Celeste/Update history

Revision as of 19:21, 22 March 2026 by Gammaton32 (talk | contribs) (Update from March 21, 2026)
Update Changes

March 21, 2026

  • Bullet/Melee resistance reduced from -6% to -8%.
  • Gun now has falloff 22m->60m.
  • Bullet damage increased from 18+0.6 to 22+0.7.
  • Light Eater spirit scaling increased from 0.23 to 0.28.
  • Dazzling Trick no longer grants +1m Move Speed.
  • Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m.
  • Radiant Daggers spirit scaling increased from 0.42 to 0.56.
  • Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage".
  • Radiant Daggers T3 fire rate increased from 6% to 7%.
  • Shining Wonder range reduced from 15m to 14m.
  • Shining Wonder T3 reduced from +10 Max Bounces to +8.

March 10, 2026

  • Gravity from 28% to 25% (was 20% previous patch).
  • Air Control increased from 38% to 44% (was 50% previous patch).
  • Light Eater on hit damage reduced from 25 to 20.
  • Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8.
  • Shining Wonder no longer refunds half cooldown on miss.
  • Shining Wonder linger time reduced from 3.25s to 3s.

March 6, 2026

  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • Shining Wonder bounce range reduced from 17m to 15m.
  • Shining Wonder linger duration reduced from 4.5s to 3.25s.

February 13, 2026

  • Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
  • Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon.
  • Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction.
  • Radiant Daggers base damage reduced from 60 to 55.
  • Radiant Daggers CD increased by 3s (moved to T2)
  • Shining Wonder bounce speed reduced a bit.
  • Shining Wonder air glide now falls faster after a short period.

February 12, 2026

February 10, 2026

Street Brawl:

February 9, 2026

  • Added to the game.

Street Brawl: