Editing Character Tech

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{{Outdated|Missing tech from [[Old Gods, New Blood]] heroes and ability reworks}}
{{Quotation|Lash|I'm gonna be bouncin' all around that battlefield.}}  
{{Movement Wiki}}
'''Character Tech''' is movement tech that only one or a handful of characters in the game can execute. These are usually tied to abilities or special attributes.
{{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}}  
'''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes.


Not all heroes have specific movement tech, though new tech may be discovered and explored over time.
As of now, there are 13 characters without any character-specific movement tech: {{HeroIcon|Bebop}}, {{HeroIcon|Billy}}, {{HeroIcon|Calico}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Kelvin}}, {{HeroIcon|Lady Geist}}, {{HeroIcon|McGinnis}}, {{HeroIcon|Mina}}, {{HeroIcon|Mirage}}, {{HeroIcon|Paige}}, {{HeroIcon|Victor}}, {{HeroIcon|Vyper}}, {{HeroIcon|Warden}}.


Below is a list of known character techniques currently in the game:
Below are a list of character techniques currently in the game:
{| class="wikitable sortable" style="max-width:100%; width:auto;"
{| class="wikitable sortable" style="max-width:100%; width:auto;"
! Character
! Character
! Movement Tech
! Movement Tech
|-
|-
| rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}}
| rowspan="2" | {{HeroIcon|Abrams}}
|
|
{{Plink|Abrams/Movement#Charge_Cancel|Charge Cancel|pic=Shoulder Charge|size=20}}
{{PageRef|Abrams|alt_name=Charge Cancel|alt_link=Movement/Character_Tech/Abrams/Charge Cancel}}
|-
|-
|
|
{{Plink|Abrams/Movement#Charge_Launch|Charge Launch|pic=Shoulder Charge|size=20}}
{{PageRef|Abrams|alt_name=Charge Launch|alt_link=Movement/Character_Tech/Abrams/Charge Launch}}
|-
|-
| rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}}
| {{HeroIcon|Drifter}}
|
| {{PageRef|Drifter|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Movement/Character_Tech/Drifter/Stalker's Mark Air Dash Momentum Conservation}}
{{Plink|The_Doorman/Movement#Doorway|Doorway|pic=Doorway|size=20}}
|-
|
{{Plink|The_Doorman/Movement#Self_Cart|Self Cart|pic=Luggage_Cart|size=20}}
|-
| {{PageRef|Drifter|alt_link=Drifter/Movement}}
|
{{Plink|Drifter/Movement#Stalker's_Mark_Teleport_Momentum_Conservation|Stalker's Mark Teleport Momentum Conservation|pic=Stalker's Mark|size=20}}
|-
| rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}}
|
{{Plink|Dynamo/Movement#Singularity_Heavy_Melee_Cancel|Singularity Heavy Melee Cancel|pic=Singularity|size=20}}
|-
|
{{Plink|Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation|Dynamo Zipline Momentum Conservation|pic=Singularity|size=20}}
|-
|-
| {{PageRef|Haze|alt_link=Haze/Movement}}
| rowspan="2" | {{HeroIcon|Dynamo}}
|
|
{{Plink|Haze/Movement#Bullet_Dance_Slide|Bullet Dance Slide|pic=Bullet Dance|size=20}}
{{PageRef|Dynamo|alt_name=Singularity Heavy Melee Cancel|alt_link=Movement/Character_Tech/Dynamo/Singularity Heavy Melee Cancel}}
|-
|-
| {{PageRef|Holliday|alt_link=Holliday/Movement}}
|
|
{{Plink|Holliday/Movement#Bounce_Pad|Bounce Pad|pic=Bounce Pad|size=20}}
{{PageRef|Dynamo|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Dynamo/Dynamo Zipline Momentum Conservation}}
|-
|-
| rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}}
| {{HeroIcon|Holliday}}
|
| {{PageRef|Holliday|alt_name=Bounce Pad|alt_link=Movement/Character_Tech/Holliday/Bounce Pad}}
{{Plink|Infernus/Movement#Rolling_Flame_Dash|Rolling Flame Dash|pic=Flame Dash|size=20}}
|-
|-
| rowspan="3" | {{HeroIcon|Infernus}}
|
|
{{Plink|Infernus/Movement#Flame_Dash_Slide|Flame Dash Slide|pic=Flame Dash|size=20}}
{{PageRef|Infernus|alt_name=Rolling Flame Dash|alt_link=Movement/Character_Tech/Infernus/Rolling Flame Dash}}
|-
|-
|
|
{{Plink|Infernus/Movement#Flame_Dash_Slide_Bunnyhopping|Flame Dash Slide Bunnyhopping|pic=Flame Dash|size=20}}
{{PageRef|Infernus|alt_name=Flame Dash Slide|alt_link=Movement/Character_Tech/Infernus/Flame Dash Slide}}
|-
|-
| rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}}
|
|
{{Plink|Ivy/Movement#Air_Drop|Air Drop|pic=Air Drop|size=20}}
{{PageRef|Infernus|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Movement/Character_Tech/Infernus/Flame Dash Slide Bunnyhopping}}
|-
|-
| rowspan="3" | {{HeroIcon|Ivy}}
|
|
{{Plink|Ivy/Movement#Ivy_Zipline_Momentum_Conservation|Ivy Zipline Momentum Conservation|pic=Air Drop|size=20}}
{{PageRef|Ivy|alt_name=Air Drop|alt_link=Movement/Character_Tech/Ivy/Air Drop}}
|-
|-
| rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}}
|
|
{{Plink|Lash/Movement#Lash_Zipline_Momentum_Conservation|Lash Zipline Momentum Conservation|pic=Death Slam|size=20}}
{{PageRef|Ivy|alt_name=Solo Urn|alt_link=Movement/Character_Tech/Ivy/Solo Urn}}
|-
|-
|
|
{{Plink|Lash/Movement#Grapple_Slide|Grapple Slide|pic=Grapple|size=20}}
{{PageRef|Ivy|alt_name=Ivy Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Ivy/Ivy Zipline Momentum Conservation}}
|-
|-
| rowspan="3" | {{HeroIcon|Lash}}
|
|
{{Plink|Lash/Movement#Slam_Slide|Slam Slide|pic=Death Slam|size=20}}
{{PageRef|Lash|alt_name=Lash Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Lash/Lash Zipline Momentum Conservation}}
|-
|-
| rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}}
|
|
{{Plink|Mo & Krill/Movement#Burrow|Burrow|pic=Burrow|size=20}}
{{PageRef|Lash|alt_name=Grapple Slide|alt_link=Movement/Character_Tech/Lash/Grapple Slide}}
|-
|-
|
|
{{Plink|Mo & Krill/Movement#Pseudo|Pseudo|pic=Burrow|size=20}}
{{PageRef|Lash|alt_name=Slam Slide|alt_link=Movement/Character_Tech/Lash/Slam Slide}}
|-
|-
| rowspan="4" | {{HeroIcon|Mo & Krill}}
|
|
{{Plink|Mo & Krill/Movement#IAD Pseudo|IAD Pseudo|pic=Burrow|size=20}}
{{PageRef|Mo & Krill|alt_name=Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Burrow}}
|-
|-
|
|
{{Plink|Mo & Krill/Movement#Heavy/Light Punch Pseudo|Punch Pseudo|pic=Burrow|size=20}}
{{PageRef|Mo & Krill|alt_name=Air Jump Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Air Jump Burrow}}
|-
|-
|
|
{{Plink|Mo & Krill/Movement#Burrow & Dash Burrow|Dash Burrow|pic=Burrow|size=20}}
{{PageRef|Mo & Krill|alt_name=IAD Burrow|alt_link=Movement/Character_Tech/Mo & Krill/IAD Burrow}}
|-
|-
|
|
{{Plink|Mo & Krill/Movement#Burrow Slide|Burrow Slide|pic=Burrow|size=20}}
{{PageRef|Mo & Krill|alt_name=Magic Carpet Burrow|alt_link=Movement/Character_Tech/Mo & Krill/Magic Carpet Burrow}}
|-
|-
| rowspan="3" | {{HeroIcon|Paradox}}
|
|
{{Plink|Mo & Krill/Movement#Air_Jump_Burrow|Air Jump Burrow|pic=Burrow|size=20}}
{{PageRef|Paradox|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Movement/Character_Tech/Paradox/Kinetic Carbine Aerial Momentum Cancel}}
|-
|-
|
|
{{Plink|Mo & Krill/Movement#Mantle Unburrow/Spin|Mantle Burrow|pic=Burrow|size=20}}
{{PageRef|Paradox|alt_name=Time Wall Momentum Stop|alt_link=Movement/Character_Tech/Paradox/Time Wall Momentum Stop}}
|-
|-
|
|
{{Plink|Mo & Krill/Movement#IAD_Burrow|IAD Burrow|pic=Burrow|size=20}}
{{PageRef|Paradox|alt_name=Time Jump|alt_link=Movement/Character_Tech/Paradox/Time Jump}}
|-
|-
| rowspan="2" | {{HeroIcon|Pocket}}
|
|
{{Plink|Mo & Krill/Movement#Magic_Carpet_Burrow|Magic Carpet Burrow|pic=Burrow|size=20}}
{{PageRef|Pocket|alt_name=Pocket Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Pocket/Pocket Zipline Momentum Conservation}}
|-
|-
| rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}}
|
|
{{Plink|Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel|Kinetic Carbine Aerial Momentum Cancel|pic=Kinetic Carbine|size=20}}
{{PageRef|Pocket|alt_name=Flying Cloak Momentum Conservation|alt_link=Movement/Character_Tech/Pocket/Flying Cloak Momentum Conservation}}
|-
|-
| rowspan="2" | {{HeroIcon|Seven}}
|
|
{{Plink|Paradox/Movement#Time_Wall_Momentum_Stop|Time Wall Momentum Stop|pic=Time Wall|size=20}}
{{PageRef|Seven|alt_name=Sky Lift|alt_link=Movement/Character_Tech/Seven/Sky Lift}}
|-
|-
|
|
{{Plink|Paradox/Movement#Time_Jump|Time Jump|pic=Time Wall|size=20}}
{{PageRef|Seven|alt_name=Lightning Ball Hidden Melee|alt_link=Movement/Character_Tech/Seven/Lightning Ball Hidden Melee}}
|-
|-
| rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}}
| rowspan="9" | {{HeroIcon|Shiv}}
|
|
{{Plink|Pocket/Movement#Pocket_Zipline_Momentum_Conservation|Pocket Zipline Momentum Conservation|pic=Barrage|size=20}}
{{PageRef|Shiv|alt_name=Alt-fire|alt_link=Movement/Character_Tech/Shiv/Alt-fire}}
|-
|-
|
|
{{Plink|Pocket/Movement#Flying_Cloak_Momentum_Conservation|Flying Cloak Momentum Conservation|pic=Flying Cloak|size=20}}
{{PageRef|Shiv|alt_name=Force Jumping|alt_link=Movement/Character_Tech/Shiv/Force Jumping}}
|-
|-
| {{PageRef|Seven|alt_link=Seven/Movement}}
|
|
{{Plink|Seven/Movement#Sky_Lift|Sky Lift|pic=Storm Cloud|size=20}}
