paige: Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
- Paige: Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
- Paige: Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30
- Paige: Bookwyrm T3 now also grants +1 Charge
- Paige: Defend and Fight! renamed to Plot Armor
- Paige: Plot Armor barrier spirit scaling reduced from 1.6 to 1.3
- Paige: Plot Armor T3 now also increases spirit scaling (+0.3)
- Paige: Captivating Read height area no longer increases with range bonuses
- Paige: Captivating Read cooldown increased from 25s to 30s
- Paige: Captivating Read immobilize duration reduced from 1.25s to 1s
- Paige: Captivating Read T1 cooldown increased from -6s to -11s
- Paige: Captivating Read T2 immobilize duration increased from 0.75s to 1s
- Paige: Captivating Read T3 now also increases radius by 1m
- Paige: Rallying Charge T2 now also reduces cooldown by 30s
- Paige: Rallying Charge T3 now also increases Max Amp from +100% to +150%
- Paradox: Pulse Grenade radius reduced from 6m to 5.5m
- Paradox: Pulse Grenade radius increases by +1m per Pulse
- Paradox: Pulse Grenade Amp Per Stack reduced from 6% to 4%
- Paradox: Pulse Grenade cooldown increased from 28s to 32s
- Paradox: Pulse Grenade spirit scaling reduced from 0.6 to 0.4
- Paradox: Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
- Paradox: Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
- Paradox: Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
- Paradox: Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
- Paradox: Time Wall duration reduced from 6s to 5.5
- Paradox: Time Wall no longer damages enemies going through it
- Paradox: Time Wall now increases allied bullet speeds going through it by 100%
- Paradox: Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
- Paradox: Time Wall T1 increased from +2m Width to +3m
- Paradox: Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
- Paradox: Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
- Paradox: Kinetic Carbine cooldown increased from 27s to 30s
- Paradox: Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
- Paradox: Kinetic Carbine base damage scale increased from 100% to 125%
- Paradox: Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
- Paradox: Kinetic Carbine T3 now also increases charge hold by 2s
- Paradox: Paradoxical Swap cooldown increased from 75s to 95s
- Paradox: Paradoxical Swap no longer has 80% Spirit Lifesteal
- Paradox: Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
- Paradox: Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
- Paradox: Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
- Paradox: Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
- Pocket: Barrage projectile speed increased by 15%
- Pocket: Barrage now lets you use stamina during the ability
- Pocket: Barrage now lets you use Flying Cloak during the ability
- Pocket: Barrage T1 increased from +12.6 Damage Per Projectile to +16
- Pocket: Barrage T2 cooldown increased from -14s to -16s
- Pocket: Barrage T3 increased from +2m Radius to +3m
- Pocket: Flying Cloak cooldown reduced from 32s to 26s
- Pocket: Flying Cloak damage reduced from 70 to 60
- Pocket: Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance)
- Pocket: Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
- Pocket: Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
- Pocket: Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
- Pocket: Enchanter's Satchel spirit scaling increased from 0.61 to 0.9
- Pocket: Enchanter's Satchel T3 now also reduces movement speed by 40%
- Pocket: Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%
- Pocket: Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s
- Pocket: Enchanter's Satchel T3 now also increases radius by 4m
- Pocket: Affliction no longer applies 12% Current Health Damage
- Pocket: Affliction DPS increased from 28 to 32
- Pocket: Affliction spirit scaling increased from 0.17 to 0.2
- Pocket: Affliction cooldown increased from 140s to 150s
- Pocket: Affliction T1 increased from -25s Cooldown to -40s Cooldown
- Pocket: Affliction T2 no longer reduces healing by 40%
- Pocket: Affliction T2 now also increases radius by 4m
- Pocket: Affliction T3 no longer increases radius by 6m
- Pocket: Affliction T3 now prevents all healing on targets
- Pocket: Affliction T3 increases spirit scaling by +0.1
- Rem: Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
- Rem: Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
- Rem: Naptime sleep move speed reduced from 2m/s to 1.5m/s
- Rem: Naptime sleep duration decreased from 4.25s to 4s
- Rem: Naptime radius decreased from 20m to 17.0m
