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| {{Outdated|Missing tech from [[Old Gods, New Blood]] heroes and ability reworks}}
| | ====== Character Tech ====== |
| {{Movement Wiki}}
| | '''Character Tech''' is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes. |
| {{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}}
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| '''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes. | |
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| Not all heroes have specific movement tech, though new tech may be discovered and explored over time.
| | Below are a list of character techniques currently in the game: |
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| Below is a list of known character techniques currently in the game:
| | *{{PageRef|Abrams|alt_link=Movement/Abrams}} |
| {| class="wikitable sortable" style="max-width:100%; width:auto;"
| | **{{PageRef|Abrams|alt_link=Movement/Abrams/Charge Cancel}} |
| ! Character
| | **{{PageRef|Abrams|alt_link=Movement/Abrams/Charge Launch}} |
| ! Movement Tech
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| |-
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| | rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}}
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| {{Plink|Abrams/Movement#Charge_Cancel|Charge Cancel|pic=Shoulder Charge|size=20}}
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| |-
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| {{Plink|Abrams/Movement#Charge_Launch|Charge Launch|pic=Shoulder Charge|size=20}}
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| |-
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| | rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}}
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| {{Plink|The_Doorman/Movement#Doorway|Doorway|pic=Doorway|size=20}}
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| |-
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| {{Plink|The_Doorman/Movement#Self_Cart|Self Cart|pic=Luggage_Cart|size=20}}
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| |-
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| | {{PageRef|Drifter|alt_link=Drifter/Movement}}
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| {{Plink|Drifter/Movement#Stalker's_Mark_Teleport_Momentum_Conservation|Stalker's Mark Teleport Momentum Conservation|pic=Stalker's Mark|size=20}}
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| |-
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| | rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}}
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| {{Plink|Dynamo/Movement#Singularity_Heavy_Melee_Cancel|Singularity Heavy Melee Cancel|pic=Singularity|size=20}}
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| |-
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| {{Plink|Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation|Dynamo Zipline Momentum Conservation|pic=Singularity|size=20}}
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| |-
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| | {{PageRef|Haze|alt_link=Haze/Movement}}
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| {{Plink|Haze/Movement#Bullet_Dance_Slide|Bullet Dance Slide|pic=Bullet Dance|size=20}}
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| |-
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| | {{PageRef|Holliday|alt_link=Holliday/Movement}}
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| {{Plink|Holliday/Movement#Bounce_Pad|Bounce Pad|pic=Bounce Pad|size=20}}
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| |-
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| | rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}}
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| {{Plink|Infernus/Movement#Rolling_Flame_Dash|Rolling Flame Dash|pic=Flame Dash|size=20}}
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| |-
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| {{Plink|Infernus/Movement#Flame_Dash_Slide|Flame Dash Slide|pic=Flame Dash|size=20}}
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| |-
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| {{Plink|Infernus/Movement#Flame_Dash_Slide_Bunnyhopping|Flame Dash Slide Bunnyhopping|pic=Flame Dash|size=20}}
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| |-
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| | rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}}
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| {{Plink|Ivy/Movement#Air_Drop|Air Drop|pic=Air Drop|size=20}}
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| |-
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| {{Plink|Ivy/Movement#Ivy_Zipline_Momentum_Conservation|Ivy Zipline Momentum Conservation|pic=Air Drop|size=20}}
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| |-
