Editing Character Tech

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{{Outdated|Missing tech from [[Old Gods, New Blood]] heroes and ability reworks}}
{{Quotation|Lash|I'm gonna be bouncin' all around that battlefield.}}  
{{Movement Wiki}}
'''Character Tech''' is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes.
{{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}}  
'''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes.


Not all heroes have specific movement tech, though new tech may be discovered and explored over time.
Below are a list of character techniques currently in the game:


Below is a list of known character techniques currently in the game:
*{{PageRef|Abrams|alt_link=Movement/Abrams}}
{| class="wikitable sortable" style="max-width:100%; width:auto;"
**{{PageRef|Abrams|alt_link=Movement/Abrams/Charge Cancel}}
! Character
**{{PageRef|Abrams|alt_link=Movement/Abrams/Charge Launch}}
! Movement Tech
|-
| rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}}
|
{{Plink|Abrams/Movement#Charge_Cancel|Charge Cancel|pic=Shoulder Charge|size=20}}
|-
|
{{Plink|Abrams/Movement#Charge_Launch|Charge Launch|pic=Shoulder Charge|size=20}}
|-
| rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}}
|
{{Plink|The_Doorman/Movement#Doorway|Doorway|pic=Doorway|size=20}}
|-
|
{{Plink|The_Doorman/Movement#Self_Cart|Self Cart|pic=Luggage_Cart|size=20}}
|-
| {{PageRef|Drifter|alt_link=Drifter/Movement}}
|
{{Plink|Drifter/Movement#Stalker's_Mark_Teleport_Momentum_Conservation|Stalker's Mark Teleport Momentum Conservation|pic=Stalker's Mark|size=20}}
|-
| rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}}
|
{{Plink|Dynamo/Movement#Singularity_Heavy_Melee_Cancel|Singularity Heavy Melee Cancel|pic=Singularity|size=20}}
|-
|
{{Plink|Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation|Dynamo Zipline Momentum Conservation|pic=Singularity|size=20}}
|-
| {{PageRef|Haze|alt_link=Haze/Movement}}
|
{{Plink|Haze/Movement#Bullet_Dance_Slide|Bullet Dance Slide|pic=Bullet Dance|size=20}}
|-
| {{PageRef|Holliday|alt_link=Holliday/Movement}}
|
{{Plink|Holliday/Movement#Bounce_Pad|Bounce Pad|pic=Bounce Pad|size=20}}
|-
| rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}}
|
{{Plink|Infernus/Movement#Rolling_Flame_Dash|Rolling Flame Dash|pic=Flame Dash|size=20}}
|-
|
{{Plink|Infernus/Movement#Flame_Dash_Slide|Flame Dash Slide|pic=Flame Dash|size=20}}
|-
|
{{Plink|Infernus/Movement#Flame_Dash_Slide_Bunnyhopping|Flame Dash Slide Bunnyhopping|pic=Flame Dash|size=20}}
|-
| rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}}
|
{{Plink|Ivy/Movement#Air_Drop|Air Drop|pic=Air Drop|size=20}}
|-
|
{{Plink|Ivy/Movement#Ivy_Zipline_Momentum_Conservation|Ivy Zipline Momentum Conservation|pic=Air Drop|size=20}}
|-
| rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}}
|
{{Plink|Lash/Movement#Lash_Zipline_Momentum_Conservation|Lash Zipline Momentum Conservation|pic=Death Slam|size=20}}
|-
|
{{Plink|Lash/Movement#Grapple_Slide|Grapple Slide|pic=Grapple|size=20}}
|-
|
{{Plink|Lash/Movement#Slam_Slide|Slam Slide|pic=Death Slam|size=20}}
|-
| rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}}
|
{{Plink|Mo & Krill/Movement#Burrow|Burrow|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#Pseudo|Pseudo|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#IAD Pseudo|IAD Pseudo|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#Heavy/Light Punch Pseudo|Punch Pseudo|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#Burrow & Dash Burrow|Dash Burrow|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#Burrow Slide|Burrow Slide|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#Air_Jump_Burrow|Air Jump Burrow|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#Mantle Unburrow/Spin|Mantle Burrow|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#IAD_Burrow|IAD Burrow|pic=Burrow|size=20}}
|-
|
{{Plink|Mo & Krill/Movement#Magic_Carpet_Burrow|Magic Carpet Burrow|pic=Burrow|size=20}}
|-
| rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}}
|
{{Plink|Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel|Kinetic Carbine Aerial Momentum Cancel|pic=Kinetic Carbine|size=20}}
|-
|
{{Plink|Paradox/Movement#Time_Wall_Momentum_Stop|Time Wall Momentum Stop|pic=Time Wall|size=20}}
|-
|
{{Plink|Paradox/Movement#Time_Jump|Time Jump|pic=Time Wall|size=20}}
|-
| rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}}
|
{{Plink|Pocket/Movement#Pocket_Zipline_Momentum_Conservation|Pocket Zipline Momentum Conservation|pic=Barrage|size=20}}
|-
|
{{Plink|Pocket/Movement#Flying_Cloak_Momentum_Conservation|Flying Cloak Momentum Conservation|pic=Flying Cloak|size=20}}
|-
| {{PageRef|Seven|alt_link=Seven/Movement}}
|
{{Plink|Seven/Movement#Sky_Lift|Sky Lift|pic=Storm Cloud|size=20}}
|-
| rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}}
|
{{Plink|Shiv/Movement#Alt-fire|Alt-fire|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#Force_Jumping|Force Jumping|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#M2_Recoil_Skip|M2 Recoil Skip|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#M2_Sliding|M2 Sliding|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#M2_Slide_Hopping|M2 Slide Hopping|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#M2_Heavy_Melee_Climb|M2 Heavy Melee Climb|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#Infinite_M2_Slide|Infinite M2 Slide|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#Infinite_M2_Slide_Acceleration|Infinite M2 Slide Acceleration|pic=Damage|size=20}}
|-
|
{{Plink|Shiv/Movement#Slice_and_Dice_Leap|Slice and Dice Leap|pic=Slice and Dice|size=20}}
|-
| rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}}
|
{{Plink|Sinclair/Movement#Audience_Participation|Audience Participation|pic=Audience Participation|size=20}}
|-
|
{{Plink|Sinclair/Movement#Spectral_Assistant_Momentum_Conservation|Spectral Assistant Momentum Conservation|pic=Spectral Assistant|size=20}}
|-
| rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}}
|
{{Plink|Vindicta/Movement#Super_Jump|Super Jump|pic=Flight|size=20}}
|-
|
{{Plink|Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation|Vindicta Zipline Momentum Conservation|pic=Flight|size=20}}
|-
| rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}}
|
{{Plink|Viscous/Movement#Puddle_Punch_Boosting|Puddle Punch Boosting|pic=Puddle Punch|size=20}}
|-
|
{{Plink|Viscous/Movement#Wall_Punch_Dash|Wall Punch Dash|pic=Puddle Punch|size=20}}
|-
|
{{Plink|Viscous/Movement#Air_Vent_Puddle_Boost|Air Vent Puddle Boost|pic=Puddle Punch|size=20}}
|-
|
{{Plink|Viscous/Movement#Frogpunch|Frogpunch|pic=Puddle Punch|size=20}}
|-
|
{{Plink|Viscous/Movement#Ball-less_Frogpunch|Ball-less Frogpunch|pic=Puddle Punch|size=20}}
|-
|
{{Plink|Viscous/Movement#The_Cube|The Cube|pic=The Cube|size=20}}
|-
|
{{Plink|Viscous/Movement#Slope_Acceleration|Slope Acceleration|pic=The Cube|size=20}}
|-
|
{{Plink|Viscous/Movement#Goo_Ball|Goo Ball|pic=Goo Ball|size=20}}
|-
|
{{Plink|Viscous/Movement#Cube_Turnaround|Cube Turnaround|pic=Goo Ball|size=20}}
|-
|
{{Plink|Viscous/Movement#Magic_Carpet_Goo_Ball|Magic Carpet Goo Ball|pic=Goo Ball|size=20}}
|-
| {{PageRef|Wraith|alt_link=Wraith/Movement}}
|
{{Plink|Wraith/Movement#Telezip|Telezip|pic=Project Mind|size=20}}
|-
| rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}}
|
{{Plink|Yamato/Movement#Dash_Slash|Dash Slash|pic=Power Slash|size=20}}
|-
|
{{Plink|Yamato/Movement#Empty_Strike|Empty Strike|pic=Flying Strike|size=20}}
|-
|
{{Plink|Yamato/Movement#Yamato_Zipline_Momentum_Conservation|Yamato Zipline Momentum Conservation|pic=Power Slash|size=20}}
|}