- Rem: Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
- Rem: Naptime T3 now also grants +50% damage resist while channeling
- Seven: Move Speed no longer scales with spirit power
- Seven: Sprint speed increased from 0.6m to 1.8m
- Seven: Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
- Seven: Lightning Ball fixed now doing damage if another ball was already hitting a target
- Seven: Lightning Ball T2 now also increases lifetime by 1s
- Seven: Static Charge damage reduced from 38 to 35
- Seven: Static Charge cast range reduced from 16m to 15m
- Seven: Static Charge cast range no longer increases with spirit power
- Seven: Static Charge T1 increased from -19s Cooldown to -20s
- Seven: Static Charge T2 now also increases cast range by +5m
- Seven: Static Charge T3 now also increases damage by +160
- Seven: Power Surge duration no longer scales with spirit power
- Seven: Power Surge cooldown increased from 48s to 50s
- Seven: Power Surge max jumps increased from 3 to 4
- Seven: Power Surge T1 increased from -15s to -18s
- Seven: Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
- Seven: Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
- Seven: Storm Cloud allows movement in the base ability (1.5m)
- Seven: Storm Cloud bullet resistance reduced from 20% to 0%
- Seven: Storm Cloud T1 bullet resist increased from 35% to 55%
- Seven: Storm Cloud T3 increases move speed by +3m (was +3.8m before)
- Shiv: Stamina reduced from 3 to 2
- Shiv: Stamina movement speed reduced from 6.7 to 6.5
- Shiv: Bullet damage growth increased from 0.154 to 0.165
- Shiv: Serrated Knives no longer has impact damage
- Shiv: Serrated Knives Bleed DPS per knife increased from 4 to 10
- Shiv: Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15
- Shiv: Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
- Shiv: Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"
- Shiv: Serrated Knives T3 no longer has +30 Impact Damage
- Shiv: Serrated Knives T3 DPS increased from +5.5 to +12
- Shiv: Serrated Knives T3 increases spirit scaling by +0.10
- Shiv: Slice and Dice cooldown increased from 15s to 16s
- Shiv: Slice and Dice Impact damage reduced from 75 to 60
- Shiv: Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
- Shiv: Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown
- Shiv: Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
- Shiv: Slice and Dice T3 now also grants +50 Impact Damage
- Shiv: Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
- Shiv: Killing Blow Damage Amp reduced from 15% to 14%
- Shiv: Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
- Shiv: Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
- Shiv: Killing Blow T3 now also increases enemy health threshold by +5%
- Silver: Mauling Leap damage scaling reduced from 1.9 to 1.5
- Silver: Fixed Tail Whack being considered a movement ability
- Silver: Tail Whack disarm duration reduced from 2.5s to 2s
- Silver: Tail Whack slow duration increased from 1.5s to 2s
- Silver: Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
- Silver: Lycan Curse cooldown increased from 35s to 50s
- Silver: Lycan Curse base health bonus reduced from 100 to 75
- Silver: Lycan Curse no longer grants +14% Bullet and Spirit Resistance
- Silver: Lycan Curse no longer grants +2m Move Speed
- Silver: Lycan Curse T1 resist increased from +14% to +15%
- Silver: Lycan Curse T2 bonus health increased from 125 to 150
- Victor: Bullet damage increased from 12.3 to 12.5
- Victor: Pain Battery now starts charged
- Victor: Pain Battery range increased from 20m to 28m
- Victor: Pain Battery reduced randomness on the projectile paths
- Victor: Pain Battery bolt count from 5 to 7
- Victor: Pain Battery T2 increased from +36 to +50
- Victor: Pain Battery T3 now also increases spirit scaling by +0.6
- Victor: Jumpstart cooldown increased from 23s to 30s
- Victor: Jumpstart Move Speed reduced from 4m to 3m
- Victor: Jumpstart spirit scaling reduced from 1.8 to 1.2
- Victor: Jumpstart T1 increased from +1.5m to +3m Move Speed
- Victor: Jumpstart T2 now also reduces cooldown by -8s
- Victor: Jumpstart T3 now also provides +1 Charge
- Victor: Jumpstart T3 no longer reduces cooldown
- Victor: Jumpstart T3 now also increases spirit scaling by 0.8
- Victor: Aura of Suffering time to max DPS reduced from 10s to 6s
- Victor: Aura of Suffering radius increased from 7.7m to 10m
- Victor: Aura of Suffering toggle cooldown reduced from 2.5s to 2s
- Victor: Aura of Suffering Min DPS reduced from 16 to 12
- Victor: Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
- Victor: Aura of Suffering Max DPS reduced from 70 to 54
- Victor: Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