{{PageRef|Shiv|alt_name=M2 Recoil Skip|alt_link=Movement/Character_Tech/Shiv/M2 Recoil Skip}}
|-
|-
| rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}}
|
|
{{Plink|Shiv/Movement#Alt-fire|Alt-fire|pic=Damage|size=20}}
{{PageRef|Shiv|alt_name=M2 Sliding|alt_link=Movement/Character_Tech/Shiv/M2 Sliding}}
|-
|-
|
|
{{Plink|Shiv/Movement#Force_Jumping|Force Jumping|pic=Damage|size=20}}
{{PageRef|Shiv|alt_name=M2 Slide Hopping|alt_link=Movement/Character_Tech/Shiv/M2 Slide Hopping}}
|-
|-
|
|
{{Plink|Shiv/Movement#M2_Recoil_Skip|M2 Recoil Skip|pic=Damage|size=20}}
{{PageRef|Shiv|alt_name=M2 Heavy Melee Climb|alt_link=Movement/Character_Tech/Shiv/M2 Heavy Melee Climb}}
|-
|-
|
|
{{Plink|Shiv/Movement#M2_Sliding|M2 Sliding|pic=Damage|size=20}}
{{PageRef|Shiv|alt_name=Infinite M2 Slide|alt_link=Movement/Character_Tech/Shiv/Infinite M2 Slide}}
|-
|-
|
|
{{Plink|Shiv/Movement#M2_Slide_Hopping|M2 Slide Hopping|pic=Damage|size=20}}
{{PageRef|Shiv|alt_name=Infinite M2 Slide Acceleration|alt_link=Movement/Character_Tech/Shiv/Infinite M2 Slide Acceleration}}
|-
|-
|
|
{{Plink|Shiv/Movement#M2_Heavy_Melee_Climb|M2 Heavy Melee Climb|pic=Damage|size=20}}
{{PageRef|Shiv|alt_name=Bluetooth Ult|alt_link=Movement/Character_Tech/Shiv/Bluetooth Ult}}
|-
|-
| rowspan="2" | {{HeroIcon|Sinclair}}
|
|
{{Plink|Shiv/Movement#Infinite_M2_Slide|Infinite M2 Slide|pic=Damage|size=20}}
{{PageRef|Sinclair|alt_name=Audience Participation|alt_link=Movement/Character_Tech/Sinclair/Audience Participation}}
|-
|-
|
|
{{Plink|Shiv/Movement#Infinite_M2_Slide_Acceleration|Infinite M2 Slide Acceleration|pic=Damage|size=20}}
{{PageRef|Sinclair|alt_name=Spectral Assistant Momentum Conservation|alt_link=Movement/Character_Tech/Sinclair/Spectral Assistant Momentum Conservation}}
|-
|-
| rowspan="2" | {{HeroIcon|Vindicta}}
|
|
{{Plink|Shiv/Movement#Slice_and_Dice_Leap|Slice and Dice Leap|pic=Slice and Dice|size=20}}
{{PageRef|Vindicta|alt_name=Super Jump|alt_link=Movement/Character_Tech/Vindicta/Super Jump}}
|-
|-
| rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}}
|
|
{{Plink|Sinclair/Movement#Audience_Participation|Audience Participation|pic=Audience Participation|size=20}}
{{PageRef|Vindicta|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Vindicta/Vindicta Zipline Momentum Conservation}}
|-
|-
| rowspan="10" | {{HeroIcon|Viscous}}
|
|
{{Plink|Sinclair/Movement#Spectral_Assistant_Momentum_Conservation|Spectral Assistant Momentum Conservation|pic=Spectral Assistant|size=20}}
{{PageRef|Viscous|alt_name=Puddle Punch Boosting|alt_link=Movement/Character_Tech/Viscous/Puddle Punch Boosting}}
|-
|-
| rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}}
|
|
{{Plink|Vindicta/Movement#Super_Jump|Super Jump|pic=Flight|size=20}}
{{PageRef|Viscous|alt_name=Wall Punch Dash|alt_link=Movement/Character_Tech/Viscous/Wall Punch Dash}}
|-
|-
|
|
{{Plink|Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation|Vindicta Zipline Momentum Conservation|pic=Flight|size=20}}
