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{{Quotation|Lash|I'm gonna be bouncin' all around that battlefield.}} | |||
'''Character Tech''' is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes. | |||
{{Quotation| | |||
'''Character Tech''' is movement tech that only one or a handful of | |||
As of now, there are 13 characters without any character-specific movement tech: {{HeroIcon|Bebop}}, {{HeroIcon|Billy}}, {{HeroIcon|Calico}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Kelvin}}, {{HeroIcon|Lady Geist}}, {{HeroIcon|McGinnis}}, {{HeroIcon|Mina}}, {{HeroIcon|Mirage}}, {{HeroIcon|Paige}}, {{HeroIcon|Victor}}, {{HeroIcon|Vyper}}, {{HeroIcon|Warden}}. | |||
Below | Below are a list of character techniques currently in the game: | ||
{| class="wikitable sortable" style="max-width:100%; width:auto;" | {| class="wikitable sortable" style="max-width:100%; width:auto;" | ||
! Character | ! Character | ||
! Movement Tech | ! Movement Tech | ||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{HeroIcon|Abrams}} | ||
| | | | ||
{{ | {{PageRef|Abrams|alt_name=Charge Cancel|alt_link=Movement/Abrams/Charge Cancel}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Abrams|alt_name=Charge Launch|alt_link=Movement/Abrams/Charge Launch}} | ||
|- | |- | ||
| {{HeroIcon|Drifter}} | |||
| {{PageRef|Drifter|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Movement/Drifter/Stalker's Mark Air Dash Momentum Conservation}} | |||
| {{PageRef|Drifter| | |||
|- | |- | ||
| {{ | | rowspan="2" | {{HeroIcon|Dynamo}} | ||
| | | | ||
{{ | {{PageRef|Dynamo|alt_name=Singularity Heavy Melee Cancel|alt_link=Movement/Dynamo/Singularity Heavy Melee Cancel}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Dynamo|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Movement/Dynamo/Dynamo Zipline Momentum Conservation}} | ||
|- | |- | ||
| {{HeroIcon|Holliday}} | |||
| | | {{PageRef|Holliday|alt_name=Bounce Pad|alt_link=Movement/Holliday/Bounce Pad}} | ||
{{ | |||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Infernus}} | |||
| | | | ||
{{ | {{PageRef|Infernus|alt_name=Rolling Flame Dash|alt_link=Movement/Infernus/Rolling Flame Dash}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Infernus|alt_name=Flame Dash Slide|alt_link=Movement/Infernus/Flame Dash Slide}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Infernus|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Movement/Infernus/Flame Dash Slide Bunnyhopping}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Ivy}} | |||
| | | | ||
{{ | {{PageRef|Ivy|alt_name=Air Drop|alt_link=Movement/Ivy/Air Drop}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Ivy|alt_name=Solo Urn|alt_link=Movement/Ivy/Solo Urn}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Ivy|alt_name=Ivy Zipline Momentum Conservation|alt_link=Movement/Ivy/Ivy Zipline Momentum Conservation}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Lash}} | |||
| | | | ||
{{ | {{PageRef|Lash|alt_name=Lash Zipline Momentum Conservation|alt_link=Movement/Lash/Lash Zipline Momentum Conservation}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Lash|alt_name=Grapple Slide|alt_link=Movement/Lash/Grapple Slide}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Lash|alt_name=Slam Slide|alt_link=Movement/Lash/Slam Slide}} | ||
|- | |- | ||
| rowspan="4" | {{HeroIcon|Mo & Krill}} | |||
| | | | ||
{{ | {{PageRef|Mo & Krill|alt_name=Burrow|alt_link=Movement/Mo & Krill/Burrow}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Mo & Krill|alt_name=Air Jump Burrow|alt_link=Movement/Mo & Krill/Air Jump Burrow}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Mo & Krill|alt_name=IAD Burrow|alt_link=Movement/Mo & Krill/IAD Burrow}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Mo & Krill|alt_name=Magic Carpet Burrow|alt_link=Movement/Mo & Krill/Magic Carpet Burrow}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Paradox}} | |||
| | | | ||
{{ | {{PageRef|Paradox|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Movement/Paradox/Kinetic Carbine Aerial Momentum Cancel}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Paradox|alt_name=Time Wall Momentum Stop|alt_link=Movement/Paradox/Time Wall Momentum Stop}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Paradox|alt_name=Time Jump|alt_link=Movement/Paradox/Time Jump}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Pocket}} | |||