[[Category:Character Tech]]
*{{PageRef|Bebop|alt_link=Movement/Bebop}}
*{{PageRef|Billy|alt_link=Movement/Billy}}
*{{PageRef|Calico|alt_link=Movement/Calico}}
*{{PageRef|The Doorman|alt_link=Movement/The Doorman}}
 
*{{PageRef|Drifter|alt_link=Movement/Drifter}}
**{{PageRef|Drifter|alt_link=Movement/Drifter/Stalker's Mark Air Dash Momentum Conservation}}
 
*{{PageRef|Dynamo|alt_link=Movement/Dynamo}}
**{{PageRef|Dynamo|alt_link=Movement/Dynamo/Singularity Heavy Melee Cancel}}
**{{PageRef|Dynamo|alt_link=Movement/Dynamo/Dynamo Zipline Momentum Conservation}}
 
*{{PageRef|Grey Talon|alt_link=Movement/Grey Talon}}
*{{PageRef|Haze|alt_link=Movement/Haze}}
 
*{{PageRef|Holliday|alt_link=Movement/Holliday}}
**{{PageRef|Holliday|alt_link=Movement/Holliday/Bounce Pad}}
 
*{{PageRef|Infernus|alt_link=Movement/Infernus}}
**{{PageRef|Infernus|alt_link=Movement/Infernus/Rolling Flame Dash}}
**{{PageRef|Infernus|alt_link=Movement/Infernus/Flame Dash Slide}}
**{{PageRef|Infernus|alt_link=Movement/Infernus/Flame Dash Slide Bunnyhopping}}
 
*{{PageRef|Ivy|alt_link=Movement/Ivy}}
**{{PageRef|Ivy|alt_link=Movement/Ivy/Air Drop}}
**{{PageRef|Ivy|alt_link=Movement/Ivy/Solo Urn}}
**{{PageRef|Ivy|alt_link=Movement/Ivy/Ivy Zipline Momentum Conservation}}
 
*{{PageRef|Kelvin|alt_link=Movement/Kelvin}}
*{{PageRef|Lady Geist|alt_link=Movement/Lady Geist}}
 
*{{PageRef|Lash|alt_link=Movement/Lash}}
**{{PageRef|Lash|alt_link=Movement/Lash/Lash Zipline Momentum Conservation}}
**{{PageRef|Lash|alt_link=Movement/Lash/Grapple Slide}}
**{{PageRef|Lash|alt_link=Movement/Lash/Slam Slide}}
 
*{{PageRef|McGinnis|alt_link=Movement/McGinnis}}
*{{PageRef|Mina|alt_link=Movement/Mina}}
*{{PageRef|Mirage|alt_link=Movement/Mirage}}
 
*{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill}}
**{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/Burrow}}
**{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/Air Jump Burrow}}
**{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/IAD Burrow}}
**{{PageRef|Mo & Krill|alt_link=Movement/Mo & Krill/Magic Carpet Burrow}}
 