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| | rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}}
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| {{Plink|Lash/Movement#Lash_Zipline_Momentum_Conservation|Lash Zipline Momentum Conservation|pic=Death Slam|size=20}}
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| |-
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| {{Plink|Lash/Movement#Grapple_Slide|Grapple Slide|pic=Grapple|size=20}}
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| |-
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| {{Plink|Lash/Movement#Slam_Slide|Slam Slide|pic=Death Slam|size=20}}
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| |-
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| | rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}}
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| {{Plink|Mo & Krill/Movement#Burrow|Burrow|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#Pseudo|Pseudo|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#IAD Pseudo|IAD Pseudo|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#Heavy/Light Punch Pseudo|Punch Pseudo|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#Burrow & Dash Burrow|Dash Burrow|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#Burrow Slide|Burrow Slide|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#Air_Jump_Burrow|Air Jump Burrow|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#Mantle Unburrow/Spin|Mantle Burrow|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#IAD_Burrow|IAD Burrow|pic=Burrow|size=20}}
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| |-
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| {{Plink|Mo & Krill/Movement#Magic_Carpet_Burrow|Magic Carpet Burrow|pic=Burrow|size=20}}
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| |-
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| | rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}}
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| {{Plink|Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel|Kinetic Carbine Aerial Momentum Cancel|pic=Kinetic Carbine|size=20}}
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| |-
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| {{Plink|Paradox/Movement#Time_Wall_Momentum_Stop|Time Wall Momentum Stop|pic=Time Wall|size=20}}
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| |-
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| {{Plink|Paradox/Movement#Time_Jump|Time Jump|pic=Time Wall|size=20}}
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| |-
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| | rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}}
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| {{Plink|Pocket/Movement#Pocket_Zipline_Momentum_Conservation|Pocket Zipline Momentum Conservation|pic=Barrage|size=20}}
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| |-
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| {{Plink|Pocket/Movement#Flying_Cloak_Momentum_Conservation|Flying Cloak Momentum Conservation|pic=Flying Cloak|size=20}}
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| |-
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| | {{PageRef|Seven|alt_link=Seven/Movement}}
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| {{Plink|Seven/Movement#Sky_Lift|Sky Lift|pic=Storm Cloud|size=20}}
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| |-
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| | rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}}
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| {{Plink|Shiv/Movement#Alt-fire|Alt-fire|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#Force_Jumping|Force Jumping|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#M2_Recoil_Skip|M2 Recoil Skip|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#M2_Sliding|M2 Sliding|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#M2_Slide_Hopping|M2 Slide Hopping|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#M2_Heavy_Melee_Climb|M2 Heavy Melee Climb|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#Infinite_M2_Slide|Infinite M2 Slide|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#Infinite_M2_Slide_Acceleration|Infinite M2 Slide Acceleration|pic=Damage|size=20}}
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| |-
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| {{Plink|Shiv/Movement#Slice_and_Dice_Leap|Slice and Dice Leap|pic=Slice and Dice|size=20}}
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| |-
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| | rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}}
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| {{Plink|Sinclair/Movement#Audience_Participation|Audience Participation|pic=Audience Participation|size=20}}
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| |-