- Victor: Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
- Victor: Aura of Suffering Text Progress bar indicates time to Max DPS
- Victor: Aura of Suffering T3 reduced from +13% Damage to +15%
- Victor: Shocking Reanimation radius reduced from 13m to 12m
- Victor: Shocking Reanimation rebirth health reduced from 60% to 50%
- Victor: Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
- Victor: Shocking Reanimation T2 rebirth health increased from 40% to 50%
- Victor: Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
- Vindicta: Fire Rate no longer scales with Spirit Power
- Vindicta: Bullet damage now scales with spirit power (0.022)
- Vindcita[sic]: Ammo reduced from 22 to 19
- Vindicta: Bullet Velocity increased from 557 to 660
- Vindicta: Stake damage reduced from 55 to 40
- Vindicta: Stake damage spirit scaling increased from 0.37 to 0.5
- Vindicta: Stake projectile speed increased from 20m/s to 25m/s
- Vindicta: Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
- Vindicta: Stake T3 Tether Duration increased from +0.5s to +0.75s
- Vindicta: Stake T3 capture radius increased from +1m to +2m
- Vindicta: Flight now allows you to use melee
- Vindicta: Flight now allows parry to be used
- Vindicta: Flight now grants you +50% Item Cast Range
- Vindicta: Flight spirit damage scaling reduced from 0.22 to 0.18
- Vindicta: Flight duration reduced from 15s to 13s
- Vindicta: Flight T2 duration increased from +8s to +10s
- Vindicta: Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
- Vindicta: Flight T3 now increases spirit scaling by 0.1
- Vindicta: Flight T3 now also refreshes duration on hero kill
- Vindicta: Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
- Vindicta: Crow Familiar debuff duration no longer scales with spirit power
- Vindicta: Crow Familiar debuff duration increased from 4s to 5s
- Vindicta: Crow Familiar bleed damage reduced from 2.7% to 2.2%
- Vindicta: Crow Familiar damage increased from 37 to 40
- Vindcita[sic]: Crow Familiar cooldown increased from 28s to 32s
- Vindicta: Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
- Vindicta: Crow Familiar T2 now also increase bleed damage by +0.5%
- Vindicta: Crow Familiar T3 now also increases debuff duration by 2s
- Vindicta: Assassinate while scoped no longer un-scopes when using items
- Vindicta: Assassinate now has a 4s buffer on impact for bonus credit
- Vindicta: Assassinate while scoped now plays a sound for you when the it is fully charged
- Vindicta: Assassinate weapon damage bonus increased from 5% to 6%
- Viscous: Splatter bounces once by default
- Viscous: Splatter cooldown reduced from 30s to 26
- Viscous: Splatter spirit scaling reduced from 1.77 to 0.8
- Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies
- Viscous: Splatter multiple hit damage value reduced from 50% to 50/38/26%
- Viscous: Splatter T1 radius increased from +1m to +2m
- Viscous: Splatter T2 cooldown increased from -12s to -14s
- Viscous: Splatter T3 spirit scaling increased from +0.4 to +1.3
- Viscous: Splatter T3 still adds 2 bounces
- Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
- Viscous: The Cube healing spirit scaling increased from 0.14 to 0.3
- Viscous: The Cube T3 increased from -21s Cooldown to -25s
- Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies
- Viscous: Puddle Punch Charge Time increased from 1.5s to 1.7s
- Viscous: Puddle Punch Slow increased from 15% to 20%
- Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
- Viscous: Puddle Punch radius reduced from 4.5m to 4m
- Viscous: Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
- Viscous: Goo Ball no longer can carry Urn
- Viscous: Goo Ball turn rate improved a bit
- Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3)
- Viscous: Goo Ball cooldown increased from 115s to 130s
- Viscous: Goo Ball duration increased from 9s to 10s
- Viscous: Goo Ball Bullet and Spirit resist reduced from 60% to 35%
- Viscous: Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
- Viscous: Goo Ball T2 reduced from +72 Damage to +70
- Viscous: Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
- Warden: Bullet growth per boon reduced from 0.44 to 0.38
- Warden: Alchemical Flask Weapon Damage reduction reduced from -30% to -25%
- Warden: Alchemical Flask T2 damage increased from +36 to +40
- Warden: Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
- Warden: Alchemical Flask T2 no longer increases radius by 1m
- Warden: Alchemical Flask T3 cooldown increased from -6.5s to -7s
- Warden: Alchemical Flask T3 now also increases radius by 2m
- Warden: Willpower duration reduced from 7s to 5s
