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{{ | {{Construction}} | ||
{{Movement Wiki}} | {{Movement Wiki}} | ||
{{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}} | {{Quotation|[[Lash]]|I'm gonna be bouncin' all around that battlefield.}} | ||
'''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes. | '''Character Tech''' is movement tech that only one or a handful of [[Heroes]] in the game can execute. These are usually tied to abilities or special attributes. | ||
Not all heroes have specific movement tech, though new tech may be discovered and explored over time. | Not all heroes have specific movement tech, though new tech may be discovered and explored over time. ''(Note: Character tech from [[Old Gods, New Blood]] heroes hasn't been added)'' | ||
Below is a list of known character techniques currently in the game: | Below is a list of known character techniques currently in the game: | ||
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! Movement Tech | ! Movement Tech | ||
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| rowspan="2" | {{ | | rowspan="2" | {{HeroIcon|Abrams}} | ||
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{{ | {{PageRef|Shoulder Charge|alt_name=Charge Cancel|alt_link=Abrams/Movement#Charge_Cancel}} | ||
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{{ | {{PageRef|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Movement#Charge_Launch}} | ||
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| rowspan="2" | {{ | | rowspan="2" | {{HeroIcon|The Doorman}} | ||
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{{ | {{PageRef|Doorway|alt_link=The Doorman/Movement#Doorway}} | ||
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{{ | {{PageRef|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/Movement#Self_Cart}} | ||
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| {{ | | {{HeroIcon|Drifter}} | ||
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{{ | {{PageRef|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Movement#Stalker's_Mark_Air_Dash_Momentum_Conservation}} | ||
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| rowspan="2" | {{ | | rowspan="2" | {{HeroIcon|Dynamo}} | ||
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{{ | {{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Movement#Singularity_Heavy_Melee_Cancel}} | ||
|- | |- | ||
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{{ | {{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation}} | ||
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| {{ | | {{HeroIcon|Haze}} | ||
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{{ | {{PageRef|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Movement#Bullet_Dance_Slide}} | ||
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| {{HeroIcon|Holliday}} | |||
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{{ | {{PageRef|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Movement#Bounce_Pad}} | ||
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| rowspan="3" | {{HeroIcon|Infernus}} | |||
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{{ | {{PageRef|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Movement#Rolling_Flame_Dash}} | ||
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{{ | {{PageRef|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Movement#Flame_Dash_Slide}} | ||
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{{ | {{PageRef|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Movement#Flame_Dash_Slide_Bunnyhopping}} | ||
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| rowspan="2" | {{HeroIcon|Ivy}} | |||
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{{ | {{PageRef|Air Drop|alt_name=Air Drop|alt_link=Ivy/Movement#Air_Drop}} | ||
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{{ | {{PageRef|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Movement#Ivy_Zipline_Momentum_Conservation}} | ||
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| rowspan="3" | {{HeroIcon|Lash}} | |||
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{{ | {{PageRef|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Movement#Lash_Zipline_Momentum_Conservation}} | ||
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{{ | {{PageRef|Grapple|alt_name=Grapple Slide|alt_link=Lash/Movement#Grapple_Slide}} | ||
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{{ | {{PageRef|Death Slam|alt_name=Slam Slide|alt_link=Lash/Movement#Slam_Slide}} | ||
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| rowspan="4" | {{HeroIcon|Mo & Krill}} | |||
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{{ | {{PageRef|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Movement#Burrow}} | ||
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{{ | {{PageRef|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Movement#Air_Jump_Burrow}} | ||
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{{ | {{PageRef|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/Movement#IAD_Burrow}} | ||
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{{ | {{PageRef|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Movement#Magic_Carpet_Burrow}} | ||
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| rowspan="3" | {{HeroIcon|Paradox}} | |||
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{{ | {{PageRef|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel}} | ||
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{{ | {{PageRef|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Movement#Time_Wall_Momentum_Stop}} | ||
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{{ | {{PageRef|Time Wall|alt_name=Time Jump|alt_link=Paradox/Movement#Time_Jump}} | ||