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| {{Plink|Sinclair/Movement#Spectral_Assistant_Momentum_Conservation|Spectral Assistant Momentum Conservation|pic=Spectral Assistant|size=20}}
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| |-
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| | rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}}
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| {{Plink|Vindicta/Movement#Super_Jump|Super Jump|pic=Flight|size=20}}
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| |-
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| {{Plink|Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation|Vindicta Zipline Momentum Conservation|pic=Flight|size=20}}
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| |-
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| | rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}}
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| {{Plink|Viscous/Movement#Puddle_Punch_Boosting|Puddle Punch Boosting|pic=Puddle Punch|size=20}}
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| |-
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| {{Plink|Viscous/Movement#Wall_Punch_Dash|Wall Punch Dash|pic=Puddle Punch|size=20}}
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| {{Plink|Viscous/Movement#Air_Vent_Puddle_Boost|Air Vent Puddle Boost|pic=Puddle Punch|size=20}}
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| {{Plink|Viscous/Movement#Frogpunch|Frogpunch|pic=Puddle Punch|size=20}}
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| |-
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| {{Plink|Viscous/Movement#Ball-less_Frogpunch|Ball-less Frogpunch|pic=Puddle Punch|size=20}}
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| |-
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| {{Plink|Viscous/Movement#The_Cube|The Cube|pic=The Cube|size=20}}
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| |-
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| {{Plink|Viscous/Movement#Slope_Acceleration|Slope Acceleration|pic=The Cube|size=20}}
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| |-
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| {{Plink|Viscous/Movement#Goo_Ball|Goo Ball|pic=Goo Ball|size=20}}
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| {{Plink|Viscous/Movement#Cube_Turnaround|Cube Turnaround|pic=Goo Ball|size=20}}
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| {{Plink|Viscous/Movement#Magic_Carpet_Goo_Ball|Magic Carpet Goo Ball|pic=Goo Ball|size=20}}
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| |-
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| | {{PageRef|Wraith|alt_link=Wraith/Movement}}
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| {{Plink|Wraith/Movement#Telezip|Telezip|pic=Project Mind|size=20}}
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| |-
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| | rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}}
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| {{Plink|Yamato/Movement#Dash_Slash|Dash Slash|pic=Power Slash|size=20}}
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| |-
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| {{Plink|Yamato/Movement#Empty_Strike|Empty Strike|pic=Flying Strike|size=20}}
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| |-
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| {{Plink|Yamato/Movement#Yamato_Zipline_Momentum_Conservation|Yamato Zipline Momentum Conservation|pic=Power Slash|size=20}}
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| |}
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| [[Category:Character Tech]]
| | *{{PageRef|Bebop|alt_link=Movement/Bebop}} |
| | *{{PageRef|Billy|alt_link=Movement/Billy}} |
| | *{{PageRef|Calico|alt_link=Movement/Calico}} |
| | *{{PageRef|The Doorman|alt_link=Movement/The Doorman}} |
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| | *{{PageRef|Drifter|alt_link=Movement/Drifter}} |
| | **{{PageRef|Drifter|alt_link=Movement/Drifter/Stalker's Mark Air Dash Momentum Conservation}} |
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| | *{{PageRef|Dynamo|alt_link=Movement/Dynamo}} |
| | **{{PageRef|Dynamo|alt_link=Movement/Dynamo/Singularity Heavy Melee Cancel}} |
| | **{{PageRef|Dynamo|alt_link=Movement/Dynamo/Dynamo Zipline Momentum Conservation}} |
| | |
| | *{{PageRef|Grey Talon|alt_link=Movement/Grey Talon}} |
| | *{{PageRef|Haze|alt_link=Movement/Haze}} |
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| | *{{PageRef|Holliday|alt_link=Movement/Holliday}} |
| | **{{PageRef|Holliday|alt_link=Movement/Holliday/Bounce Pad}} |
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| | *{{PageRef|Infernus|alt_link=Movement/Infernus}} |
| | **{{PageRef|Infernus|alt_link=Movement/Infernus/Rolling Flame Dash}} |
| | **{{PageRef|Infernus|alt_link=Movement/Infernus/Flame Dash Slide}} |
| | **{{PageRef|Infernus|alt_link=Movement/Infernus/Flame Dash Slide Bunnyhopping}} |