*{{PageRef|Paige|alt_link=Movement/Paige}}
 
*{{PageRef|Paradox|alt_link=Movement/Paradox}}
**{{PageRef|Paradox|alt_link=Movement/Paradox/Kinetic Carbine Aerial Momentum Cancel}}
**{{PageRef|Paradox|alt_link=Movement/Paradox/Time Wall Momentum Stop}}
**{{PageRef|Paradox|alt_link=Movement/Paradox/Time Jump}}
 
*{{PageRef|Pocket|alt_link=Movement/Pocket}}
**{{PageRef|Pocket|alt_link=Movement/Pocket/Pocket Zipline Momentum Conservation}}
**{{PageRef|Pocket|alt_link=Movement/Pocket/Flying Cloak Momentum Conservation}}
 
*{{PageRef|Sinclair|alt_link=Movement/Sinclair}}
**{{PageRef|Sinclair|alt_link=Movement/Sinclair/Audience Participation}}
**{{PageRef|Sinclair|alt_link=Movement/Sinclair/Spectral Assistant Momentum Conservation}}
 
*{{PageRef|Victor|alt_link=Movement/Victor}}
 
*{{PageRef|Seven|alt_link=Movement/Seven}}
**{{PageRef|Seven|alt_link=Movement/Seven/Sky Lift}}
**{{PageRef|Seven|alt_link=Movement/Seven/Lightning Ball Hidden Melee}}
 
*{{PageRef|Shiv|alt_link=Movement/Shiv}}
**{{PageRef|Shiv|alt_link=Movement/Shiv/Alt-fire}}
***{{PageRef|Shiv|alt_link=Movement/Shiv/Force Jumping}}
***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Recoil Skip}}
***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Sliding}}
***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Slide Hopping}}
***{{PageRef|Shiv|alt_link=Movement/Shiv/M2 Heavy Melee Climb}}
***{{PageRef|Shiv|alt_link=Movement/Shiv/Infinite M2 Slide}}
****{{PageRef|Shiv|alt_link=Movement/Shiv/Infinite M2 Slide Acceleration}}
**{{PageRef|Shiv|alt_link=Movement/Shiv/Bluetooth Ult}}
 
*{{PageRef|Vindicta|alt_link=Movement/Vindicta}}
**{{PageRef|Vindicta|alt_link=Movement/Vindicta/Super Jump}}
**{{PageRef|Vindicta|alt_link=Movement/Vindicta/Vindicta Zipline Momentum Conservation}}
 
*{{PageRef|Vyper|alt_link=Movement/Vyper}}
 
*{{PageRef|Viscous|alt_link=Movement/Viscous}}
**{{PageRef|Viscous|alt_link=Movement/Viscous/Puddle Punch Boosting}}
**{{PageRef|Viscous|alt_link=Movement/Viscous/Wall Punch Dash}}
**{{PageRef|Viscous|alt_link=Movement/Viscous/Air Vent Puddle Boost}}
**{{PageRef|Viscous|alt_link=Movement/Viscous/Frogpunch}}
***{{PageRef|Viscous|alt_link=Movement/Viscous/Ball-less Frogpunch}}
**{{PageRef|Viscous|alt_link=Movement/Viscous/The Cube}}
***{{PageRef|Viscous|alt_link=Movement/Viscous/Slope Acceleration}}
**{{PageRef|Viscous|alt_link=Movement/Viscous/Goo Ball}}
***{{PageRef|Viscous|alt_link=Movement/Viscous/Cube Turnaround}}
***{{PageRef|Viscous|alt_link=Movement/Viscous/Magic Carpet Goo Ball}}
 
*{{PageRef|Warden|alt_link=Movement/Warden}}
 
*{{PageRef|Wraith|alt_link=Movement/Wraith}}
**{{PageRef|Wraith|alt_link=Movement/Wraith/Telezip}}
 
*{{PageRef|Yamato|alt_link=Movement/Yamato}}
**{{PageRef|Yamato|alt_link=Movement/Yamato/Dash Slash}}
**{{PageRef|Yamato|alt_link=Movement/Yamato/Empty Strike}}
**{{PageRef|Yamato|alt_link=Movement/Yamato/Yamato Zipline Momentum Conservation}}
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