- Warden: Willpower cooldown reduced from 42s to 40
- Warden: Willpower barrier now scales with spirit power in the base ability (+0.5)
- Warden: Willpower T2 cooldown from -19s to -22s
- Warden: Willpower T2 now also increases duration by +2s
- Warden: Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
- Warden: Binding Word cast range reduced from 20m to 15m
- Warden: Binding Word cooldown decreased from 37s to 34s
- Warden: Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
- Warden: Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
- Warden: Binding Word T2 now increases trap duration by 0.75s
- Warden: Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
- Warden: Last Stand Channeling bullet and spirit resist increased from 30% to 60%
- Warden: Last Stand radius reduced from 13m to 12m
- Warden: Last Stand T1 increased from +3m Radius to +4m
- Warden: Last Stand T3 no longer grants +50% Bullet and Spirit Resist
- Warden: Last Stand T3 duration increased from +2.5s to +3s
- Warden: Last Stand T3 now also grants you Unstoppable while channeling
- Wraith: Card Trick cards now have specific suites[sic] with special bonuses.
- Card Types:
- Spades: +70% Damage
- Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
- Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal no non-heroes)
- Clubs: 30% Slow for 3s
- Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
- Card Types:
- Wraith: Card Trick base charge count increased from 1 to 2
- Wraith: Card Trick base damage reduced from 60 to 45
- Wraith: Card Trick spirit scaling reduced from 1.0 to 0.55
- Wraith: Card Trick buildup now takes 20% longer
- Wraith: Card Trick cooldown reduced from 0.75s to 0.5s
- Wraith: Card Trick post cast time reduced from 0.2s to 0.1
- Wraith: Card Trick now highlights the card that will be throw next.
- Wraith: Card Trick now has unique sounds for each card suite that is summoned.
- Wraith: Card Trick T1 increased from "+1 Charges" to "+2 Charges"
- Wraith: Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
- Wraith: Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
- Wraith: Fixed Project Mind interaction with stuns
- Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies)
- Wraith: Full Auto duration no longer scales with Spirit Power
- Wraith: Full Auto cooldown reduced from 48s to 45s
- Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
- Wraith: Full Auto T1 increased from -14s Cooldown to -20s
- Wraith: Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
- Wraith: Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
- Wraith: Telekinesis cooldown increased from 110s to 120s
- Wraith: Telekinesis cast range reduced from 20m to 14m
- Wraith: Telekinesis cast time increased from 0.1s to 0.3s
- Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- Wraith: Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
- Wraith: Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
- Wraith: Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
- Yamato: Power Slash being held down no longer automatically fires it
- Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- Yamato: Power Slash base ability now has +60% Bullet Resist while channeling
- Yamato: Power Slash cooldown increased from 10.5s to 12s
- Yamato: Power Slash Slash Length reduced from 25m to 22m
- Yamato: Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
- Yamato: Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
- Yamato: Power Slash T3 now also grants +8m Range
- Yamato: Flying Strike renamed to Flying Slash
- Yamato: Flying Slash is now light melee damage rather than spirit
- Yamato: Flying Slash slow increased from -30% to -50%
- Yamato: Flying Slash cooldown increased from 21s to 36s
- Yamato: Flying Slash range increased from 20m to 25m
- Yamato: Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
- Yamato: Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
- Yamato: Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
- Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
- Yamato: Crimson Slash cooldown increased from 15s to 16s
- Yamato: Crimson Slash Fire Rate reduction increased from -18% to -30%
- Yamato: Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
- Yamato: Crimson Slash T3 increased from -9s Cooldown to -10s
- Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6)
- Yamato: Shadow Transformation cooldown increased from 110s to 130s
- Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
- Yamato: Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
- Yamato: Shadow Transformation T2 now also reduces cooldown by 25s
- Yamato: Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%