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| | *{{PageRef|Ivy|alt_link=Movement/Ivy}} |
| | **{{PageRef|Ivy|alt_link=Movement/Ivy/Air Drop}} |
| | **{{PageRef|Ivy|alt_link=Movement/Ivy/Solo Urn}} |
| | **{{PageRef|Ivy|alt_link=Movement/Ivy/Ivy Zipline Momentum Conservation}} |
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| | *{{PageRef|Kelvin|alt_link=Movement/Kelvin}} |
| | *{{PageRef|Lady Geist|alt_link=Movement/Lady Geist}} |
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| | *{{PageRef|Lash|alt_link=Movement/Lash}} |
| | **{{PageRef|Lash|alt_link=Movement/Lash/Lash Zipline Momentum Conservation}} |
| | **{{PageRef|Lash|alt_link=Movement/Lash/Grapple Slide}} |
| | **{{PageRef|Lash|alt_link=Movement/Lash/Slam Slide}} |
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| | *{{PageRef|McGinnis|alt_link=Movement/McGinnis}} |
| | *{{PageRef|Mina|alt_link=Movement/Mina}} |
| | *{{PageRef|Mirage|alt_link=Movement/Mirage}} |
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| | *{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill}} |
| | **{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/Burrow}} |
| | **{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/Air Jump Burrow}} |
| | **{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/IAD Burrow}} |
| | **{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/Magic Carpet Burrow}} |
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| | *{{PageRef|Paige|alt_link=Movement/Paige}} |
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| | *{{PageRef|Paradox|alt_link=Movement/Paradox}} |
| | **{{PageRef|Paradox|alt_link=Movement/Paradox/Kinetic Carbine Aerial Momentum Cancel}} |
| | **{{PageRef|Paradox|alt_link=Movement/Paradox/Time Wall Momentum Stop}} |
| | **{{PageRef|Paradox|alt_link=Movement/Paradox/Time Jump}} |
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| | *{{PageRef|Pocket|alt_link=Movement/Pocket}} |
| | **{{PageRef|Pocket|alt_link=Movement/Pocket/Pocket Zipline Momentum Conservation}} |
| | **{{PageRef|Pocket|alt_link=Movement/Pocket/Flying Cloak Momentum Conservation}} |
| | |
| | *{{PageRef|Sinclair|alt_link=Movement/Sinclair}} |
| | **{{PageRef|Sinclair|alt_link=Movement/Sinclair/Audience Participation}} |
| | **{{PageRef|Sinclair|alt_link=Movement/Sinclair/Spectral Assistant Momentum Conservation}} |
| | |
| | *{{PageRef|Victor|alt_link=Movement/Victor}} |
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| | *{{PageRef|Seven|alt_link=Movement/Seven}} |
| | **{{PageRef|Seven|alt_link=Movement/Seven/Sky Lift}} |
| | **{{PageRef|Seven|alt_link=Movement/Seven/Lightning Ball Hidden Melee}} |
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| | *{{PageRef|Shiv|alt_link=Movement/Shiv}} |
| | **{{PageRef|Shiv|alt_link=Movement/Shiv/Alt-fire}} |
| | ***{{PageRef|Shiv|alt_link=Movement/Shiv/Force Jumping}} |
| | ***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Recoil Skip}} |
| | ***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Sliding}} |
| | ***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Slide Hopping}} |
| | ***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Heavy Melee Climb}} |
| | ***{{PageRef|Shiv|alt_link=Movement/Shiv/Infinite M2 Slide}} |
| | ****{{PageRef|Shiv|alt_link=Movement/Shiv/Infinite M2 Slide Acceleration}} |
| | **{{PageRef|Shiv|alt_link=Movement/Shiv/Bluetooth Ult}} |
| | |
| | *{{PageRef|Vindicta|alt_link=Movement/Vindicta}} |
| | **{{PageRef|Vindicta|alt_link=Movement/Vindicta/Super Jump}} |
| | **{{PageRef|Vindicta|alt_link=Movement/Vindicta/Vindicta Zipline Momentum Conservation}} |
| | |
| | *{{PageRef|Vyper|alt_link=Movement/Vyper}} |
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| | *{{PageRef|Viscous|alt_link=Movement/Viscous}} |
| | **{{PageRef|Viscous|alt_link=Movement/Viscous/Puddle Punch Boosting}} |
| | **{{PageRef|Viscous|alt_link=Movement/Viscous/Wall Punch Dash}} |
| | **{{PageRef|Viscous|alt_link=Movement/Viscous/Air Vent Puddle Boost}} |
| | **{{PageRef|Viscous|alt_link=Movement/Viscous/Frogpunch}} |
| | ***{{PageRef|Viscous|alt_link=Movement/Viscous/Ball-less Frogpunch}} |
| | **{{PageRef|Viscous|alt_link=Movement/Viscous/The Cube}} |
| | ***{{PageRef|Viscous|alt_link=Movement/Viscous/Slope Acceleration}} |
| | **{{PageRef|Viscous|alt_link=Movement/Viscous/Goo Ball}} |
| | ***{{PageRef|Viscous|alt_link=Movement/Viscous/Cube Turnaround}} |
| | ***{{PageRef|Viscous|alt_link=Movement/Viscous/Magic Carpet Goo Ball}} |
| | |
| | *{{PageRef|Warden|alt_link=Movement/Warden}} |
| | |
| | *{{PageRef|Wraith|alt_link=Movement/Wraith}} |
| | **{{PageRef|Wraith|alt_link=Movement/Wraith/Telezip}} |
| | |
| | *{{PageRef|Yamato|alt_link=Movement/Yamato}} |
| | **{{PageRef|Yamato|alt_link=Movement/Yamato/Dash Slash}} |
| | **{{PageRef|Yamato|alt_link=Movement/Yamato/Empty Strike}} |
| | **{{PageRef|Yamato|alt_link=Movement/Yamato/Yamato Zipline Momentum Conservation}} |