| | | | ||
{{ | {{PageRef|Pocket|alt_name=Pocket Zipline Momentum Conservation|alt_link=Movement/Pocket/Pocket Zipline Momentum Conservation}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Pocket|alt_name=Flying Cloak Momentum Conservation|alt_link=Movement/Pocket/Flying Cloak Momentum Conservation}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Seven}} | |||
| | | | ||
{{ | {{PageRef|Seven|alt_name=Sky Lift|alt_link=Movement/Seven/Sky Lift}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Seven|alt_name=Lightning Ball Hidden Melee|alt_link=Movement/Seven/Lightning Ball Hidden Melee}} | ||
|- | |- | ||
| rowspan=" | | rowspan="9" | {{HeroIcon|Shiv}} | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=Alt-fire|alt_link=Movement/Shiv/Alt-fire}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=Force Jumping|alt_link=Movement/Shiv/Force Jumping}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=M2 Recoil Skip|alt_link=Movement/Shiv/M2 Recoil Skip}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=M2 Sliding|alt_link=Movement/Shiv/M2 Sliding}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=M2 Slide Hopping|alt_link=Movement/Shiv/M2 Slide Hopping}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=M2 Heavy Melee Climb|alt_link=Movement/Shiv/M2 Heavy Melee Climb}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=Infinite M2 Slide|alt_link=Movement/Shiv/Infinite M2 Slide}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=Infinite M2 Slide Acceleration|alt_link=Movement/Shiv/Infinite M2 Slide Acceleration}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Shiv|alt_name=Bluetooth Ult|alt_link=Movement/Shiv/Bluetooth Ult}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Sinclair}} | |||
| | | | ||
{{ | {{PageRef|Sinclair|alt_name=Audience Participation|alt_link=Movement/Sinclair/Audience Participation}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Sinclair|alt_name=Spectral Assistant Momentum Conservation|alt_link=Movement/Sinclair/Spectral Assistant Momentum Conservation}} | ||
|- | |- | ||
| rowspan="2" | {{HeroIcon|Vindicta}} | |||
| | | | ||
{{ | {{PageRef|Vindicta|alt_name=Super Jump|alt_link=Movement/Vindicta/Super Jump}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Vindicta|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Movement/Vindicta/Vindicta Zipline Momentum Conservation}} | ||
|- | |- | ||
| rowspan="10" | {{HeroIcon|Viscous}} | |||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Puddle Punch Boosting|alt_link=Movement/Viscous/Puddle Punch Boosting}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Wall Punch Dash|alt_link=Movement/Viscous/Wall Punch Dash}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Air Vent Puddle Boost|alt_link=Movement/Viscous/Air Vent Puddle Boost}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Frogpunch|alt_link=Movement/Viscous/Frogpunch}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Ball-less Frogpunch|alt_link=Movement/Viscous/Ball-less Frogpunch}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=The Cube|alt_link=Movement/Viscous/The Cube}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Slope Acceleration|alt_link=Movement/Viscous/Slope Acceleration}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Goo Ball|alt_link=Movement/Viscous/Goo Ball}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Cube Turnaround|alt_link=Movement/Viscous/Cube Turnaround}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Viscous|alt_name=Magic Carpet Goo Ball|alt_link=Movement/Viscous/Magic Carpet Goo Ball}} | ||
|- | |- | ||
| | | {{HeroIcon|Wraith}} | ||
{{ | | {{PageRef|Wraith|alt_name=Telezip|alt_link=Movement/Wraith/Telezip}} | ||
|- | |- | ||
| rowspan="3" | {{HeroIcon|Yamato}} | |||
| | | | ||
{{ | {{PageRef|Yamato|alt_name=Dash Slash|alt_link=Movement/Yamato/Dash Slash}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Yamato|alt_name=Empty Strike|alt_link=Movement/Yamato/Empty Strike}} | ||
|- | |- | ||
| | | | ||
{{ | {{PageRef|Yamato|alt_name=Yamato Zipline Momentum Conservation|alt_link=Movement/Yamato/Yamato Zipline Momentum Conservation}} | ||
| | |||
|} | |} | ||
[[Category:Movement]][[Category:Character Tech]] | |||
[[Category:Character Tech]] | |||