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| rowspan="2" | {{HeroIcon|Pocket}} | |||
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{{ | {{PageRef|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Movement#Pocket_Zipline_Momentum_Conservation}} | ||
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{{ | {{PageRef|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Movement#Flying_Cloak_Momentum_Conservation}} | ||
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| rowspan="2" | {{ | | rowspan="2" | {{HeroIcon|Seven}} | ||
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{{ | {{PageRef|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Movement#Sky_Lift}} | ||
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{{ | {{PageRef|Lightning Ball|alt_name=Lightning Ball Hidden Melee|alt_link=Seven/Movement#Lightning_Ball_Hidden_Melee}} | ||
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| {{ | | rowspan="10" | {{HeroIcon|Shiv}} | ||
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{{ | {{PageRef|Damage|alt_name=Alt-fire|alt_link=Shiv/Movement#Alt-fire}} | ||
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{{ | {{PageRef|Damage|alt_name=Force Jumping|alt_link=Shiv/Movement#Force_Jumping}} | ||
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{{ | {{PageRef|Damage|alt_name=M2 Recoil Skip|alt_link=Shiv/Movement#M2_Recoil_Skip}} | ||
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{{ | {{PageRef|Damage|alt_name=M2 Sliding|alt_link=Shiv/Movement#M2_Sliding}} | ||
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{{ | {{PageRef|Damage|alt_name=M2 Slide Hopping|alt_link=Shiv/Movement#M2_Slide_Hopping}} | ||
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{{ | {{PageRef|Damage|alt_name=M2 Heavy Melee Climb|alt_link=Shiv/Movement#M2_Heavy_Melee_Climb}} | ||
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{{ | {{PageRef|Damage|alt_name=Infinite M2 Slide|alt_link=Shiv/Movement#Infinite_M2_Slide}} | ||
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{{ | {{PageRef|Damage|alt_name=Infinite M2 Slide Acceleration|alt_link=Shiv/Movement#Infinite_M2_Slide_Acceleration}} | ||
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{{ | {{PageRef|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Movement#Slice_and_Dice_Leap}} | ||
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{{ | {{PageRef|Killing Blow|alt_name=Bluetooth Ult|alt_link=Shiv/Movement#Bluetooth_Ult}} | ||
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| rowspan="2" | {{ | | rowspan="2" | {{HeroIcon|Sinclair}} | ||
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{{ | {{PageRef|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Movement#Audience_Participation}} | ||
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{{ | {{PageRef|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Movement#Spectral_Assistant_Momentum_Conservation}} | ||
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| rowspan="2" | {{ | | rowspan="2" | {{HeroIcon|Vindicta}} | ||
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{{ | {{PageRef|Flight|alt_name=Super Jump|alt_link=Vindicta/Movement#Super_Jump}} | ||
|- | |- | ||
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{{ | {{PageRef|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="10" | {{ | | rowspan="10" | {{HeroIcon|Viscous}} | ||
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{{ | {{PageRef|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Movement#Puddle_Punch_Boosting}} | ||
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{{ | {{PageRef|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Movement#Wall_Punch_Dash}} | ||
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{{ | {{PageRef|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Movement#Air_Vent_Puddle_Boost}} | ||
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{{ | {{PageRef|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Movement#Frogpunch}} | ||
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{{ | {{PageRef|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Movement#Ball-less_Frogpunch}} | ||
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{{ | {{PageRef|The Cube|alt_name=The Cube|alt_link=Viscous/Movement#The_Cube}} | ||
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{{ | {{PageRef|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/Movement#Slope_Acceleration}} | ||
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{{ | {{PageRef|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Movement#Goo_Ball}} | ||
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{{ | {{PageRef|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Movement#Cube_Turnaround}} | ||
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{{ | {{PageRef|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Movement#Magic_Carpet_Goo_Ball}} | ||
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| {{ | | {{HeroIcon|Wraith}} | ||
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{{ | {{PageRef|Project Mind|alt_name=Telezip|alt_link=Wraith/Movement#Telezip}} | ||
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| rowspan="3" | {{ | | rowspan="3" | {{HeroIcon|Yamato}} | ||
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{{ | {{PageRef|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Movement#Dash_Slash}} | ||
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{{ | {{PageRef|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Movement#Empty_Strike}} | ||
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{{ | {{PageRef|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Movement#Yamato_Zipline_Momentum_Conservation}} | ||
|} | |} | ||
[[Category:Character Tech]] | [[Category:Character Tech]] | ||