{{PageRef|Viscous|alt_name=Air Vent Puddle Boost|alt_link=Movement/Character_Tech/Viscous/Air Vent Puddle Boost}}
|-
|-
| rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}}
|
|
{{Plink|Viscous/Movement#Puddle_Punch_Boosting|Puddle Punch Boosting|pic=Puddle Punch|size=20}}
{{PageRef|Viscous|alt_name=Frogpunch|alt_link=Movement/Character_Tech/Viscous/Frogpunch}}
|-
|-
|
|
{{Plink|Viscous/Movement#Wall_Punch_Dash|Wall Punch Dash|pic=Puddle Punch|size=20}}
{{PageRef|Viscous|alt_name=Ball-less Frogpunch|alt_link=Movement/Character_Tech/Viscous/Ball-less Frogpunch}}
|-
|-
|
|
{{Plink|Viscous/Movement#Air_Vent_Puddle_Boost|Air Vent Puddle Boost|pic=Puddle Punch|size=20}}
{{PageRef|Viscous|alt_name=The Cube|alt_link=Movement/Character_Tech/Viscous/The Cube}}
|-
|-
|
|
{{Plink|Viscous/Movement#Frogpunch|Frogpunch|pic=Puddle Punch|size=20}}
{{PageRef|Viscous|alt_name=Slope Acceleration|alt_link=Movement/Character_Tech/Viscous/Slope Acceleration}}
|-
|-
|
|
{{Plink|Viscous/Movement#Ball-less_Frogpunch|Ball-less Frogpunch|pic=Puddle Punch|size=20}}
{{PageRef|Viscous|alt_name=Goo Ball|alt_link=Movement/Character_Tech/Viscous/Goo Ball}}
|-
|-
|
|
{{Plink|Viscous/Movement#The_Cube|The Cube|pic=The Cube|size=20}}
{{PageRef|Viscous|alt_name=Cube Turnaround|alt_link=Movement/Character_Tech/Viscous/Cube Turnaround}}
|-
|-
|
|
{{Plink|Viscous/Movement#Slope_Acceleration|Slope Acceleration|pic=The Cube|size=20}}
{{PageRef|Viscous|alt_name=Magic Carpet Goo Ball|alt_link=Movement/Character_Tech/Viscous/Magic Carpet Goo Ball}}
|-
|-
|
| {{HeroIcon|Wraith}}
{{Plink|Viscous/Movement#Goo_Ball|Goo Ball|pic=Goo Ball|size=20}}
| {{PageRef|Wraith|alt_name=Telezip|alt_link=Movement/Character_Tech/Wraith/Telezip}}
|-
|-
| rowspan="3" | {{HeroIcon|Yamato}}
|
|
{{Plink|Viscous/Movement#Cube_Turnaround|Cube Turnaround|pic=Goo Ball|size=20}}
{{PageRef|Yamato|alt_name=Dash Slash|alt_link=Movement/Character_Tech/Yamato/Dash Slash}}
|-
|-
|
|
{{Plink|Viscous/Movement#Magic_Carpet_Goo_Ball|Magic Carpet Goo Ball|pic=Goo Ball|size=20}}
{{PageRef|Yamato|alt_name=Empty Strike|alt_link=Movement/Character_Tech/Yamato/Empty Strike}}
|-
|-
| {{PageRef|Wraith|alt_link=Wraith/Movement}}
|
|
{{Plink|Wraith/Movement#Telezip|Telezip|pic=Project Mind|size=20}}
{{PageRef|Yamato|alt_name=Yamato Zipline Momentum Conservation|alt_link=Movement/Character_Tech/Yamato/Yamato Zipline Momentum Conservation}}
|-
| rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}}
|
{{Plink|Yamato/Movement#Dash_Slash|Dash Slash|pic=Power Slash|size=20}}
|-
|
{{Plink|Yamato/Movement#Empty_Strike|Empty Strike|pic=Flying Strike|size=20}}
|-
|
{{Plink|Yamato/Movement#Yamato_Zipline_Momentum_Conservation|Yamato Zipline Momentum Conservation|pic=Power Slash|size=20}}
|}
|}
 
[[Category:Movement]][[Category:Character Tech]]
[[Category:Character Tech]]
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