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Ability Cooldown

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(Redirected from Cooldown Reduction)

Ability Cooldown is the time it takes for an Ability to be usable again. This stat also affects Item cooldowns.

Overview[edit | edit source]

Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities[edit | edit source]

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking[edit | edit source]

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Cooldown Reduction[edit | edit source]

Items that reduce the cooldown of all abilities and items:

List of items
NameSoulsCostCategoryStat change
Enchanted Holsters6,400 Weapon+12% Ability Cooldown Reduction
Enchanter's Emblem1,600 Vitality+7% Ability Cooldown Reduction
Witchmail6,400 Vitality+7% Ability Cooldown Reduction
Compress Cooldown1,600 Spirit+18% Ability Cooldown Reduction
Superior Cooldown3,200 Spirit+27% Ability Cooldown Reduction
Echo Shard6,400 Spirit+5% Ability Cooldown Reduction
Scourge6,400 Spirit+6% Ability Cooldown Reduction

Items that only reduce the cooldown of charged abilities:

List of items
NameSoulsCostCategoryStat change

Additionally, Golden Statues have a chance to drop a permanent Cooldown Reduction buff.